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Kaphotics

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Everything posted by Kaphotics

  1. PokeGen doesn't make pkms for gen 3; just edit your save file with enciclopedia pokemon / pokebox gba
  2.  

    <p><p><p><p><p><p>did not know that!</p></p></p></p></p></p>

    <p><p><p><p><p><p>thanks <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>

     

  3. not a logo really but you get the point
  4. Check Pokémon against Nintendo hack checks: Pokécheck ID of Pokémon to test: 5375657 Result: Pokémon passed Nintendo checks. dunno what you're looking at
  5. Since when is Orange equivalent to Red? No issue here.
  6. you can always start with a vanilla ROM in a-map and check which offsets change. then just find that data in your 649 patched ROM and edit it in a hex editor then again you can always decompile amap and change the read offset (probably just a static pointer like PRC)
  7. PIDs and Trash bytes do not matter when you are battling with friends. https://www.pokecheck.org/?p=toolbox Check Pokémon against Nintendo hack checks: Pokécheck ID of Pokémon to test: 5363032 Result: Pokémon passed Nintendo checks. uploader mgrant09 Your upload is fine to use locally/online against friends; pursuing it any further to trick other players is against PP's and Pokecheck's rules.
  8. it's in there too http://projectpokemon.org/forums/showthread.php?29430-B2-W2-BWME-Full-body-Shot-Help
  9. trash bytes don't matter for playing against friends; your initial links pass nintendo's checks
  10. those problems won't matter for battling with friends; if you use the 'tools' and check it against nintendo's checks it'll pass
  11. PID Frame Check for Emerald local pid=0xPUT THE ENTIRE HEX PID HERE local mf,sf,pr=math.floor,string.format,print local ts,f,d,cp=0,0,0,0 function rand(s) return (0x4e6d*(s%65536)+((0x41C6*(s%65536)+0x4e6d*mf(s/65536))%65536)*65536+0x6073)%(4294967296) end function main() while cp ~= pid do ts=rand(ts)+0 cp=mf(rand(ts)/65536)*0x10000+mf(ts/65536) f=f+1 end if d==0 then pr("PID: "..sf("%5XXXX", mf(pid/4096))) pr("RNG Frame: "..sf("%d", f)) pr("Seconds: "..sf("%.2f", f/60)) if f<10000 then pr("Seems like a soft reset!") end d=1 end end gui.register(main) checks the earliest frame that a PID can occur for emerald... just a small script to easily see if an upload is a plausible soft reset
  12. a lot of stuff is determined from the PID (including ability). http://www.smogon.com/ingame/rng/pid_iv_creation pid%256 to retrieve gender value; compare against species value to determine if M/F pid%2 to retrieve its ability (gen V originated mons are >>16 ---> %2) pid%25 to retrieve its nature there's a few tables out there that have lists of all the gender ratios/abilities a species has, easy google search. http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_gender_ratio http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_Ability shouldnt take long to reformat into whatever array for your program
  13. http://projectpokemon.org/forums/showthread.php?7693-Pokewalker-Offsets be sure to google first, this was the #1 result when I searched "pokewalker offset"
  14. you just got muted on pokecheck and you came here for help? so glad you registered but didn't read either website's rules: http://projectpokemon.org/forums/announcement.php?f=36 Use the Check Pokémon against Nintendo hack checks ~ under Pokecheck's tools. Your stuff is legal enough to play with online.
  15. rematches, not so much. depends what you want to do: new location/same location if you put a new NPC (sprite of the gymleader), you can do rematches anywhere so long as you script them. if you use the same NPC, you'd have to edit their logic as they'd reaward the same badge to you. you can always check for an E4 completed -> branch to a rematch portion of the script that you add.
  16. there are no AR codes because the entralink is encrypted; PokeGen doesn't support editing of them anyways. You have to use PokeBox and your save file. BTW, it's best to get the codes from walmart as they're essentially paid content.
  17. http://www.smogon.com/forums/threads/sim2pkm.3476470/ already done by Antar. The given link has the GitHub link if you're thinking of making your own.
  18. Hardware limitation ~ The AR can't take codes that are 30 pkm's long. Make codes for a few at a time or use a save ripper.
  19. The tileset might just be c/p and only the forward facing image is used; so just replacing that one should be enough. (in my pics I just garbaged a palette and copied 7 onto 5.. it's not that hard!)
  20. a/0/3/0 palette 4 & 6 (boy & girl) --> tiles 5 & 7 (boy & girl)
  21. I don't think I've ever used the R button besides switching boxes quickly... and even then you can just hover over the box name and press right. If you need the R for AR codes, just change the activators before hand to use start instead of R.
  22. If the links are down, the script is still included within tags.I deleted them from my dropbox because I really shouldn't have to host the small scripts/useless images.
  23. None can be shiny.
  24. my sides please reread the first post; don't reply unless you have a false positive to report
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