Hey dude,
Good to see you're still around! I've really been digging around in the assembly code of the game and reprogramming a lot of stuff. In the previous versions to make an ability like technician, I had just made a separate move with higher base power. However, now all the abilities will properly be programmed into the game included a bunch of new abilities (e.g. magic bounce,multiscale,regenerator). There will be some new items (e.g. choice scarf,choice specs, eviolite) and more shadow moves too. Oh and I finally got around to fixing battle bingo. All the cards have been completely redone and I'll be testing them to make sure they're good. There have been a few finer updates too like making hurricane 100% accurate in rain and paralysis only halves speed like in gen 7. It's been a lot of work but the game will be a lot cleaner as a result.
In terms of the randomiser, since the current versions have a lot of make shift implementations of things like moves and abilities it would probably lead to a lot of unexpected results. However, the next update will be programmed properly so it will work perfectly with Reclaimer Shawn's randomiser. It should be out in a week or so at my current pace