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Hide

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Everything posted by Hide

  1. Thank you evandixon, Are you 100% sure? I am researching the PID generation in XY. Since Rubén seems to be good with coding Pokémon, I was wondering if he made these files outside of the game using his apps (or something similar). Also, I'll really appreciate it if someone could post more shiny PKX files! PD. Please include the gender of the pokémon. -Hide
  2. Got it, when I read MITM I suddenly got the idea of console-to-console communication. Is there a method to intercept communication between consoles? After all, the waves and the signals are in the air.
  3. Hey there~ Rubén, I have these questions regarding your shiny pokémon: - How did you get them? (in-game [xy], from pokébank, custom-made) - Are they chained-shiny-pokémon? Thank you!
  4. I see, do you mean that you have to break console-to-console communication encryption?
  5. Thank you theSLAYER! Well, right now I don't want to inject data. I just want to read valuable information such as the SID and the IVs. Are there any viable means to retrieve or calculate gen VI SIDs? Aside of these methods (serebii, smogon) to calculate a SID in previous generations, I also found it is possible to retrieve certain game saves here; is it working for xy? And if it works, is it possible to read the information contained in such game save to get PKX data or trainer information? Another way to find the SID was employing the lottery ticket; basically, it took a person to retrieve 3 lottery numbers at a determined time and date (set on the DS) and input the numbers along the ID on a website. The instructions are here (it's in spanish, look for "3.3.- Sin Shinys"). The Japanese website is broken, but I found a similar one here. Given that you have several pkx files with the SID and that the lottery is back on xy, is it possible to device a method to retrieve the SID? Somebody from Japan found a "connection between the old SID finders" and xy to retrieve MASTERBALLS using the lottery dynamics. I know that's on a different subject, but there might be something of use to retrieve a SID. You can learn more about it here (it's in japanese). Please note that this post was made after the patch 1.2 release. Comments appreciated~ -Hide
  6. Maybe you heard 'bout this already, but I will comment accordingly to what I’ve seen on this thread: The game asks you to update once you reach the official server. I suppose that if you connect to an independent server, there won’t be such a request. You can play xy without the patch (OFFLINE). To remove the patch, you'll just need to format your SD card using the 3DS menu; once you delete everything, you'll certainly have a vanilla XY. Thereof, if somebody is capable of redirecting the connection to create a “regular internet trade channel” over an independent server, we may have a way out of this 1.2 lockdown. I have the official USB dongle connector; it is a simple USB WiFi adapter with SoftAP support. The only special thing about it is the software and the drivers, which restrict its use to create NDS networks. You can mod another’s USB WiFi adapter’s drivers to create unrestricted Access Points using the USB dongle connector. So I believe that any WiFi adapter with SoftAp support can get the job done. Thank you -Hide
  7. I am happy to find the old-school team working on this thread/subject. You have always been an inspiration to me, and what you do actually makes the game really fun! Thank you very much! Now that xy has been locked down with the 1.2 update, is there anything left to temper with? I am very interested in acquiring my SID: - I read that with data acquired in-game, one could calculate the SID. The process is described here and here. - Considering the advance regarding the Pokémon X/Y 3DS Structure page, is it possible to devise a similar method to find a SID in XY? - In the other hand, how about the pkx data files you already have? - Can I dump this files and retrieve my trainer data from such file? - Was this program/method blocked by patch 1.2 as well? Regarding the lockdown: As far as I know, the patch is stored in the SD card of the console, which gives you "physical access" to the code devised to block the exploit. What happens if you try to decrypt/read the patch stored in the SD? It may contain "the instructions" to encrypt the data (like some sort of plugin). Thanks in advance for your comments! -Hide
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