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Kaphotics

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Everything posted by Kaphotics

  1. 1. Nobody knows where they are stored in the game data. 2. These species can't spawn in the overworld; nobody knows why. 3. Change exp yield in personal data, or edit the EXP threshold tables (grow_0*.bin) manually. 4. Files aren't compressed; they're copied to a separate folder which is set up to be used with layeredfs on atmosphere/etc.
  2. Can you not read the replies?
  3. Nope, not being done by anyone. Such a randomizer wouldn't need to deal with 3D modeling; you just need to transform the colors of the texture, and leave the model alone. That's how the texture mods are done, just by hand and not 'randomly'
  4. 3DS and beyond use textures. You'd have to make a color randomizer/hue shifter that modifies the texture within the appropriate model's files.
  5. The OT has to have a TSV of 3044 in order for that spread to have an antishiny reroll (skips a shiny PID).
  6. Kaphotics

    bug in last update

    Should be all fixed now, ty for reporting
  7. The savefile block footer isn't matching typical blocks; will have to investigate later. A checksum comparison was removed from the most recent version as it was suspected that the block footer check should be enough to identify, which in its current state isn't true. Probably have to review how the footer is stored/modified and see how to revise the check. edit: fixed in latest commit, thanks for reporting https://github.com/kwsch/PKHeX/commit/bdcabfa573ff15d365abbb6118858821573fae75
  8. Kaphotics

    bug in last update

    Togepi 7A07: EReader card is not available for non-japanese games, like the legality check result says. Togepi C106: OT Name is blank Same for other ereader mons. Shaymin: Can't get it on D/P ("Although Oak's Letter is present in the game data for Pokémon Diamond and Pearl, the item was never distributed for those games by Nintendo." Only problems are with the g2 ingame trade which fail at the OT Name check (will fix later).
  9. Redownload the program.
  10. No, because nobody has documented where this value is stored.
  11. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/552e7a1a3916a8d171e5726be73b09a179729225
  12. No, the initial mode is hardcoded to the latest game that is released. If you want to edit a another version's saved data, then load another version's saved data.
  13. .stk files are used with pokestock; the program had different types of file extensions which may be similar to current standardized file extensions.
  14. Editing multiple trainers = randomizer functionality. You can turn off pkm changes in the settings and have the other mods still applied. exefs: might cause crashes as the code binaries are different between the two games. Code != assets
  15. Compatible between games: probably, although you should be careful on exefs sharing. Doubles: the drop down is for the battle mode (what type of battle it will be), the checkbox is an "AI Bitflag" which determines how the opposing trainer behaves. In doubles, it won't attack itself.
  16. Load a valid save file. It literally tells you at the top that the current mode is GP (let's go pikachu). LGPE cannot trade receive pokemon from other games, thus your choices in values are limited for your convenience.
  17. Resolved on github, wait for the next release or recompile: https://github.com/kwsch/PKHeX/issues/2218 Has already been added since the last release: https://github.com/kwsch/PKHeX/commit/1d76d799fdbf727febf90405d31b5c64804027c0 .Stats=$suggest .Stat_CP=$suggest
  18. ".dat" is the save file name from Virtual Console savefiles. ".sav" is from any other source, like an emulator. The only way you can get the Crystal Celebi outside of a Japanese game is on a Virtual Console game. PKHeX uses the savefile extension to determine where the save file came from (gameboy cart/emulator, or 3DS Virtual Console).
  19. That's in the game code (exefs); inserting new code isn't really feasible. Such a topic isn't related to pk3DS, it's more a general ROM hacking thing.
  20. Thanks, fixed in latest commit https://github.com/kwsch/pkNX/commit/5fcc327d86ee0a08bc07f8fc732d04c73e4d24c2 Do note there's no protection for slot % rates adding up to 100; the game would probably crash if rand(100) fails to match a slot! So, make sure your final rates add up to 100.
  21. Changed the default behavior, now it won't overwrite slots that have data. https://github.com/kwsch/PKHeX/commit/6f22599bafc6b4dcb41afec154c7631b4623350f
  22. You injected it to the wrong game; it has an invalid Version.
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