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Kaphotics

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Everything posted by Kaphotics

  1. Dump your game and find out. The romfs/exefs are part of the dumped data.
  2. Please answer the question: Does it work when you load it to your console and copy of the game? Emulators are not part of the answer.
  3. Does it work when you load it to your console and copy of the game? Don't be so quick to blame PKHeX.
  4. Battle Version: When can you set the battle version in game? Are there any restrictions on doing so? Moves: How would it learn the move? If it's something that is kept track of, does it have that keep-track value set?
  5. When was the program last updated?
  6. Kaphotics

    Pokémon HOME

  7. The stat card clearly indicates it is Shed Skin. Pretty much every event is either never-Hidden, or always-Hidden.
  8. That's the default behavior. Questions about how sysbots work is irrelevant to this thread.
  9. Per the program's readme, you need to dump the full game as well as all patches into the romfs. Having unpatched (1.0) data will fail to be recognized.
  10. You've only played 42 seconds. Properly save in game after receiving your starter.
  11. dst are save states; save in game to properly get save files "bak" files are backup... the program is likely overwriting the dst as you told it to, but it additionally creates a backup since you overwrote the original.
  12. Thanks, will be fixed in future releases. If you have the automatic backup setting enabled, you don't have to manually create them. Don't overwrite existing backups with that button, hence the (current) error
  13. The move shop button is right there. Give it a try. Hint: form argument tracks usage.
  14. Load a proper save file
  15. Without knowing what moves you gave it, can't know for sure. Ensure that PKHeX said it is legal. Starting in P:LA, the game bad-eggs anything with a move it cannot learn.
  16. PKHeX does not support ROM hacks. I force-loaded the save file, and the pokedex says you started with a Murkrow and have captured nothing else, and the boxes haven't been accessed in your 18 minutes of playtime. If the ROM Hack has modified how the save file is stored, then PKHeX will not be able to recognize it even after you've access the storage boxes in-game.
  17. Save data is corrupted; PKHeX is correctly rejecting the data as it is completely malformed. Extract it correctly and transfer it without damaging the save data. Assuming it is still playable, you are likely not exporting/transferring it correctly. Transferring via FTP with incorrect settings (binary is correct, not ascii text), etc.
  18. Save correctly in-game, and use a more recent save file editor like PKHeX.
  19. Per the stickied threads, PKHeX requires net46, which is newer than net40. Keep in mind that customized forks for ROM hacks should be inquired with the fork author, as their modifications are not my purview.
  20. Unable to access file 'Z:\usr\src\packages\BUILD\dlls\msvcrt\wcs.c' I'd start there. I do not know how to resolve that.
  21. Nothing in that dump looks to be indicative of PKHeX code at fault. More than likely it's your OS/wine install having a bug outside of PKHeX's control.
  22. You have to save in game. Save states are not valid ways to get the game to save your data. Play time at the top says 00:00:00, meaning you haven't saved and exported the save yet.
  23. This thread is for reporting issues with legitimate data, not for false assumptions with how you've fabricated data. https://bulbapedia.bulbagarden.net/wiki/Squirtle_(Pokémon)/Generation_VII_learnset
  24. Program is open source; code is linked at the bottom of the first post. https://github.com/kwsch/pkNX/blob/1dad93d7c5e9dd7901930782225ba8c9caa08e6e/pkNX.Structures/Encounter/Nature.cs Generally, if the game uses an out-of-bounds value that is -1 or 1 greater than the usual range, it implies the game to randomize it when generating in-game. For other magic numbers that are not translated to not-numbers / "english", check other entries to see a pattern. Usually that's good enough to see what the value does. And if not, try checking for other game's usage of that type of value: https://github.com/kwsch/pkNX/blob/e432370a407dfd15f8f4dc0463e456ba720cd154/pkNX.Structures.FlatBuffers/Arceus/Util/ShinyType8a.cs#L8
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