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  1. evandixon

    evandixon

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    theSLAYER

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  3. Jovie

    Jovie

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  4. ReignOfComputer

    ReignOfComputer

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Showing content with the highest reputation on 11/16/17 in all areas

  1. Our Official Art Competition has ended, and the winner is @Jovie. He was been awarded a special username color, and we will award him a special badge shortly. We will update our social media accounts (Facebook, Twitter, Patreon, etc.) to use his wonderful artwork within the next few days. Thank you to all who participated, and stay tuned for future site updates. View full article
    4 points
  2. Copy & Pasting: Clefable (Lv. 68) (Nature: Calm) (Moves: Moonblast/Charm/Psychic/Hyper Voice) IVs: 30/30/30/30/30/30 EVs: 0/0/0/252/252/0 Lilligant (Lv. 68) (Nature: Modest) (Moves: Petal Dance/Teeter Dance/Stun Spore/(None)) IVs: 30/30/30/30/30/30 EVs: 0/0/0/252/0/252 Lopunny (Lv. 68) (Nature: Adamant) (Moves: Dizzy Punch/Thunder Punch/Ice Punch/Fire Punch) IVs: 30/30/30/30/30/30 EVs: 0/252/0/0/0/252 Milotic (Lv. 68) (Nature: Modest) (Moves: Hydro Pump/Icy Wind/Flail/Dragon Pulse) IVs: 30/30/30/30/30/30 EVs: 0/0/0/252/0/252 Bewear (Lv. 68) (Nature: Adamant) (Moves: Zen Headbutt/Drain Punch/Take Down/Dual Chop) IVs: 30/30/30/30/30/30 EVs: 252/252/0/0/0/0 With this levels. This fight must be post-game (Like Faba ones). Im trying to trigger the Mohn's event. I've done this for now:
    2 points
  3. Version 24.11.11

    9461418 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  4. Not sure if this is the right place as I don't know how much of a breakthrough this is so mods please let me know if this should be moved elsewhere. There's been multiple posts asking about how to remove the banned Pokemon restrictions on Battle Maison in X/Y/ORAS (Some people are even offering bitcoin incentives to have this figured out). I've spent pretty much the entire day working on this/trying to figure this out but for the life of me could not, so to have this day not go to waste I'd like to share some of the progress/things I found out and discovered along the way. Hopefully someone out there can pick this project up and finish working on it. So how do you remove the Battle Maison restrictions? My conclusion, after a lot of experimenting, is that you have to edit the DllBattlePartySelect.cro file. Here are my reasons: 1) After messing with that .CRO file, I rebuilt romfs using PK3DS, loaded the patch using Hans, and my game was running completely fine up until the point where the Battle Maison lady asks me to select Pokemon. The game freezes at a black screen and I'm forced to power off. 2) I messed with DllBattlePartySelect.cro by reading it through a Hex editor. Call me crazy, call this a conspiracy theory, but there are 31 instances of the Hex-value sequence "FE FF EB" in that file, and there are exactly 31 Pokemon banned in Battle Maison. Now I know it's been said before that CRO files can't be edited, and if they do then the game just crashes, but after some research I came across this thread and heard people saying that CRO editing works with Luma3DS (I use Gateway3DS for launching Hans using homebrew). So I spent time setting up Luma and between the CRO resigner and Luma I couldn't get anything to work lol. After patching static.crr with cro_tool.exe the game wouldn't boot so I used the old static.crr, and patching the romfs into a .cia file for Luma3DS didn't work either... So in short, editing DllBattlePartySelect.cro by modifying the 31 iterations of the "FE FF EB" hex values is my best guess at figuring out how to remove Battle Maison restriction (I am using Alpha Sapphire, sorry if that becomes relevant). The million-dollar question is figuring out how to edit CRO files using a Hex Editor without having the game crash. Maybe Kaphotics or SciresM would know how to do this. I know there are some CRO editing capabilities that Pk3DS has, but still no way to edit that golden DllBattlePartySelect.cro file. Edit 9/24: Solved for ORAS. Still need to find the garc location for X/Y (if anyone really cares). As well as for SuMo's Battle Tree. 80% sure this will be the same for Ultra Sun and Moon, but it would be naive for me to say that about a game that hasn't even been released yet. EDIT 9/25: Confirmed working for Sun and Moon. tl;dr: GARC location for ORAS is a/1/7/0, for SuMo it is a/1/3/7. Replace the bytes quoted by Kaphotics with 0's and you're good to go! EDIT 9/26: You can now remove Soul Dew clause in Gen 6 games, rendering the banlist completely lifted! The only type of Pokemon to still be banned in Battle Maison is one whose total EVs exceed 510 (this is allowed in SM, don't ask). (REDACTED BUT EVENTUALLY SOLVED IN 2020) EDIT 6/29/2020: garc location for X/Y found (??), Soul Dew and 510 EV limit removed in ORAS (X/Y/gen 6?). You can also apparently enter more Pokemon than normally allowed (such as 4 Pokemon in a Singles 3v3). [510 EV Limit bypass not reached... sorry my mistake)
    1 point
  5. Version .

    1627 downloads

    When the player collects 40 Totem Stickers and shows it to Professor Samson Oak at Heahea Beach in Pokemon Ultra Sun, he will give the player the Totem Marowak (Alolan). The Pokemon itself will not have the Totem Aura. The gift cannot be shiny. The details below refer to this specific file. Species Totem Marowak (Alola) Nickname (default, in ) OT PPorg TID 171117 Distribution In-Game Gift Location Heahea Beach Dates Nov 18, 2017 PID Cannot Be Shiny Games Ultra Sun Lv. 25 Nature Bold Ability Rock Head (HA) Item None Moves (ITALIC means Relearnable) Leer Hex Bonemerang Will-O-Wisp Format Ver.1.0.5-5, Post Updated Date:20171117_0720
    1 point
  6. USUM support is out Is PKHeX compatible with Ultra Sun and Moon yet? No. There is no "stable" release of PKHeX that is compatible with USUM yet. When will PKHeX be updated? It'll happen when it happens. Please let the developers work. I'm a DEVELOPER. How can I contribute? PKHeX is open source and its code can be found on GitHub. If you'd like to report a bug please make sure that it hasn't already been reported under Issues, and that it has not been resolved in the latest commit. I like to take risks, where can I find a bleeding edge version of PKHeX? As of the latest commits on GitHub, PKHeX has support for USUM. The general public is advised to wait for a stable release. If you're okay with risking your save file, you can download the latest commit of PKHeX over at https://roc.ms/pkhexedge. Old Method:
    1 point
  7. @TonsofPuppies, TLDR, PKHex does not detect PCJP 2003 (5th anniv) eggs properly. Here is a link to all of the public ones that are legal (probably legitly acquired back in 2003): Legal 5th Anniv Eggs While it is possible to create a method to generate the eggs, we find no reason to make this method public or easily available for several reasons: 1) It encourages selling on ebay and etsy, and scamming via trade channels, both of which we do not condone. 2) There aren't that many good IV spreads, and none of these old events make good competitive pokemon anyways. 3) We have so many of them in our collection, that you can just use one of those. As for academic research and people interested in reverse engineering, the thread @ajxpk linked to has enough info. You can also contact me for help if stuck.
    1 point
  8. 1 point
  9. I liked your post. you can also get notifications when people like your posts
    1 point
  10. yes , I tried to provide an easy usage with fire Z ,,,,
    1 point
  11. So far I've uploaded Rockruff (US/UM) for all the languages, and Line Rotom. update: I've uploaded all the presently available/possible to receive events.
    1 point
  12. Morimoto's and Iwao's Pokemon from GAME FREAK office in Heahea City (USUM): GAME FREAK Morimoto & Iwao.zip
    1 point
  13. https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=29026 IDK if it can be imported to Gen 6+ (greater than or equal to XY).
    1 point
  14. I'll be uploading the events in a bit
    1 point
  15. Thank you my idol! Got it done already! Yup, didnt know time finder could be increased!
    1 point
  16. yes. Deoxys and mew are wild pokemon, so use it. for the files you sent me, both says PID-Nature mismatch. Meaning for that PID, the nature is invalid. When doing the Time Finder, you need to select the nature you want too. So you're on the right track, you just missed out selecting the correct nature on time finder.
    1 point
  17. Probably because PKHex updated its legality checks over the time you last tried this. If you take the advice about changing the origin game, it should work.
    1 point
  18. Origin Game is Sun. Seismic Toss Kangaskhan is only available via Move Tutor from Gen 3 or via Gen 1 TM.
    1 point
  19. Should be working fine on latest commit: https://github.com/kwsch/PKHeX/commit/5e6b2f43c2e4599f04f42a1f2d3d6adfca7dd077 Thanks for reporting
    1 point
  20. Made a thingy and updated the first post, bleeding edge builds can now be instantly downloaded from https://roc.ms/pkhexedge.
    1 point
  21. SUCCESS!!! Replace all 29 instances of that ^ with all 0's in the garc located at a\1\7\0 and you will be able to use your Mega Mewtwo's and Primordial Groudons to your heart's desire in Battle Maison (Ignore the "E0 01 07" for ORAS games I guess, as well as X and Y). Have not tested this yet for Sun and Moon but if it was as easy as it was for ORAS then it shouldn't be difficult. I'll bet it'll be the same for Ultra SuMo as well, if not similar.
    1 point
  22. Perhaps this is a question for when a Pokemon game actually comes to the Switch?
    0 points
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