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About Jayc

  • Birthday 12/31/1993
  1. I'm really excited for your SM hack. I loved what you did to the trainers in Star Sapphire. I haven't come across a romhack with this much effort and thought put into trainer teams, which made battles a lot more enjoyable than before. There was a lot of variety and gimmicky teams that threw me off-guard like the Cosmic Power/Stored Power Sigilyph that easily walled my team, so battles usually felt fresh. If there was one part which I was slightly disappointed with, it was the Elite Four, as by that point, single battles became too easy to cheese with the available options in terms of moveset and Pokemon. The AI almost never switches, making it easy to set up in its face with Swords Dance/Dragon Dance etc and sweep. I found much success in Pokemon that could tank and setup such as Gliscor and Aegislash, although they weren't all-powerful due to Ice Beam and Earthquake being very commonly used coverage moves. I compared this to my experience with Eternal XY, which had Doubles, Triples and Rotations in the E4, which prevented single battle AI cheese and made them much more challenging in terms of teambuilding and actual battling. A team which is geared towards singles is often extremely susceptible to being overpowered by Doubles and Triples strategies such as weather, Perish Trapping, Trick Room, Tailwind and weird gimmicks like Justified/Beatup combo. Hoping to see NS/UM build upon the good stuff in RR/SS and iterate upon the weaknesses.
  2. How difficult is this romhack compared to Dio Vanto's? I quite enjoyed Star Sapphire's difficulty but it has a gamebreaking bug right before the Sootopolis gym that pretty much killed my motivation to continue.
  3. Seconding this as well. Just caught Kyogre on Star Sapphire and now tapping on AreaNav crashes the game instantly. EDIT: I reloaded a backup save that still had the AreaNav working. I can confirm that the AreaNav works up until Kyogre is captured/defeated, then after the cutscene it will always crash the game when tapped on the touchscreen.
  4. Hunting for the Covenant Ore in Castelia Sewers for a couple hours now... I'm starting to think that there's an error in the documentation. It says a Calcium was changed to a Covenant Ore in the sewers but checking Serebii and Bulbapedia, there isn't any Calcium in Castelia Sewers nor the surrounding areas (garden, backlot, Relic Passage, the city itself) in the vanilla game. Yeah, I combed it pretty thoroughly. Looks like I'm going to have to ninja my way through Route 9 using the walk-through-walls code to get one.
  5. Thanks, Kaphotics, this is exactly what I was looking for.
  6. Simple question here: In Gen IV, if I obtain an egg from blatantly illegal parents (invalid PID/IV combos etc.), will the baby have any trace of illegality? What about in Gen V?
  7. Could someone explain to me how to extract the files to use with the editor? I'd watch the video but Youtube's being a bitch right now.
  8. Could someone please test this code, preferably on a retail cart? [black] Toggle autorun without having to hold down B (like in HGSS). Press and release B while stationary to toggle autorun. Crashes the game for me.
  9. The PID determines the nature/gender/ability as well as the IVs. So if you want to change the IVs within legal boundaries, you have to change the PID as well. I don't think AR does that - it merely modifies the IVs which makes the Pokemon illegal. If you can change the PID, there's no point in breeding. By the way, you guys can just go to http://cheats.gbatemp.net/forum/index.php?topic=5883.0 for all your AR needs. Apparently, the OP says that BW shares the same Game ID and thereby the codes for the European English and US releases. That means there actually isn't a point having one topic for the EU release and another for the US one.
  10. You might want to put a warning for the walk through walls code or change it somehow. It's pretty dangerous compared to the previous versions'. If you turn the code on when there are NPCs scripted to walk/run in the vicinity, they will deviate from their original path and walk through walls. When you turn the code off, the game crashes shortly after. It also screws the save file if you save then.
  11. Attachment has everything except for the ROM and save file. Put your save in the BATTERY folder and save the game again. NO$GBA.rar
  12. Hm. Now that I've reread the sticky on hex values... it might seem that way. Though it wasn't very clear. If someone else can confirm this, it would be great. Pingouin, do you know first-hand if Egg Received At still changes to 'Link Trade' when the egg is traded from HGSS to DPPt?
  13. It's not suspicious at all. Just that for other Pokemon, specifically those that have egg moves, the Ball tells the opponent whether a Pokemon has egg moves or not. If the Pokemon is legit and has egg moves, it should be in a Pokeball.
  14. Sorry, I think there's something wrong with IVPID, your PID-IV relationship is correct according to Legality Checker. Just ignore that part. Have you tried changing the Met At location yet? That could be the problem. EDIT: Managed to make your Mewtwo legal (that is, it passes Legality Checker). The problem IS indeed with the Met At location and also the trash bytes. Try changing all the Met At location to Pal Park (the rest are illegal as well) and use Trash Bytes Normaliser to fix the trash bytes. The moves and (I think) Ball don't matter in a legality check, but I would recommend you stick to the correct Ball so as not to offend other battlers if you're playing seriously.
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