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Found 11 results

  1. I've been searching everywhere, but I'm having trouble finding a list of known NARC paths for BW1. I've found multiple very comprehensive lists of locations for BW2 - the BW/B2W2 General FAQ even has 3 different links for B2W2, but it has none for BW1. I've found people discussing locations of specific things they've found and responses to questions about specific locations, but anything that seems like it would lead to a list of all locations ends up being a dead link. Does anyone have a list of locations for BW1 specifically?
  2. Version 1.4

    19340 downloads

    Project 22796 - "Every" Event Pokemon Save File(s) All of the Mythical and Legendary Pokemon in three save files. (Well "all" of them, there's still some missing out there, like the 1997 CoroCoro 20th Anniversary Mews, and so on.) Also includes Shiny Locked and Unreleased Pokemon. (AZ’s Floette, Azure Flute Arceus, Oak's Letter Shaymin, Member Card Darkrai, Original Coloured Magearna, and etc.) All of the save files listed are: USUM: "Gen 7 - Project 22796 (USUM) 1" - Has all events from Gen 1-6. "Gen 7 - Project 22796 (USUM) 2" - Has all events from Gen 6-7, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 7 - Project 22796 - Mystery Mew (USUM)" - Has all of the Mystery Mews from Generation 3. ORAS: "Gen 6 - Project 22796 (ORAS) 1" - Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (ORAS)" - Has all of the Mystery Mews from Generation 3. XY: "Gen 6 - Project 22796 (XY) 1": Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (XY) - Has all of the Mystery Mews from Generation 3. BW: "Gen 5 - Project 22796 (BW) 1" - Has all events from Gen 1-4. "Gen 5 - Project 22796 (BW) 2'' - Has all events from Gen 4-5, Unreleased Pokemon, Shinylocked Pokemon, and Other events. "Gen 5 - Project 22796 - Mystery Mew (BW)" - Has all Mystery Mews from Generation 3. IMPORTANT: WHEN YOU DOWNLOAD THE SAVE FILE(S), PLEASE RENAME IT TO "main" (obviously, without the quotation marks.) IMPORTANT FOR DS GAMES (DP, HGSS, BW and B2W2): WHEN YOU DOWNLOAD THE SAVE FILES(S), PLEASE RENAME IT TO YOUR ROM NAME. OTHERWISE IT WOULDN'T WORK. All of these save files have a 100% Pokedex and a Completed Story. All events were Injected from PKHeX and PKSM. All the credits go to projectpokemon.org and ProjectPokemon’s Event Gallery. This wouldn’t have existed if it wasn’t for them. Special thanks to theSLAYER, Sabresite, Kaphotics, jasenyoface, The Flagbrew Team, ProjectPokemon, and the Project Pokemon Event Gallery. READ: NOT ALL POKEMON IN THIS SAVE FILE ARE LEGAL, ALL OF THE GENERATION 1 EVENTS ARE NOT LEGAL, SHINYLOCKED AND UNRELEASED POKEMON ARE NOT LEGAL. KEEP IN MIND OF THAT.
  3. I hope this is the right place to ask this, but I was wondering if there was some type of tool or NARC that made it possible to edit abilities and add new ones. This is my first time making a hack and I have some ideas of what I want to do, I am stuck at the ability part however. Thank you!
  4. I'd like to change overworld items in BW, like the thunder stone in Chargestone cave, and I understand it's an NPC that calls a script from outside the map's script file, but I'm not sure how it calls the script exactly, where the script it calls is or how to change it. A similar thing happens with trainers too if I were to guess. I just haven't seen much about that online. If anyone has anything to share regarding this, that'd be great.
  5. I was trying to get the keys for one of the chambers in b2w2 and it didn't work but when I try White and White2 the infrared works somehow. Is it some weird glitch or what? I was using Unova link for b2w2 (of course) and infrared trading for white and white2. I was using a basic 3ds and a 2ds.
  6. Hi there Has anyone had any experience of modifying the two codes that declare the Pokemon species involved in Fateful Encounter events in BW1 and B2W2 (Keldeo, Meloetta etc.)? The code varies between the two, being 0x220 and 0x20D respectively in BW and B2W2. It is displayed in script in an example like below: Meloetta Castelia Cafe Script: (Script #106 in both BW1 & B2W2 versions) - Full Hex is attached just incase Offset: 91 0x20D Offset: 93 0x288 0 0x8022 0x8010 Offset: 101 StoreVar 0x8010 Offset: 105 CompareTo 1 Offset: 109 Condition EQUAL Hex for this portion of script is: 0D 02 88 02 01 00 22 80 23 80 09 00 23 80 08 00 00 00 11 00 01 00 Basically I am just trying to work out how does this script call that specific Pokemon to be a Fateful Encounter / Event Pokemon. And/or how then to edit that so I can change it so that Pokemon specific does NOT have to be an Event Pokemon. Which would fit nicely into a ROM Hack such as Drayano's Volt White 2 & Blaze Black 2. I have seen the Pastebin from the BW Scripting thread HERE - Which @Kaphotics filled with all the scripts a few years ago (Which has been a god send to learn from!) I just can't work out how the command sets the Pokemon species to be 'Event Only', and then how to alter it so it works for non-event Pokemon Any help would be much appreciated Thanks Monty3540 6_106 6_106 Meloetta Event.txt
  7. Hey all, I created a macro system for event scripting in the DS generation of Pokémon games. It can be found here. Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in. Requirements To set it up, you will need: devkitARM (included with devkitPro). Python 3.4 or greater. Utilizing it: To start, make sure this is included at the top of your file: Once you do that, make a label for the script you are writing: Example: # script goes here Then, add a new label at the top, and add pointers to your script like so: scripts: script <script label> Then, compile it using the Python script: python CheapScript.py <script> <output directory> Once you do all of that, add the script to your game by finding the corresponding script NARC (in B2W2, it is a0/5/6), and replacing the script container that you want to (in SDSME, you can find a list of them, under the “script” section in the Map Headers tab). Profit! An example of a script in action can be seen here. Happy scripting!
  8. Hello! Apologies in advance if this is a very simple question or if it's posted in the wrong place. I just signed up today to try to learn how to edit NDS saves. I think I understand how it works for the most part, but again I'm new to all of this. I know you can edit CGear skins in pokemon gen 5 with PKhex, and I found how to do that [here]. I also want to change the skin on my pokedex. Trying to find how to edit a different pokedex skin, [here], it says I can only do that with an apparently Japanese program. I can't read Japanese. Is there another way to do this?
  9. Hello, I attempted to replace the Nitro Sound Bank (SBNK) of a song in the SDAT of Pokémon White 2, also replacing the Nitro Wave Archive (SWAR) and Nitro Song Sequence (SSEQ). When I try to play the song via VGMTrans, it plays just fine. However, when I replace the SDAT of a ROM with this modified one, and try to play the song, nothing plays. Would anyone know how to fix this?
  10. Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save, without letting the pokemon data get touched, or munged by pc boxes/dumb editors like PKHEX/Pokegen. When you send it out first, it will first shine due to being shiny, then it will shine again, as for what flag, I have no Idea other than that I enabled both the N's poke flag as a shiny leaf using hex editing, and I did the same for the remnant of the seal data. I think it semi-displays, so evaluate it yourself on a BW (preferably B2W2) copy. Here it is below. Also, use Pokesav, and do NOT mess with the Pokemon data or you will corrupt it. G5 Seals.pk5
  11. I want to edit the female hero's sprite that shows up on the trainer card. I already edited back sprites and mugshot sprites. I couldnt find any tutorials so im asking for help.
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