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Kaphotics

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Everything posted by Kaphotics

  1. https://projectpokemon.org/home/docs/home_165/relevance-of-home-tracker-home-v200-v300-and-beyond-r154/
  2. https://projectpokemon.org/home/docs/home_165/relevance-of-home-tracker-home-v200-v300-and-beyond-r154/ You can't "steal" trackers from other Pokémon; that's not how it works.
  3. If you import into a game which has transfer moveset restrictions (like x->HOME->S/V), then HOME->S/V will leave the original moves behind and reset them to S/V's current moveset. Special moves from previous games are no longer a thing for games after SW/SH.
  4. Fixed on latest, thanks again for reporting https://github.com/kwsch/PKHeX/commit/ab5fd5407911ba602c394b4303ee2b9798a6200c It's usually small things that need to be tweaked; cross-game transfers are annoying to determine all the gotchas!
  5. Deerling & Sawsbuck fixed on latest commits: https://github.com/kwsch/PKHeX/commit/6d2de333bfe895d3d35a3e96819fd78754bbfb7d https://github.com/kwsch/PKHeX/commit/26e4bf0a6a25570204e5191dcb2f88301767b460 Not fixing Farfetch'd; have known for quite a while that Bank mishandles it. Prefer to flag it as a Bank bug for now.
  6. You need to save in-game and export a proper save file. PKHeX does not remove support for prior games.
  7. ".sav" is just a part of the filename. Save it with whatever name you want. DeSmuME allows you to import files, even without extensions. You can still type in the file name manually.
  8. Araquanid doesn't spawn wild encounters in Stony Wilderness, only has a Static Encounter, which can't have any marks.
  9. If the save file is invalid, then there is nothing for the program to load. Ensure you are exporting a save file correctly, and that the game has progressed enough to save in-game.
  10. Not an issue with PKHeX. Talk to the bot owner.
  11. Issues with plugins are not issues that PKHeX is responsible for. Go ask the plugin author where you obtained the plugin from.
  12. Did you save in game using the in game menus?
  13. Thanks, fixed on latest commit (back to Poké Ball only): https://github.com/kwsch/PKHeX/commit/9aa31e8563a9ea54252ee50f2d0ffd40137688a4
  14. All 3 fixed/addressed as of latest commit; thanks for reporting. https://github.com/kwsch/PKHeX/commit/c617aa206d04346aaacc02c4acde38552e4ee98e
  15. I'm not an expert in the distinction of both, but the files aren't shared. You should be able to play your games regardless of using the real nand vs an emulated partition. Just use a save manager to export from the emunand, and then import it while on sysnand.
  16. You don't need to use emunand to play your games and edit save files. You can transfer saves to your sysnand and connect to HOME as intended. If you're playing entirely offline, then just use PKHeX to jump to the desired game.
  17. The QR codes were implemented for use with the Web Browser exploit on the 3DS, which is not really a thing anymore. You can still use the QRs to create shareable images, and can use them to import into other apps like a phone or pksm (maybe?) Not sure what exactly you're looking to achieve with them.
  18. You need to unlock Snacksworth as well, so sufficient game progress is required.
  19. Do what was said in the messages above. You didn't apply a Chain Shiny PID.
  20. Per the guide: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/how-to-use-the-batch-editor-in-pkhex-r77/ To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y].
  21. Not all of those properties are in the drop down, and that's not the syntax to randomize. Only PID and EC use $rand iirc
  22. PKHeX doesn't exit automatically when exporting a save file. If there's an error log, that would be helpful, otherwise you can try saving elsewhere and manually moving the file. I don't think it's an issue with PKHeX. That's also not the latest version of PKHeX, so...
  23. Already accessible via the Block Data editor.
  24. Thanks, fixed on latest commit. https://github.com/kwsch/PKHeX/commit/c591e9b809bda02a46827b023502bf19526d858e
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