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Showing content with the highest reputation on 03/19/17 in all areas
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Version 24.11.11
9454563 downloads
Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs1 point -
Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. edit: table removed. We'll update when we see something. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.1 point
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What about the TID? When the OT and TID both matches another event, it will give people reason to believe that it as at least by part, by someone's design. Did you explain that it's RNG'd?1 point
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Yup, as per mentioned in the tweet, it isn't shiny locked, so you don't even need to trade the eggs off! (previously egg events have been shiny locked, and people traded eggs around to try to get it to hatch shiny, like Manaphy's egg etc)1 point
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You're not using a release build, are you? Next time, see the details of the changes/commits when you download from the GitHub repository. The builds there may not be stable and hence aren't available as a release.1 point
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Damn I got confused in my post above. I should have tested on real hardware instead of relying on my 3 year old notes and crappy Pokestock lol. Actually the header values are zero when the data is transfered from the Dream Radar. The values get set by the game when receiving the data. 0xC is the encryption key, but it i only used by the DR to encrypt the next transfered data. The key to decrypt the data is at 0x90. Also I finally found the flags that were responsible for the legendaries! They are at 0x25E04 and get set by the game when receiving the data. The DR itself only touches the 152 bytes at 0x7F000. Save Offset 0x25E00 0x00 unknown (changes when the data is received) 0x04 legendary received flags 0x08 1 after DR data was received the first time, does not increase Legendary received flags Bit Pokemon 0 Tornadus 1 Thundurus 2 Landorus 3 Dialga 4 Palkia 5 Giratina 6 Ho-Oh 7 Lugia ====================================================================== Save Offset 0x7F000 (the Dream Radar itself only touches this area!) 0x00 received/not received flag (1 after the Pokemon were received) 0x01 - 0x03 0x000000 0x04 - 0x07 unknown (derived from offset 0x25E00) (0x00000000 if the Pokemon were not yet received) 0x08 - 0x0B always 0x43524746 (CRGF) 0x0C - 0x0F Encryption Key used for the next transfer from DR (0x00000000 if the Pokemon were not yet received) 0x10 - 0x11 CRC-16-CCITT over 0x00 - 0x0F 0x12 - 0x13 0x0000 0x14 - 0x33 legendary Pokemon (see values below) (8 x 4 Bytes) 0x34 - 0x4B normal Pokemon (6 x 4 Bytes) 0x4C - 0x63 Items (6 x 4 Bytes) 0x63 - 0x8F probably unused (all zero) 0x90 - 0x93 Decryption Key 0x94 - 0x95 CRC-16-CCITT over 0x14 - 0x93 0x96 - 0x97 0x0000 Legendary Pokemon Values 0x80808080 Tornadus 0x92567284 Thundurus 0x87643567 Landorus 0x96436763 Dialga 0x43867368 Palkia 0x17693572 Giratina 0x44798367 Ho-Oh 0x96636983 Lugia Pokemon Structure 0x00 Gender (0 - Male, 1 - Female, 2 - Genderless) 0x01 unknown/unused 0x02 - 0x03 Species ID Item Structure 0x00 - 0x01 Quantity 0x02 - 0x03 Item ID EDIT: Unfortunately it's not enough to just reset the flags at 0x25E04. It seems the unknown value 0x25E00 has something to do with the legendaries as well. That value is randomly created at the beginning of each save file but it changes when receiving the Pokemon/Items. EDIT2: I still don't know how the DR detects if a Pokemon has already been received, but I overlooked that legendary Pokemon seem to be handled similar like the Key System data. I don't know if there's also a unique ID or where it is. 0x04 can't be it because it's not constant while the values for the legendarys are.1 point
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Yep. I have an entire set of the ORAS eggs hatched shiny. Also, I got to see a Goomy wc7 and can confirm that it's the exact same one as the gallery's.1 point
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Well it's not a shiny event per se, it's just Chance of shiny (without trading needed). After all, even if it was shiny locked, people could probably trade em to get around it1 point
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Probably Monday, or maybe today or tomorrow if I can find the time. Have quite a bit of stuff IRL to settle, including my birthday today :31 point
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I think the private issues been discussed in this thread should be discussed in private between the people involved, this thread is great for people still interested in GEN 3 events and the research behind them, however is rapidly been derailed. The majority, myself included obviously don't know how private individuals on this forum came to obtain these distributions or what deals were made, so in my opinion its pointless discussing a private deal in a public thread, when most don't know the story behind it. The only beneficial thing that has been learned from this is various individuals do have rare distributions for GEN 3, likely for event Pokemon that have long since been lost, or have at least not been publicly archived for future generations to enjoy. Personally I would like to appeal to people who have GEN 3 distributions if they would consider distributing a set of the Pokemon on that distribution and sharing the actual Pokemon with us, or a save, not the rom. I personally can't see that doing any harm and it would be great for the community as a whole to have a more complete GEN 3 archive.1 point
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Deoxyz is right. Bond made a comment to me after analyzing the 10 ANNIV cart that it looked like they started to use standard functions to generate event pokemon. When we applied the same generation method to known legit specimens, they all fit. So you could theoretically insert pokemon X and create a distribution ROM for that pokemon. I am in favor of making sure these cartridges are not public. There are tidbits about 10 ANIV that you would only know if you analyzed the ROM itself.1 point
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