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StarsMmd

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Everything posted by StarsMmd

  1. I loved colosseum and . Such great games. There is a shadow mewtwo in pokken though which is very similar to the concept of shadow Pokemon in . I hope they're hinting at a sequel but it's been so long that it's unlikely ?
  2. Oh of course, maybe I should have mentioned. In Gen III the pokedex order in the game files is completely different to what you actually see in game. 1-251 are as expected. Then there are 25 empty slots. Then treeko is 277 (I think 0x115 in hex). However the ordering of the hoenn pokemon is also jumbled a little. Use this list Bulbapedia's List of Pokémon by index number (Generation III)
  3. That's really cool, I never knew that. Will have to change the settings from now on. Thanks for the info.
  4. Does that skip the waiting time for massages?
  5. It's not something I've looked at and there isn't any immediately obvious way to change it. Actually, thinking about it I have just one lead. I'll give it a look right now but if it's a dead end then I doubt I'll be able to figure it out. We'll see. Edit: No dice. Unfortunately I don't think I will be able to do that. I'll keep it in mind though because it is a good idea.
  6. No problem. I'm hoping to document this kind of stuff in more depth at some point and make some hack tools. Soon these kinds of modifications should be as simple as clicking a few buttons. You can use the demo starters option to pick any duo you like
  7. These offsets are in Start.Dol. Add the offset of the value you want to change to the start offset for that pokemon to find it's address (you might need a hex calculator of which many exist online). Simply change the hex value at that address in a hex editor. Set shiny to: 0x0000 for never shiny 0x0001 for always shiny 0xFFFF for random Some have an Exp value which is how many experience points they will have. You will want this to match up with the level you set. Starter Eevee - 0x1CBC50 Demo Starter Vaporeon - 0x14F614 Demo Starter Jolteon - 0x14F73C Mt.Battle Chikorita - 0x1C5974 Mt.Battle Cyndaquil - 0x1C59A0 Mt.Battle Totodile - 0x1C59CC HORDEL's shadow Togepi - 0x1C5760 HORDEL's Elekid (Zaprong) - 0x1C57A4 DUKING's Meditite - 0x1C5888 DUKING's Shuckle - 0x1C58D8 DUKING's Larvitar - 0x1C5928
  8. Pokemon XG v0.9.7 is now available. Download link is in the original post. Only a minor update this time so full compatibility with v0.9.6 save files. The only major things left now are battle bingo and battle CDs. I will probably start working towards some hack tools soon too.
  9. Yeah I know where they all are. I'm just about to upload an update to Pokemon XG then I'll document it here for you.
  10. Hahaha sounds like fun. The pokemon that aren't normally obtainable have incorrect level up moves still though. I should probably sort them out some time.
  11. I didn't stick to gen 6 level up move sets. Not all gen 4-6 moves are in XG so it would be impossible to copy them all exactly plus it would take a very long time anyway. The level up moves are just whatever I felt like giving them. I'd like to think I put some thought into it though so they shouldn't be anything too crazy for the most part. The main aim was for everything to get enough moves to make it useable. Some pokemon that I felt didn't get used much got a few overpowered moves as an incentive to use them though so there may be a few weird moves here and there.
  12. Hahaha I know the feeling. I've put a lot of time into this game too. Just finally managed to mod the game so that I can choose whether I want a trainer's pokemon to be shiny or not rather than having them all as random. The only random ones in the next version will be obtainable ones. Maybe I'll throw in a shiny celebi on mt.battle to taunt you
  13. Hahaha yeah you've played a lot dude. Don't know how you do it!
  14. It's quite a lengthy topic to cover in a post. Basically there are 2 main parts. There's the game data (things like pokemon stats) and the actual game code that runs. The data is as easy as changing the values. The code is done by changing the assembly code. Dolphin emulator has a debug mode which is really useful for this. I will be aiming to make some detailed explanations of the process in the near future. I did make a quick tutorial series a while ago which you can find -hacking-tutorial-part-1-File-decompression-recompression'>here. It's not the best and it's a little outdated but it shows how I started out.
  15. You can save however you like. If you update it later then don't use save states from before the update. Apart from that there is no problem. Most AR codes work like normal. A lot of things have changed though so some of them may not work as you'd expect.
  16. Really enjoyed your streams! The 100% run is going to be really useful for me in terms of seeing what needs fixing/balancing so I'm replaying the parts I missed. Hopefully there'll even be some battle bingo by the next one if you do another. Awesome! great to hear you've got it up and running. Do you mean how I modded the game or how I made the patch file itself?
  17. Oh yeah you mentioned that the program said it was a different file. It shouldn't be too hard to find the right one though.
  18. Maybe you need a different ISO. The starting ISO has to be indentical to the one I used. All I can say is I googled it. Make sure it's not one that has had the file size reduced by wiping the trash bytes or whatever it's called. Did you get the ISO recently or is it one you've had before?
  19. Which patching program are you using? Also are you using a clean NTSC ISO?
  20. Hahaha that's okay! I should have confirmed 100% in the first place but I wanted to upload the update out as soon as possible. Glad you sorted it out
  21. It took a while because I had to progress in my save file to find a new shadow pokemon but I managed to get a two of them to show up with mirror b. I think especially since you didn't get the message that it fled maybe you had started the save file on a previous verison? Either that or I made a mistake on just carvanha. Edit: In fact I didn't even start a completely new save. I probably just missed something on carvanha or you just needed to give it more time. I'll check to confirm Edit2: Knocked out carvanha and Mirror B caught it! Looks like everything works after all
  22. Yeah they're meant to be removed. In fact I accidentally missed treeko whoops. You now get them on pretty much the last pokemon of that type you encounter before the bosses at the end. Makes a bit more sense that way.
  23. I haven't heard of this before but hopefully Onion's suggestion works. Are you sure you're patching onto a clean ISO? That sounds awesome. Shame I missed it. Been trying to find a solution to the new shadow pokemon not reappearing because they definitely should. I still have proved for sure that they don't reappear. Hopping onto your stream now! I'll get those sorted out thanks. It's a safe assumption that the programmers didn't notice that bug since the AI would never switch out those pokemon with the default AI for those trainers. It's very interesting.
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