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StarsMmd

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Everything posted by StarsMmd

  1. They're all on required battles so you can't miss them by accident.
  2. I see. I was pretty sure I got that message when I was testing which was why I thought it would work fine. I'll have to check again.
  3. The pokespot appearance can have up to 2 shadow pokemon (colosseums only have one each) so it doesn't seem likely although not impossible. I'll add it as a known bug for now but do let me know. Cheers.
  4. That's great news. I'm glad at least that works as intended. I'll have to look further into the shadow pokemon thing. Worst case I may have to do a bunch of scripting to allow rematches for the shadow pokemon until you get them. I'm sure there's just something obvious I'm missing though so we'll see.
  5. Ah that's annoying. I'll sort it out thanks. EDIT: I've reuploaded the patch. It should be fixed now. That's really cool. I haven't heard of anyone else finishing Mt.Battle in XG yet. Not even I have =D. Our avatar choices were really similar! In fact even the teams in the orre final have similar compositions! Since you reached the top of Mt.Battle, can you confirm whether or not you were offered one of the prize pokemon? I tried to make it so you don't have to do all 100 zones in a row to get the prizes but I haven't been able to test it yet.
  6. I've reuploaded version 0.9.6 with the fixes for the move animation and the poke marts.
  7. You could always battle some more trainers. For example in pyrite town you can rebattle them as much you like. Did you find him at a colosseum or pokespot?
  8. The amount of money the trainers give you is proportional to the level of their strongest pokemon. Since all the pokemon are higher levels in XG you should actually get a lot more money than in regular . There is also an amulet coin available mid game. I found I had too much money most of the time! Maybe you spent it all?
  9. I think so but I'm not 100% sure. They might not necessarily show up together though. Let me know if it still hasn't shown up after a bit longer. I'll fix that up in a minute and reupload. I'm not sure why that is but I was trying some stuff out with the pokemarts. I'll just trace my steps backwards.
  10. It's there but maybe not so clear. It says more/new/different shadow Pokemon. I'll update the post to make it more obvious though. Good luck to you both. There are 100 shadow Pokemon now. I'm worried it's a bit too many so I'd be interested to know what you think. I'm playing through it again too!
  11. I've updated the first post with the download link for version 0.9.6. Make sure you read the info of the post and the change log as there may be incompatibility issues with save files started on previous versions. It's a pretty big update so let me know if there are any bugs
  12. Ah nevermind turns out sleep is just as good as freeze. I thought freeze was more for some reason. Freeze is really broken though. Even 20% chance on jirachi is really powerful.
  13. It's great to hear that! All the legendaries actually have slightly higher catch rates just because there are so many of them and it would get really tedious to catch them all. This idea was in vanilla with the legendary birds having increased catch rates of 25. Mewtwo has a catch rate of 5 in XG. For super easy catches: Yeah the AI will hopefully be better in the future. Fingers crossed.
  14. Yeah I think you're right it's probably right at the end. I'll see what I can do
  15. Thanks G. Much appreciated ) I'm working really hard on the next version. It's actually quite a big update so it will take a few more days probably. Hoping I can sneak battle bingo into the next update as well but I'll see how long that will take.
  16. They use the evolved forms if you rebattle them towards the end of the game.
  17. This is going to be a long one! Thanks for the feedback and glad you enjoyed it. I've numbered your points above. 1. 2. I like to build my team as I go along based on the one I get with good natures. It helps keep the game fresh each time you play. I'll always have my biases towards certain pokemon but there are enough pokemon that I can afford to forgo the ones with bad natures. A big factor in making the level jumps was that it gives an incentive to get new pokemon in your team. You can always train up your team to keep up if you feel that strongly about them but it also means that it's easy to throw new pokemon in which is something that rarely happens in colo/xd. I played vanilla colosseum many, many times and I never really used raikou simply because by the time you got it, it was a lower level than everything else. Basically just about anything is viable so your team always has room to grow. 3. Since gen III TMs are one time use only and I couldn't distribute more TMs outside of putting them on shadow pokemon I gave the pokemon full movesets by level up. Like in my response to 2, I wanted as many pokemon as possible to be viable. I also didn't want the player having to worry about whether they should save earthquake for a later pokemon or use it on a pokemon they might not keep until the end. However, I recently learned how to manipulate the pokemart data and I'm a lot better with the scripts so that isn't a concern anymore. I actually spent yesterday updating all the level up moves of all the obtainable pokemon so that is already dealt with for the next version. 4. The music is something that I've been thinking about recently and I will definitely be looking into it further once XG is a bit more stable. It's a low priority right now but I'm pretty sure it's a really, really easy thing to do. 5.
  18. I've been working on adding some new shadow pokemon into the game. Not too many hopefully. There are now a total of 100 shadow pokemon available (previously 83). Most of the pokemon mentioned have been added. I'm pretty sure Dusclops is already in the game so maybe you missed it? A lot of moves are a badly implemented so smeargle is not going to happen any time soon. Weather ball is also broken for now so castform is pretty irrelevant to (it's stats are too low to be good either way tbh). Porygon was really close but was ultimately outclassed by other normal types. The rest all made it )
  19. The AI varies for different trainers. At orre colosseum it's really good. For easy trainer battles in the story it's usually just random without any kind of logic. It's definitely just crappy AI and nothing to do with the animation. The AI is something I will be looking into later once other areas of the game are sorted but for now I'm just working with whatever was in the original.
  20. They usually just spam their strongest move. Shadow soul has low base power so they usually prefer the other move.
  21. Nice stream dude! I can't seem to open the attachment though?
  22. If I make too many drastic changes then it becomes a lot harder to pick up the hack because it's hard to keep track of all the changes. Mega beedrill would be broken in gen III anyway so even if I did, I wouldn't power it up that much . There should are plenty of viable bug types without it imo. Much appreciated! Really cool that you've been following for that long
  23. I'm adding ninjask in the next update but other than that, the rest of the bug pokemon are too weak to be of any use. To be fair, the current options are scyther, scizor, heracross, pinsir and armaldo which are all really solid pokemon. Anything else would get OHKO'd before it got an attack in .
  24. 1 in 200 (0.5%) I believe. I might decrease it in future versions though.
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