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Kaphotics

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Everything posted by Kaphotics

  1. Changing IVs does not change legality, or make it illegitimate. Using PokeSav to regenerate PIDs with those IVs is the incorrect way of going about it.
  2. I use this site as a distraction from other work, when it's down... I mad!
  3. Could be the directory that you have it in, with the periods messing things up? Move your gts folder to C:/Users and try again
  4. Not for a few years, more likely than not.
  5. Probably not the problem, but you have a 4th gen PID type instead of a 5th gen. You don't have any escape sequence on the namefields. Nickname is flagged (I don't know what it is nicknamed)
  6. PID: 00FADF7D TID: 57216 which is DF80. Has to be a mishmash of a bunch of values. SID: 250 (Difficulty Value) = 00FA Trainer # Is 563. SID_TID = 00FADF80. 00FADF80-00FADF7D = is 3. Huh? Is Jellicent the 3rd Pokemon for that trainer? 3 is 34*25>>8 lol. Nature is 0x17 (23 Careful), huh. That nature calc I posted can't be right then! Experience is the lowest it can be for that level. Happiness is max. Met locations are unset. No OT, no Nickname flag. Straight up Jellicent. == From what that looks like, if someone made Jellicent's Difficulty 0-7, it'd be shiny That is unless the TID changes lololol
  7. No 5th gen pokemon are obtainable with their Dream World abilities asides from Darmantian and Munna and the (pre)evos.
  8. Nope, that part is incorrect The 3rd/4th gen PID generators have the chance of causing a mismatched ability and will always match the old convention of nature/PID/ability. If you leave it blank, it will generate a random gen5 PID that suits your criteria
  9. More likely than not there is no way to set a shiny, for regular trainer Pokes at least. I don't know how the PID would be generated for the trainer's pokemon, but if the game generates it there's always the 1/8192 chance that it would appear shiny with the IDs it has (it'd have to have IDs to begin with). Catching another shiny Pokemon from a trainer would mean that you'd have to keep its IDs (nope, it'd revert to unshiny), or it'd be using your IDs all along. tl;dr, no shiny trainer pokes with these bitflags.
  10. There's 48 orbs, for 7 eeveelutions, or something like that. Amount of Orbs for each generation of eeveelutions, what it felt like. Gen1 > Gen2 > Gen4 8 8 8 > 7 7 > 5 5 maybe? If it is 42 total then there's 6 of each. Level 1 you can only get gen1's, level 2 you can only get gen2's, level 3 you can only get gen4's, level 4 you can get any of them. Ehh maybe not. Correct me if I'm wrong, I played this dumb game 3 hours ago.
  11. I love these videos, it reduces the amount of questions and reduces the amount of reading. Lots of redundant (and stupid) questions come from those who don't read, and watching a video can be much more entertaining. Because there's no reading! <3
  12. Upon completion of the 4th level, whatever orb you have most of is the one that is the one you get. You can game it to easily choose which one you want by dodging orbs.
  13. PID and the flags, there's a couple threads regarding 5th gen PIDs on the forums.
  14. There were female vulpixes obtainable from the Japanese Dream World, which could pass abilities upon breeding. There are no female eeveelutions.
  15. Got Umbreon, saw its ability (inner focus), decided to go for Espeon. Espeon is saved to my account.
  16. English ones aren't out yet, and you can't breed the abilities because they are male only.
  17. Alter the Bits 8 7 x x 4 3 x x The x's determine something else, so you can't really tamper with them. The way the calc works is that the values are somewhat linearly scaling. 2^4 is 16, but you also have the doublet (11) female (and male 00?) gender, so there should be enough variance to get every combo possible for each nature.
  18. 151's implication contradicts 250's result. 250 would then yield the same as 255, so it's a wee bit more complex than I initially thought 255 = 31/31/31/31/31/31 -- [u]11111[/u]111 or 1[u]11111[/u]11 250 = 30/30/30/30/30/30 -- 1[u]11110[/u]10 151 = 18/18/18/18/18/18 -- [u]10010[/u]111 0 = 0/ 0/ 0/ 0/ 0/ 0 -- 0[u]00000[/u]00 -- Assuming this is the case. 5 bits for IVs 31 -- 11111 30 -- 11110 18 -- 10010 0 -- 00000 The first bit could be a pad? If 0 use 76543, if 1 use 87654. Idk lol it's the only explanation I currently have. == So bits 3 and 4 help define nature... but there's only 4 possible combos with just them! Must be more to it, gonna try to make this work... 7 and 8 probably help as well. What I'm thinking: 62*25 = 1550 = [0011000001110] 0011000001110 >> (8 bits) = 00110 = 6 (Docile). This is a calc used in this gen's RNG for a wild Pokemon's nature. It returns a 0-24 value (nature!) Might be the calc?
  19. Yeah, it definitely controls IVs. Looks like it can't define each one individually. (You'd need 5 bits per IV lol, which is 30 and we have 8!) 255 = 31/31/31/31/31/31 -- 1[u]11111[/u]11 250 = 30/30/30/30/30/30 -- 1[u]11110[/u]10 0 = 0/ 0/ 0/ 0/ 0/ 0 -- 0[u]00000[/u]00 -- Assuming this is the case. 5 bits for IVs (76543) 31 -- 11111 30 -- 11110 0 -- 00000 Just trying to do some pattern recognition!
  20. 250 is really close to 255 (FF, screaming bitflags again!), if someone can catch the trainer's mons and report the IVs (if they stick). 250 = 11111010 For a slow Cofagrigus, it'd have a max everything except speed. Uppermost bits might be the IV max/min toggle, HP/A/D/SA/SD/Sp. Sp being untoggled, zero! No clue what those lowest 2 are for (smarts?) Just theorizing. Seeing a Chandelure with the same 250, it might not be in that exact order after all.
  21. Looking at these unknowns, it screams bit flags. How so? 5th and 6th bits - Ability 16 - Ability 1 -- 010000 32 - Ability 2 -- 100000 48 - Ability 3 -- 110000 (Dream World) Both being 0 would result in an unset (random???) ability. Untested! 1st and 2nd bits - Gender 1 - Male - 01 2 - Female - 10 Both being 0/1 would result in an unset (random???) gender. 87 (11) is female. Is 00 male? Combining these... 34 - 100010 -- Ability 2 and Female Cursed body female Jellicent as reported by Abacus 87 - 1010111 -- Ability 1, Female. It has a 7th bit, no clue what that does! 1,2,5,6 bits explained. I haven't fiddled with this thing at all (just observing from afar) -- So I ask you all this: Would IVs and EVs be set by these different bits? Max or Zero, or Max, 20, 0 or random??
  22. Created pokemon can be legal or hacked.
  23. Kaphotics

    Poké Transfer

    It's been fixed in PokeGen.
  24. A year and a half later... You can make your own ya know.
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