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Kaphotics

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Everything posted by Kaphotics

  1. Use the drop-downs to build a set of commands. PK8 do not have WeightAbsolute & HeightAbsolute.
  2. Fixed on latest, although there's no real need to rebuild ROMs since cfw can use layeredfs.
  3. If a plugin is causing issues, go look for an update to the plugin. PKHeX is not responsible for plugins misbehaving after an update.
  4. Gen4 events are distributed with fixed version IDs. They do not match the recipient's version.
  5. pkNX does not do anything special with its text entry fields. If the game does not render the characters you are trying to use, then they're not available in the font.
  6. The text resources are the same. https://github.com/kwsch/PKHeX/blob/0bbba81fca3dca5d84b5f800a3496cbf4c9a1b45/PKHeX.Core/Resources/text/items/text_Items_en.txt Games that use different lists (like Gen2) have a separate list.
  7. Then it needs to be handled by the currently loaded Save File (probably is PKHeX). Don't disable the setting that automatically updates the handler data when you set it to a slot. Try setting it to a slot in the save file, and check again.
  8. Commonly happens when you reuse trainer data between games. Trainer name/ID should be unique, not the same (eg Sword and Scarlet should be different). If it has a handling trainer set and the current handler is the HT, then the HT must match the save file. If it matches the trainer data for the save file, then it should be handled by the OT, not the HT.
  9. Which trainer have you set the current handler as?
  10. Confirm that the file exists and that you dumped your ROM correctly.
  11. If they are from Kalos, then they are not from your Ultra Sun trainer. Re-read the popup and my message.
  12. No? Read the error message. Why is the current handler the OT, when it is being handled by a save file that is not the OT?
  13. PKHeX.Core is available on NuGet and can be used to create whatever you want with the API it exposes. Iterate through all save files from a folder, dig through the box data and party data, and rip out whatever information you want, or just dump the pkm files to a folder. PKHeX already has a pkmdb feature where you can search for any file from your backups / external folder.
  14. Save in game so that the console flushes the content to storage. Stop using save states to back up your save data.
  15. No they're not. Your emulator is saving the file as an irregular size.
  16. Not sure what you mean. Exporting the save will use whatever filename you loaded, which is `nuzlocke1.sav`. You can also name it whatever you wish. SAV5BW is the save file type, which is "Generation 5 Black/White save file".
  17. Blindly following old posts isn't a good idea. Did you install .NET 8 or .NET 7?
  18. It's not a simple change, so you're better off just replaying the game.
  19. PKHeX is a save editor for mainline games, and does not support ROM hacks that change the structure of the save file.
  20. Nope, wouldn't be anywhere on your save. https://projectpokemon.org/home/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/ The only thing "unique" about gen1/2 events is just the OT/Trainer ID; there isn't any other differentiating data between events.
  21. Not a PKHeX issue.
  22. No (PLA), because just simply assigning a random PID/EC does not result in a valid correlation. If someone ever had a computer that could bruteforce all combinations, then they could see that it didn't come from a possible seed.
  23. "doesn't seem to work" pkhex literally says that it is uninitialized. Open it in a hex editor. The file is empty.
  24. No. When the game (PLA) spawns a group of pokemon, it has a 64-bit seed, which then creates the first pokemon, and then creates the second, and then... It is mathematically possible to figure out the original 64-bit seed from a first-generated pokemon, but the successive pokemon are infeasible to trace because the RNG (xoroshiro128++) has been advanced a sufficient amount for it to not be feasible to find. If you are fabricating data, it's up to you to fabricate it correctly, if that is what you care about. Programming every single edge case is not in my desire. RNG Reporter was made to help people RNG abuse the games, not to cheat and just generate the Pokémon. Sure, the information is useful to cheat with, but that was not the intent of the program.
  25. "dsz" is not a sav; knowing that the file size is way too small, it is likely compressed. Googling "dsz" and emulator gives a few results saying that it's just a zip file. Change the file extension from dsz to zip, and it can be opened in Windows Explorer. That file is the raw save file, which can be loaded in save editors and loaded back into your cartridge.
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