Chase-san Posted April 23, 2009 Share Posted April 23, 2009 Sabresite, there hasn't been a single feature that is not already in Pokemod. <_<You did something, didn't you <_< Yes actually, every time someone suggests something that is not on the list, he edits the list, adds it, and says its already on the list. Because by that time.. it is on the list. Link to comment Share on other sites More sharing options...
Sabresite Posted April 23, 2009 Author Share Posted April 23, 2009 Oh crap, Chase-san figured me out! Link to comment Share on other sites More sharing options...
damio Posted April 23, 2009 Share Posted April 23, 2009 Can a "Universal Happiness Button" be included? I find it to go through each and every pokemon to make their happiness 255 =/Lol... Universal Happiness Button has a nice sound to it. Or perhaps a screen, that appears normal, but you can change features of selected/all pokemon at once. Link to comment Share on other sites More sharing options...
Chase-san Posted April 23, 2009 Share Posted April 23, 2009 aka "Bulk Edit" Link to comment Share on other sites More sharing options...
sabocan Posted April 23, 2009 Share Posted April 23, 2009 can you also add the symbol adding like gym badges in pokesav Link to comment Share on other sites More sharing options...
Arjun - PeeB4UGo Posted April 23, 2009 Share Posted April 23, 2009 How about a Pokémon-Swarm modifier. I didn't see that on the list. Link to comment Share on other sites More sharing options...
ZMaster Posted April 23, 2009 Share Posted April 23, 2009 How about a Pokémon-Swarm modifier. I didn't see that on the list. As you can see, Sabresite didn't leave anything out. <_< Pokemod is perfect... too perfect... Daily Events: * Today's Swarm Pokemon * Today's 6 Safari Zone Pokemon * Today's Trophy Garden Pokemon * Yesterday's Trophy Garden Pokemon * Today's Lotto Number Link to comment Share on other sites More sharing options...
Zairo Posted April 24, 2009 Share Posted April 24, 2009 Im not sure this is possible but what about the abillity to edit a Pokemons resistance to attacks. Link to comment Share on other sites More sharing options...
Sabresite Posted April 24, 2009 Author Share Posted April 24, 2009 Im not sure this is possible but what about the abillity to edit a Pokemons resistance to attacks. That would be part of a ROM editor. Link to comment Share on other sites More sharing options...
gokufan Posted April 24, 2009 Share Posted April 24, 2009 I can't wait for pokemod, it's going to be great, but... Could you add someday a GB/GBC pokemon extracting feature? They don't need to be Exactly the same. It would be great, because i have some really nice and old pokemon in there Sry for my English Link to comment Share on other sites More sharing options...
Poryhack Posted April 24, 2009 Share Posted April 24, 2009 Keep it on-topic, discussing how perfect/not it is is not a feature. Link to comment Share on other sites More sharing options...
Jayc Posted April 25, 2009 Share Posted April 25, 2009 About Bag Editing... is there a feature in Pokemod for the Berry pocket/TMs & HMs pocket editing to automatically shuffle the Berries/TMs & HMs into their correct numerical order? Link to comment Share on other sites More sharing options...
Sat_Fool Posted April 26, 2009 Share Posted April 26, 2009 After spending and afternoon trying to rescue a game where Marley became stuck, I would suggest a way to edit any accompanying characters or break the association. If an accompanying character can be moved, it would be useful. ---------- Post added at 08:36 PM ---------- Previous post was at 08:33 PM ---------- With the growth of Linux it would be nice to be able to run a native Linux application. Pokesav works with Wine on Linux. Support for Mac and Linux can be achieved using a cross complier such as QT or MinGW. Link to comment Share on other sites More sharing options...
Sabresite Posted April 26, 2009 Author Share Posted April 26, 2009 About Bag Editing... is there a feature in Pokemod for the Berry pocket/TMs & HMs pocket editing to automatically shuffle the Berries/TMs & HMs into their correct numerical order? there will be an option to bulk sort your items. After spending and afternoon trying to rescue a game where Marley became stuck, I would suggest a way to edit any accompanying characters or break the association. If an accompanying character can be moved, it would be useful.---------- Post added at 08:36 PM ---------- Previous post was at 08:33 PM ---------- With the growth of Linux it would be nice to be able to run a native Linux application. Pokesav works with Wine on Linux. Support for Mac and Linux can be achieved using a cross complier such as QT or MinGW. PokeMod will probably be coded in QtC++ Link to comment Share on other sites More sharing options...
RohitVerma Posted April 26, 2009 Share Posted April 26, 2009 The kind of language I see in this thread makes AR Codes look easy to make. Anyway, Sabersite, have you find out how to edit the Pal Park for Platinum? I know PokeSav's developer hasn't found it yet (Dunno his name), but from my little knowledge of these kind of things, I would take a guess that the composition of the games would be highly similar. Link to comment Share on other sites More sharing options...
evandixon Posted April 26, 2009 Share Posted April 26, 2009 ...I know PokeSav's developer hasn't found it yet (Dunno his name), ... I'm pretty sure that COM developed PokeSav. Link to comment Share on other sites More sharing options...
ZMaster Posted April 26, 2009 Share Posted April 26, 2009 I'm pretty sure that COM developed PokeSav. Yes, he did. But still, he can't find Pal Park =/ Sabresite, you have the data on Pal Park for Platinum, right? Link to comment Share on other sites More sharing options...
damio Posted April 27, 2009 Share Posted April 27, 2009 Yes, he did. But still, he can't find Pal Park =/Sabresite, you have the data on Pal Park for Platinum, right? Stop bugging him >.> If he has it, he will put it in, if he doesn't, he will get it, then put it in. Link to comment Share on other sites More sharing options...
Sat_Fool Posted April 28, 2009 Share Posted April 28, 2009 PokeMod will probably be coded in QtC++ Great news. I will say "Two Thumbs Up." Link to comment Share on other sites More sharing options...
Sabresite Posted April 29, 2009 Author Share Posted April 29, 2009 I am pretty confident that I can find the pal park data, once I get to that point in programming PokeMod. I am still working on D/P features Link to comment Share on other sites More sharing options...
Destati Posted May 1, 2009 Share Posted May 1, 2009 Will you add a feature to create pokemon like Emodisc with ease? I've always wanted to experiement with an uber-qualified Lucario (maybe 10 additional stat points in each category?) Link to comment Share on other sites More sharing options...
SCV Posted May 1, 2009 Share Posted May 1, 2009 Will you add a feature to create pokemon like Emodisc with ease? I've always wanted to experiement with an uber-qualified Lucario (maybe 10 additional stat points in each category?) You need rom editing for that. Link to comment Share on other sites More sharing options...
Destati Posted May 1, 2009 Share Posted May 1, 2009 So when Nelvins created Emodisc he actually modified Luvdisc (the pokemon) as a whole? Link to comment Share on other sites More sharing options...
ZMaster Posted May 1, 2009 Share Posted May 1, 2009 I was wondering, will Pokemod include all the Pokémon's location data? For example, I caught a Pokémon using wild pokemon modifier (let us say arceus in route 201). When I put it into Pokemod, it will list locations for you to set, or you could generate, to make it legit? Link to comment Share on other sites More sharing options...
Okami Posted May 3, 2009 Share Posted May 3, 2009 Hey Sabre, I noticed you said that Hidden Power would be an added feature...will we be able to have a drop-down (much like Shoddy) choose what type, and then be given the best IVs to calculate that Hidden Power? I just get so lost when trying to calculate HPIVs...I just want it to be simple on my nonmathimatical brain @___@;; Link to comment Share on other sites More sharing options...
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