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wraith89

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Everything posted by wraith89

  1. Back in GSC, shininess was dependent on IVs. If your Def/Speed/Special IVs were all 10, and if your Pokemon's Attack IV was either 2, 3, 6, 7, 10, 11, 14 or 15 (VERY specific don't you think?). Due to this system, it would be impossible to have a shiny female Pokemon that only had 12.5% chance of being so due to the way a Pokemon's sex was determined back in GSC (sorry guys, but no shiny female Charizards for you). Yeah, this is why the red Gyarados you received ALWAYS had 97 HP (HP IV was determined by Attack IV or something I believe) and a set amount of stat. Shininess was determined by IVs... so trading a Pokemon to RBY and back to GSC would not make a Pokemon lose its shininess (unless you screwed something up with Gameshark and messed around with the Pokemon's IV). Since IVs are passed down from parents in breeding, yes... you actually have a higher chance of getting a shiny baby if one of your parents are shiny back in GSC, but starting from Gen III shininess was determined by personality value... so no, IVs do not affect shininess anymore (at least not in the way it did in GSC)... so sorry, breeding a shiny to get a shiny Pokemon baby is now determined by the random number goddess (RNG) >.>
  2. <p><p><p><p><p>You can enable your own too. Go to Settings ---> Forum Settings ---> Enable Visitor Messages.</p></p></p></p></p>

  3. <p><p><p><p><p>Go to "Settings" --> Edit Avatar ---------------------------^</p></p></p></p></p>

  4. Regice takes Heat Wave from defensive Zapdos (standard) as if it was Rock Smash... offensive Zapdos still can't get past the specially defensive versions as Regice has base 200 SpDef (which is crazy). I ran a Calm Regice with only 8 SpDef investment, which hit 480 I believe and no Zapdos stood in its way. Regice's STAB Ice Beam hurts Zapdos and Resttalk allows it to not be affected by Pressure as much. Regice is an amazing counter to Zapdos and I've been using one as such during my testing period for Regice, but with SR rampant, carrying a Regice is impractical when you already have Tyranitar and Blissey doing the dirty work for you. Nonetheless I like Regice.
  5. <p><p><p><p><p>1235 now. And I don't think Celebi has come out or anything... check the events forum.</p></p></p></p></p>

    <p><p><p><p><p>1634 4747 4202 </p></p></p></p></p>

    <p><p><p><p><p>3395 2960 7061</p></p></p></p></p>

  6. <p><p><p><p><p>... what? It's 1232 now @_@</p></p></p></p></p>

  7. <p><p><p><p><p>@_@</p></p></p></p></p>

    <p><p><p><p><p>The 1229 VMs... gone X_X</p></p></p></p></p>

    <p><p><p><p><p>Now it's 1230!</p></p></p></p></p>

    <p><p><p><p><p>And frankly I doubt it. I can't do anything for this site anyhow.</p></p></p></p></p>

  8. <p><p><p><p><p>Yeah. Leave my VM count to 1229 to annoy me even more <img src="<fileStore.core_Emoticons>/emoticons/wacko.png" alt=":S" srcset="<fileStore.core_Emoticons>/emoticons/wacko@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  9. <p><p><p><p><p>o_o</p></p></p></p></p>

    <p><p><p><p><p>Me neither. What are you up to?</p></p></p></p></p>

  10. <p><p><p><p><p>GOTCHA!</p></p></p></p></p>

    <p><p><p><p><p>*stares behind to see nobody*</p></p></p></p></p>

    <p><p><p><p><p>Hmm...</p></p></p></p></p>

  11. I was suggesting Snorlax as a support Pokemon to deal with Raikou/Suicune, two of the biggest threats to Charizard. Once you clear them, you're free to blow Snorlax up and proceed to sweep with Charizard. You still need something to deal with Rhydon though. You may want a bulky water/grasser of your own.
  12. I can see Raikous and Suicunes putting a pain to your team as well. Raikou has Crunch to deal with Gengar/Alakazam/Wobbuffet and STAB Thunderbolt hurts everything else but Blissey. Suicune is... well... almost impossible to get rid of without STAB super effective moves or something that can take its hits and boost itself up (no Calm Mind = saving grace). How about a Snorlax? He is an efficient special wall like Blissey, only it has no Heal Bell but hurts a lot more. Only problem with that is... you may as well be sweeping with Lax than Zard.
  13. <p><p><p><p><p>That's what I thought. Only admins can edit people's profiles. We can only fix people's sigs/avvies.</p></p></p></p></p>

    <p><p><p><p><p>Not sleeping?</p></p></p></p></p>

  14. Tentacruel isn't even 2HKOd by Earth Power from Heatran either... unless Heatran is spec'd or something. Mine even survives a Specs Alakazam's Psychic, which is worth noting. The best spinners in my opinion are Tentacruel and Forretress for OU. And Donphan isn't too bad... it's just not as great as the other spinners Anyways yeah stuff like Leech Seed, other entry hazards, and binding moves like Wrap/Whirlpool/Fire Spin are all canceled out when using Rapid Spin (I used it with Blastoise in GSC wondering why such a weak move with 20 BP and 40 PP exists... and I would ALWAYS get released from Tangela's Bind, which was when I found out it had an effect other than "the user spins rapidly"). Stealth Rocks are not overcentralizing but as someone pointed out it is a "necessary evil" or else stuff like Zapdos will wreak havoc all over the place. I'm still considering a no-Stealth Rock clause and see how it goes. A long time ago I had some NU battles without Stealth Rocks partly because NU (well, before the infestation of Tauros/Tangrowth/Nidoqueen/Medicham/Articuno/Regice/Entei etc...) were mostly bugs and fires and Delibirds who all hate Stealth Rocks. And it seems that stuff like Focus Sash are a lot more useful... with things having more durability than they normally would. Yeah... a game without Stealth Rocks is a lot different from a game with it, I'll tell you that.
  15. <p><p><p><p><p>Interesting. Even I don't get privileges to change my own title color...</p></p></p></p></p>

  16. Falkner should not be the issue here. I believe no one picks a starter just because it is good against Brock or whatnot, since the major consensus seems to pick Charmander, who is disadvantaged against Brock. Just pick your favorite and train with it and it should not be a problem. That Pidgeotto is still evil though... so you might want to grab a Geodude if your starter isn't too strong.
  17. EVs did exist in GSC. It's just that there is no 510 total EV limit, but 255 EV per stats max. Anyways, Houndoom looks like it might pose a bit of a problem to your team. Your only check is Blissey, but once she is down, Houndoom can hurt your team quite a bit, being immune to Wobbuffet's Mirror Coat and hurting the rest of your team with its STAB Crunch and Fire Blast/Flamethrower. Good thing is, Charizard is faster and can revenge kill it, but if you switch into a Crunch, well... there goes your Belly Drum plan I like the Resting Forretress + Cleric Blissey tactic. It seems nice. The thing about Wobbuffet is... no trapping moves, so more often than not, you might find it a dead weight on your team more than anything. Non-Foresighted physical attacking Ghosts and special attacking Darks like Tyranitar/Houndoom are also nasty threats on it, and you'd be hard pressed to find the right switch in if they ever come in. Aside from that, it looks pretty good.
  18. Only to have a Rotom block the way... allowing Rotom to freely set up or destroy your Forry, who was your only source of getting those rocks away. Sad how most rapid spinners are weak to Rotom >.< Fortunately for Wifi users, Rotom appliances do not work in the wifi room! Hurray! Wait... is that a good thing or a bad thing?
  19. Oh right. Another advantage of Stealth Rocks is its WIDE DISTRIBUTION. Many things are capable of learning Stealth Rocks, while Spikes and the more elusive Toxic Spikes are... well... less distributed.
  20. <p><p><p><p><p>Not this again <img src="<fileStore.core_Emoticons>/emoticons/sleep.png" alt="-_-" srcset="<fileStore.core_Emoticons>/emoticons/sleep@2x.png 2x" width="20" height="20" /></p></p></p></p></p>

  21. So other than difficulty, what else has improved? I see the competition hack is out too.
  22. I can't believe so many people are mentioning Articuno. Wow... I thought by now people would forget about it Anyways, yeah, Regice was awesome back in Gen III but once Stealth Rocks and CB Stone Edge users hit the ceiling, well... Regice took a long fall down, even enough to end up in NU in Smogon's tierage (I still question what NU means)... even if I think Regice is underestimated, for I was able to reliably defeat Salamence/Gyarados/bulky waters/grassers with this guy, Stealth Rocks pretty much made it less viable as a wall. I think it's amazing how it is the Pokemon that are supposed to be walls got impacted the most. Take Ho-oh in ubers for instance, who hates how Stealth Rocks chips away half of its health every time it switches in. Offensive Pokemon who hate Stealth Rocks at least can leave an impact before being taken down, but overall, it is those defensive Pokemon that took the hits. Being a defensive player, it limits my choices of which Pokemon to get, and even with a spinner, I need something to destroy SPIN BLOCKERS who can walk all over most spinners like Forretress/Starmie/etc... who just so happens to all be weak to Rotom. But then again, Stealth Rocks are needed to keep many Pokemon in check, as I've said many times before. It's scary to encounter a Gyarados who Dragon Danced at least once... it really is. But stuff like Scarf Typhlosion with Eruption... really hate Stealth Rocks.
  23. I'm pretty much only involved in World Vision: http://home.worldvision.org/ It is basically an organization that has you support a child in poor third world countries such as Africa and send them money so they may have proper education/food/water wells dug up in their towns/etc.
  24. <p><p><p><p><p>Nope. I haven't taken a shower since last year. Mu ha ha ha ha!</p></p></p></p></p>

  25. Porygon2 is an overspecialized Pokemon for that job though, although it is a good counter. It will not counter Specsmence though with SpecsDM... causing massive damage on P2. Hmm... a clause that advocates the banning of Stealth Rocks... might sound fun actually. But then again, I've seen teams that don't even use Stealth Rocks at all (myself included with stuff like Team PP)... but maybe we could all try battling without Stealth Rocks. It's not as absurd as, say, no-STAB clause, where STAB moves are banned (I actually tried this a couple of times ).
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