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Kaphotics

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Everything posted by Kaphotics

  1. I've RNG'd on an emulator. When you enter the game, there is a specific location in the memory where the exact seed appears (8 digits). To the left of it is the current seed, which at the start is a "Frame 0", which is the exact same seed. http://www.smogon.com/forums/showpost.php?p=2530958&postcount=15629 A notable RNG Emulator user (Kazo) wrote a program that tells you the location of the seeds in the ARM9, in which you can then use to calculate frame. Once I know my Initial seed, I can calculate the frame I am on at any time. The 8 digit initial seed can "transfigure" into an unrecognizeable seed, but it does not influence the current seed (frame) (except sometimes advancing the "frame" by 1~). When I calculate my frame, I use the first initial seed I hit, and then type in the current seed. Even if the initial 8 digit seed changes, the current frame can still be calculated off of the initial seed (that was later transfigured etc) Kinda hard to explain.. not many people do RNG on emulators out of the RNG population. KazoWAR knows this much better than me, I hope I didn't say anything wrong P: TL omg SUMMARY Everything is predictable from the initial seed, I've never had it reseed out of all of the RNGing i've done... (too much lol)
  2. For Emerald, the initial seed was always 0. Gen 4 is now of course the 8 digits 0 thru F. The first four are the combination of Date and Time, and the last four are for Delay, which is the time from soft reset/start until entering the game. RNG Reporter's [seed to Time] gives all the possible date/time for the seed, there's a way they are coded. The initial seed stays the same all through the game, except for when starting a new game in which the first seed determines the ID/SID (and date ...and time [in pokesav]). The seed then reseeds to another one, which really doesn't matter since it is the start of the game. The initial seed is what the current seed (which is related to the frame) which makes the PIDs appear. The initial seed is what the game starts with. Frame changes the current seed. I've RNGd on Emulators and the initial seed is visible in DeSmuME's ARM9 memory in a specific location for each game, and it does transfigure to a "nonrelated" seed that can't be decoded into date time and delay, but is probably related to the initial seed. The Frame (which determines what PIDs appear) is related to each seed, and the PIDs can appear on many seeds at different frames. Your post is spot on :grog:
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