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Everything posted by Hide
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Good, you are in the right path. Sometimes you have to see these games as a continuation to the franchise. You are not the only one who finds gen 8 “faulty”, hopefully they will notice it and fix it. I think this version of Pokémon is really soft compared to the original ones; something has been lost along the iterations of the game. This probably is the result of these changing times, but also the change of people involved in the project, which have a different background and goals. This reflects in the whole thing, including the details you mentioned. You know, the hard part of continuing a legacy is the fact that not everybody leaves a silver-print of the things that helped you think the game. Gen I was inspired by games such as Final Fantasy and Dragon Quest, and they packed a bigger punch because they understood the things that made these franchises great and because they managed to deliver an amazing original product. What makes me happy is that the good Pokémon scientists that started the discovery of Pokémon, are still around, and that most of them are part this site.
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If you mean the Pokémon designed for gen 6, I would say I am neutral towards them. My favorite generations so far are I and III, including both the games and the Pokémon; technically you have been playing about 600 hours in a gen III remake, so that sort of leaves us on the same track (game-wise). Gen III has been provided me with the most joyful and entertaining game-time, from playing the game itself to exploring its insides.
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So, we get New Pokémon Snap, a remake of the N64 game!
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Pokémon Emerald flash memory corruption
Hide replied to Misdreavus's topic in Systems, Flashcards, and Emulation
If something doesn’t return continuity, it means that the circuit is broken and that you could fix it using wires. If all of the appropriate terminals have continuity, then you may have a faulty chip (considering that your GBA is 100% OK). If there is continuity in the back, I would assume that the “inbound” connections of the flash memory are working. So, you have to check the “outbound” connections, this means you have to examine the continuity between the flash chip and the GBA pins (the cartridge pins that connect directly to the GBA). For that matter you have to locate the flash chip connections that reach for the GBA pins. Now, this is a large assumption by me, but it could at least give you an example of what to do next: The homebrew website I mentioned earlier presents a diagram of the Macronix chip and a custom GBA cartridge. Assumption: While the chip connects to the board, not all of its legs are expected to have an “outbound” connection. If the chip legs had 15 “outbound” connections, then 15 legs of your chip should return continuity with the appropriate GBA pins (check the diagrams). You should determine if the appropriate legs have the required GBA pin connections per trial and error. I do not know what number of chip-legs have an "outbound" connection, but there’s a clue within the homebrew website I mentioned before; said website employs the flash memory of a Pokémon game, and also reproduces a Pokémon game's saving features using a Pokémon ROM. Regarding your other question, if the game does not register after you removed the battery, it could mean that you broke the circuit board (as a said before) or the ROM. The battery is right above the chip containing the ROM, if you broke that part, then the game won’t load. Please remember that these tests are very rudimentary. The more I get to know about this issue, the more I believe you require specialized equipment. Theoretically, you could employ computer software to check for faults in your GBA cartridges, but that is a field I have not explored. This two websites may lead you to what you need (1 & 2), but you will also require some advanced skills to fully understand them. -
Pokémon Emerald flash memory corruption
Hide replied to Misdreavus's topic in Systems, Flashcards, and Emulation
You should check the threads in the sector that holds the LE26FV10N1TS chip, that is the flash memory. Put very roughly (but it is not exactly as I say), the threads in the back are inbound communications and the threads in the front are the lines from the cartridge to the GBA system (Do you notice how the threads in the front go from the cartridge to GBA connection pins?). After you check the "inbound" links, check the "outbound" links. AFAIK, Pokémon games employ these chips to save data: Macronix: MX29L010TC-15A1, 1m (128kb) flash memory chip. Sanyo: LE26FV10N1TS, 1m (128kb) flash memory chip. I don’t know if you can swap one chip-model with the other (it shouldn’t be an issue unless they work differently); however, it is possible to remove an original chip from one cartridge and put it into another. If it helps, here's a website about "home-brew" projects with Gameboy electronics (including GBA). This link features an -original- schematic of a GBA cartridge; it doesn't have the same layout as Pokémon Emerald, but it could help you to map the relevant connections of your flash chip. This person took an original Macronix chip from a Pokémon game to make "his own" cartridge. -
Pokémon Emerald flash memory corruption
Hide replied to Misdreavus's topic in Systems, Flashcards, and Emulation
By the way, something "funny" about your cartridge is that its chips do not have ID data. Most chips have a printed number and/or the brand (this is how you start checking what they do). Your cart should look like these (pictures attached): -
Pokémon Emerald flash memory corruption
Hide replied to Misdreavus's topic in Systems, Flashcards, and Emulation
Yeah, each pin of the chip must travel to another point in the board. So, take the multimeter and check if there is continuity between "origin" and "destination" using the exposed parts of the board (i.e. the little holes). Also, just FYI, here's another video that explains how to check if the battery works without removing it (or whether you should remove it soon or not). -
Pokémon Emerald flash memory corruption
Hide replied to Misdreavus's topic in Systems, Flashcards, and Emulation
Sometimes the boards corrode with time, in other occasions falls break the boards and create microscopic gaps; these things disrupt communications within the board. If this was the problem, all you have to do is check for continuity. A blueprint is useful for this matter, but you could trace the threads of the chip without one. Just check the board from the back, not the front. This is a common problem in circuit boards; regarding micro-soldering, the common practice is not transplanting the chip, but bridging the faulty terminals to their destinations using wires (at least for the first attempt to repair the board). You can check this generic video on continuity. -
I understand, check the picture I insterted/attached in this message. Your Pokémon should have similar stuff to the one in the screens. You will send this Pokémon to the past, teach them fissure and send it "back to the future" (LOL). Remember, open 2 PKHEXES and do as I described before. By the way, your pokémon must have moves that exist in RED/BLUE/YELLOW when sending them to the past. Keep that in mind.
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Open 2 PKHEXES: One with Crystal settings, the other with Red settings. Give confusion to Blastoise in gen 2 (make sure it's an egg pokémon), drag the Blastoise from PKHEX Crystal (gen 2) to PKHEX Red (gen 1), give it fissure and trade it back to gen 2, done.
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Maybe you could create a table with the right (expected) values and then have PKHEX look for the right value using the approximate result from C#. Something like a dictionary for heights and weights.
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Magnificent, thanks!
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I guess you meant "I only own videogames"? When I said "the products we have" I did not mean merch for children, I meant everything. The Pokémon game is a product too; and the Pokémon inside the Pokémon games are a product of business planning. Now that you mention, some adults do buy stuff originally meant for kids, such as kigurumi, but that's something else. Also, the vanilla Pokémon game is intended for kids, it still is, because you always get to play the role of 10-year-old kid, or so. You still play the game because you probably have an attachment to it, which is normal, but probably your elders aren’t even drawn to it (so they won't play the game due to an "inner motivation"). The Pokémon Company has a selection of hundreds of Pokémon products to sell, the franchise does not need to create a new major Pokémon Game, yet. They won't change their formula because they know it works, meaning that maybe in 3-4 years there will be a new major Pokémon Game. Before that happens, we shall see expansions and remakes: "The Pokémon you missed so much, now available in expansion/remake whatever". Adding to the topic, it would be cool if you could choose between being a kid or an adult in the "base" Pokémon game. Perhaps it hasn’t happened because it is a game for kids. I also play Pokémon, by the way.
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@Poke J 's comments are alright. Just to further things a little bit: Wish Salamence Wish Salamence is intended to build a “soft” wall against another Pokémon and stall them. Basically, you take advantage of the Pokémon’s typing so it absorbs/negates damage after using toxic. If you do not have protect, then you do not get your chance to recover from the attacks and reduce the odds to stall your rivals. In other words, protect allows wish to take effect on the second round, while toxic deals the damage. Flamethrower is there to help you with steel types, which are immune to toxic. If you do not play it like this, any competent human would take your Pokémon right after you try wish. Hydro Pump Salamance The reason it is not featured as a competitive attack is because of coverage. Skills such as hidden power grass/flying deal good damage to Pokémon that threaten Salamence. You could try the Dragon Dance set and switch Hidden Power with Hydro Pump. Iron Defense Salamence That’s a waste of time. In the competitive field, this move is for Pokémon with great defensive abilities. You need several turns to improve Salamence’s average defensive stats so it becomes a threat.
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Amazing, really looking forward to this!
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Well, the products we have, are the result of a business process involving more elements than Game Freak’s staff size. It is sort of idealistic believing that the future of Pokémon games depend on Game Freak’s staff size, understood (from what I read) as them being uncapable of committing to anything else but making remakes because they are “small”. Staff size is irrelevant, it could be larger if they needed it. If preparing and launching 1,000 characters at once in a Pokémon game was profitable, they would do it. But that is not profitable, for various reasons, one reason is that they understand how the industry works. It’s OK, talk about the industry. But the industry includes the whole thing, the jobs created and the people earning a life from it, the industry also includes the consumers. If the industry is not profitable (i.e. no business) the industry collapses. Business is what justifies industry: Game Freak is a company. The Pokémon International Company is another company. Both of them exist to make money (make business). Neither of them is the industry. Game Freak’s control on the creative process is one thing. Deciding how you sell what you created is something else. Finally, what do you mean with your last statement? Make more money with remakes compared to what? Making new Pokémon and selling T-Shirts? Releasing something completely new (right now) is not profitable, that would mean launching a product that would predate your own (previous) work. There’s still a lot of return of investments to roll with the current game. They won’t quit doing remakes, they will do them later, once they need to stretch the profit band. I said that selling expansions is more profitable than making remakes. This is because expansions require less investment than remakes. Simple cost-benefit, that’s the reason we are going to get Pokémon expansions (first) instead of Pokémon remakes. I would be happy if they made a new major Pokémon release instead of remakes or expansions, but there’s still a lot of money to milk from the current generation of Pokémon. That won’t happen in the short term.
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What's up man! Did you create this one?
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If you got the program from the official source, simply go to settings and allow the program; sometimes you will need to download the file again because the AV places a dummy of the file when it flags it as a virus. Si el programa es de la fuente oficial, entra a las opciones del antivirus y dale permiso de operar. En ocasiones ocuparás descargar el programa de nuevo, porque el AV reemplaza el original con un comodín cuando lo marca como virus.
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Hey what's up, good comments all right. I don’t know who talked about scrapping the idea of doing remakes in the first place, but let’s see it from business POV. Why would they scrap the idea of making a remake? They won’t scrap the idea; remakes are a great way to grab cash. However, remakes are harder to make than an expansion. A remake challenges the developers to think the game from the perspective of a new platform, this includes music, special effects and gluing the whole story so it looks OK when you play it. Nintendo is well known (IMO) for selling remakes, so we might probably see remakes for Pokémon in the future… but maybe not as frequently. I think remakes will be reserved for special purposes, such as paving the way for the next generation. Just as they did with Fire/Leaf, Alpha/Omega and Let’s Go. From the actual facts, I can tell that Pokémon remakes usually push something additional than the franchise itself. For example, the wireless link adapter for the Gameboy Advance, the Pikachu Tamagotchi (infrared for Gameboy), The Pokémon SS Tamagotchi (infrared for DS), etc. all of them were featured with the remakes… with Let’s Go they tried to shift the Pokémon experience to parallel the mobile experience (and they also featured another prop). Also, it seems they launch remakes while they have a major release backing up the franchise. However, the DLC option was not as explored as it is now, with Sword & Shield (they have been very straight forward about using DLC). With an expansion you add replay value with fewer content and effort. And if you take the bold move of adding stuff you “missed” in the base game (e.g. Pokémon), then it’s a win-win. Also, you get this notion that the expansion gives you something new, as opposed with the remake. Other advantage would be that usually, expansions (DLC) do not require a “cartridge” to be distributed, making DLC more profitable. The reason you can find “scrap” data of missing Pokémon is proof of their readiness, rather than a “we had to cut this from the game” thing. The launch of a major Pokémon game (no remakes or spinoffs) takes about 3 years. So, if you can extend the life of a Pokémon generation while reducing its cost (i.e. with expansions and emulators rather than remakes), then that’s the way to go. Plus, regarding remakes, there are even cheaper options that help maintain things in control for the developers and the stakeholders; for example, instead of making another Pokémon Gold (or Platinum or Black), they could simply emulate the original game in the switch and design an API to send the Pokémon to HOME. Changing topics, competitive gameplay is merely a piece of the puzzle. Do you mention it because the developers said “we are not releasing all of the Pokémon to balance the game”? That’s not the blue ocean of Pokémon. The game is released to build momentum for the franchise, it allows the whole thing to live on through other (more profitable) products, such as: Cartoons, movies, toys, spinoff games, other game formats (i.e. selling cardboard with drawings), etc. If they decided to take the path of competition, then said competition will come in the shape of expansions, this is the way to quickly adjust the meta so you spend more money in the game. Take a look at the Yu-Gi-Oh or Magic card games, these revolve around expansions. Each expansion changes playability and forces you to move (and invest) onto something new. Finally, the following stuff shouldn’t be anything new to you, yet I am saying this because you mentioned that “making the new Pokémon models is hard with a few people”. Implying (IMO) either that they rushed the game or that they couldn’t make the game “whole” (e.g. with fewer monsters) because they are “small”. People in the industry get to tell things the way the experience it, just like, public relations. For example, do you really believe they locked the Pokémon because of game balance? Nah. Pokémon is moving to another business model, that’s one of the reasons they created “Home” while they already had “Bank”. “Bank” sold the possibility of passing Pokémon to future generations virtually anytime, and with “Home” that’s fading away: Now it reads, “you can keep your monsters here, but you can take them out when we decide you can”. So, let’s talk business, not industry. Making new 3D models and animations takes time, indeed. But that is not the only reason there are missing Pokémon in the new games. Pokémon are missing because it is not a good idea to put everything in a single pouch. Pokémon are missing because the game itself is an investment, and they need to plan the game so it yields the most money.
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Consoles are made by humans, and humans are imperfect. Don’t worry about consoles. What matters is the existence and availability of people willing to help other people access their own data. You cannot control much about it, but history demonstrates there’s always a way in and out. The right way to preserve your monsters is by keeping a copy of their data by AND to yourself. Keep a copy of your GB save, another of your GBA save, another of your DS and so on. Make copies of these copies and label them, put them on different places which you know you will remember and will have access to them. Once you get to transfer your monsters, make a copy of your source save-files and rip the data from there. Cloud based services are good as long as you have access to the internet; however, they are not under your control. On the other hand, the method is tailored to work if you have internet, if you pay a subscription, if you have the consoles and so on. Truth is, they won’t always be there for you. You will need the cloud service to bring your monsters to newer games, but only for that purpose, they are not the right answer to make your data prevail and make it “universally” be available to you.
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Is this valid for pokémon obtained from events? Let's say I have a TANABATA Jirachi, is the affection for the OT (Tanabata) going to increase regardless of oneself (me) bringing the Pokémon to the contest? Will the affection for the "not OT" (me) also increase? Thanks!