Poke888 Posted June 22, 2009 Posted June 22, 2009 hey in no$gba, the code for Action Replay for Fire Red is not functioning. It gives a question mark instead of a tick box.
ifyfg Posted June 26, 2009 Posted June 26, 2009 hi, remember i had this problem a few years ago when i copied and pasted this code from somewhere else. the emerald walk through walls code, under 'necessities' gives an error, since it has an 'O' instead of a '0'. 7881A409 E2026EOC 8E883EFF 92E9660D so could it be edited and fixed? as wtw is like the most important code there!... thanks.
DonaldGrube Posted June 28, 2009 Posted June 28, 2009 So... there any action replay codes that replicate the effects of the various e-reader cards?
Shinypkm Posted July 5, 2009 Posted July 5, 2009 Guys, any code to delete a specific box/slot filled with bad eggs for Fire Red? Thanks in advance, sorry if I shouldn't ask for codes in that topic.
derrick Posted July 6, 2009 Posted July 6, 2009 Hi i just bought ultimate action replay codes for pokemon gameboy advance and i was wondering are the codes here already on it or are they useable on it? and is there a list of what codes are on it because i really want to be able to get deoxys and lugia and ho-oh in my emerald with this.
Delta Blast Burn Posted August 13, 2009 Author Posted August 13, 2009 (edited) What Version Are The Walk Through Walls And View SID Codes, FRv.1, FRv.2, LGv.1, or LGv.2? Edited August 13, 2009 by Delta Blast Burn Forgot The "?"
theSLAYER Posted August 23, 2009 Posted August 23, 2009 Quick question, I'm sure you guys should have heard of "e-reader berries" right (besides enigma berry). Is it possible to find a code to activate them?
apsmitty Posted September 1, 2009 Posted September 1, 2009 I need some assistance with a Fire Red AR Code. I need a code that totally wipes all of the berries listed in my Berry Pouch. Apparently The last time I picked up my Fire Red game a year or so ago I did something that basically locked me out of collecting any more Berries and shows that there are no Berries in the Berry Pouch and that the pouch is full. So I am in need of a code that makes that bag truly empty or even removes it from my inventory so I can get it again.
ibac Posted September 10, 2009 Posted September 10, 2009 (edited) NAVEL ROCK 6aadac54 a0a4b6c7 Navalrock Enabler Spoiler 6AADAC54 AOA4B6C7 Birth island Enabler Spoiler 554D9257 D0472EF8 Docks-BIRTH ISLAND 554d9257 d0472ef8 let me see if I am correct these only work on VBA and not on the Cartridge with AR I guess this is why the WTW code does not work also. I have v2 of Leaf Green. also why are the enable codes and the warp codes the same. I would think they each will be different Edited September 10, 2009 by ibac did not spellcheck.
ifyfg Posted September 28, 2009 Posted September 28, 2009 i think i asked before, but does anyone have (or know how to make) a walk + talk code (so you can still move when dialogue is up- getting all 3 starters, both fossils, and both hitmonlee/chan) the code was for fire red, i used to have it but i can't find it ANYWHERE, please help!
coolness Posted September 28, 2009 Posted September 28, 2009 you may look on supercheats.com there you have all the cheats that you want
Clear Posted October 30, 2009 Posted October 30, 2009 I was wondering, could anyone make a altering cave modifier for Emerald?
Icalasari Posted November 6, 2009 Posted November 6, 2009 Can anybody make an IV check code for Emerald? Also, having issues with Fire Red. The action replay recognizes the game, which means that the M code should be correct, but none of the codes work. It acts as if the action replay wasn't even there. I don't have this issue with Ruby, Sapphire, or Emerald, so =/
Delta Blast Burn Posted February 28, 2010 Author Posted February 28, 2010 The 5000 EXP Code In FRLG/MISC is in codebreaker format here is the code in ARv3 format. 337B239E B5061765 A3F94196 26E7D330
Delta Blast Burn Posted May 15, 2010 Author Posted May 15, 2010 how do you activate these in game? You need an Action Replay, a device that somewhat resembles an e-reader.
muldrake1013 Posted January 24, 2011 Posted January 24, 2011 Is there a 100% capture code for Emerald that works the same as for the 4th gen games instead of turning your thrown ball into a Master Ball?
sissyvaporeon Posted February 23, 2011 Posted February 23, 2011 HI HI YALL i was just wondering if there are any rebattle codes for fire red and leaf green about need to battle mewtwo again THANKS YALLL hugs and kisses - sisyvaporeon
Xirix Posted March 11, 2011 Posted March 11, 2011 Is anyone familiar with editing AR codes to make a .cht file for use with a G6/M3DSreal? I'd quite like to make one for Emerald for the Event Items and Enablers, but haven't had much luck doing so.
Delta Blast Burn Posted May 29, 2011 Author Posted May 29, 2011 The battle frontier symbols code for emerald has a typo in the 2nd line it should be 51CA0CB4 B6871720 not 51CA0CB4 BS871720
Hozu Posted August 22, 2011 Posted August 22, 2011 (edited) If you don't want to load your JP Emerald save in NA Emerald, use a NA warp code, save, and load up JP Emerald here you go. Add these as a cheat in VBA, not as a Gameshark or Codebreaker code 02031F84 - memory address for player location Locations and their corresponding values: Birth Island - 3A1A Navel Rock - 421A Southern Island - 0A1A Faraway Island - 381A Ancient Tomb - 4418 Island Cave - 4318 Desert Ruins - 0618 Terra Cave - 6918 Marine Cave - 6718 Sky Pillar Top - 5518 Battle Tower - 051A Player's room (male) - 0101 Player's room (female) - 0301 Oldale Town - 0A00 Room before Wallace - 0810 Room after Wallace - 0B10 (Will automatically save after the dialogue) Thanks to King N over at Smogon for testing these, as well as Kaphotics for letting me know about the compatibility of JP and NA Emerald saves. If anyone wants to turn these into Gameshark or Codebreaker codes be my guest. Edit: I was wondering what happened to my thread... looks like it got merged here. Added a couple more locations that I found useful. Edited August 22, 2011 by Hozu
King N Posted August 22, 2011 Posted August 22, 2011 If you don't want to load your JP Emerald save in NA Emerald, use a NA warp code, save, and load up JP Emerald here you go. Add these as a cheat in VBA, not as a Gameshark or Codebreaker code02031F84 - memory address for player location Locations and their corresponding values: Birth Island - 3A1A Navel Rock - 421A Southern Island - 0A1A Faraway Island - 381A Ancient Tomb - 4418 Island Cave - 4318 Desert Ruins - 0618 Terra Cave - 6918 Marine Cave - 6718 Sky Pillar Top - 5518 Battle Tower - 051A Thanks to King N over at Smogon for testing these, as well as Kaphotics for letting me know about the compatibility of JP and NA Emerald saves. If anyone wants to turn these into Gameshark or Codebreaker codes be my guest. I am here. Also these are 16 bit hex decimal if anyone's interested.
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