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Kaphotics

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Everything posted by Kaphotics

  1. be sure the target game is set properly when loading any files. PokeGen doesn't load gen3 pkm files (afaik). Gen4 files have to be loaded with the target game as a generation 4 first, then the target game is changed to a genV game. save files should be 512KB.
  2. 06/28/14 - New Update: Fixed: Translation not translating last elements of UI dropdowns. Fixed: SAV related buttons are now disabled when no data for them is loaded. Fixed: Pokerus infection/curing logic. Fixed: Memory loading now doesn't error out with no data, and has all memory types and locations. Added: DE/FR (early) language translations. Added: Shiny/PKRS Cured/Pentagon sprites to marking. Added: Ribbon sprites from ingame; Expert Battler (Super Maison ribbon) now has proper sprite. Also added the 40/8 complete Memory ribbons. Added: Base friendships for Kalos Pokemon. Added: Clicking Friendship Label now toggles between Base & Max; pressing with Control resets it. Added/Fixed: Clicking IsEgg will now set the Hatch Counter to 1 (GTS still tampers with it...). Added: Clicking PPups Label now sets all 4 PPUps to 3; pressing with Control sets them back to 0. Changed: Gender labels for Pokemon and Trainers now use ♂♀. Clicking will toggle between. Changed: Markings no longer display check boxes; instead they act like Ribbons which can be toggled by clicking. Changed: When a PID is shiny, it will now display the shiny marking instead of text. Changed: Setting a nickname to species name will now depend on the Pokemon's language, not the UI language. Changing the species will also auto fill the nickname the same way. Source code is now available.
  3. google'd "TID frlg rng" and got this as the first result. Scan through and there's a section that covers the TID generation.
  4. 1. get all of the badges 2. be the OT of the pokemon (OT/ID/SID) foreign traded pokemon will not obey unless you have proven yourself ingame (obtained appropriate badges)
  5. forward slash, not backslash \XXXX not /XXXX
  6. copy the animation from missingno more info
  7. http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-39#post-4370060 60% DWF -> offspring (no ditto) 80% female(dual) -> offspring (no ditto) 50% (with ditto) B2W2: 100% nonDWF -> offspring (no ditto, everstone)
  8. I did write a Lua script to view both parties during WiFi battles, the offsets were hard-coded though. Wouldn't be hard to modify it, but there's a lot of junk to clear up.
  9. There are no programs that have been posted. Just open desmume's process with your program, and find the PKM data. Decrypt it then display.
  10. the authentication addresses are hard coded into the ROM using specific HTTPS urls, so there's no way you can bypass the checks unless you change how it authenticates (with an AR or ROM Hack). If you are capable of changing the ingame code, you are capable of writing to it anyways (save / memory editing).
  11. Nothing; reread the red words at the bottom of the first post. The buttons are only usable if you provide a fully decrypted save file to edit from; you can't save a proper save file without a proper save file to start with.
  12. Click the Export SAV button in the SAV tab. Unless you are capable of getting past the AES-MAC signature check; saving with this program will do you no good unless you are capable of dealing with this issue. -- 06/09/14 - New Update: Fixed: Wrong/missing mini-sprites in box interface. Fixed: Nidoran gender symbols appearing incorrectly when viewed. Added: Splash screen on load to let users with slow computers that the program is setting up. Added: Detection of bad checksum data when loading it to tabs (hardly anyone will encounter this). Added: Translation support of all fields/combobox for every in-game language. This includes memories and characteristics. Also... Added: Translation support of interface via supplied .txt files. With the above change and this, the program can be fully localized (besides Encounter Types, 3DS Country Names, savegame related UI or popup messages.) Added: Appending the exe's file name with -en or any other supported language (ja, ko, de, it, es, fr) will auto-load the program with the language. Added: Mass Import / Export of box contents by either dragging a folder into the window or loading/saving-to a folder. PKHeX will allow users to create a database in the same directory as the executable to store all dumped pk6 files, or allow users to specify where to dump/load from. Reminder: Stuff still cannot be injected to your game yet, unless you can decrypt your save and re-sign it, or inject directly into the RAM. If anyone is able to find out what offsets 0x16/0x17 are used for (can view via Extra Bytes), please let everyone know!
  13. It's not a priority for anyone, as only Datel can re-sign retail saves. Flashcarts can inject directly to the game instead. You can't just hex edit a save file, the signatures have to be correct. PKHeX can insert to the save file, but the signature will alwayss have to be done by the 3DS. The save interface of PKHeX is still useful to help users see their decrypted data.
  14. Correct, there is only space for 4 custom trainers; if you set the custom trainers to ensure they face you on a given round, you'll never face the 5-8 trainers.
  15. The rest (8 trainers) aren't generated at all; you are only given opponents from the 4 in the Download Tournament file. (2 first rounders being 3rd/4th place -- you get a random one of these, followed by the 2nd place player in the semis, followed by the first place player in the finals)
  16. Try Pokemon ROM Changer if the ROM is unaltered.
  17. PWT requires the "set ability" to be one of its natural abilities; for Download Tournaments you can't change the natural abilities. You can always try hacking the ROM to make that Pokemon have one of those hacked abilities naturally.
  18. In the ROM's text, there's no 'script' AZ related event besides the storyline's 'ultimate weapon' plot. Nothing for Eternal Flower Floette with/without Fateful Encounter. For everything else... no 'script' for Zygarde and its moves; and the dex#719++ legendary events have already been posted on the net.
  19. The authentication service required to connect to WiFi (and subsequently FakeGTSes) has been taken down, hence why you got the 20110 error. Game -> Auth (@specific address) -> Go to GTS (from DNS) You're not getting any FakeGTS access without changing the handshake procedure (by hacked ROMs or Action Replay codes).
  20. Should try out Dolphin's dev/debug version, which can allow you to see the RAM at actual offsets. With that you can edit a PKM's data; structure is a few posts above the linked ^
  21. You don't; Datel caught on and now prevents people from doing it. It only worked for previously allowed codes anyways. As has been said many times before, Powersaves is a dead end for getting anything beyond what they already offer. In other news, I've updated the wiki with minor updates to the memory related data; the memories have an intensity, a memory type, (a variable word), and a feeling. PKHeX can output (and edit) the memory readout in its newest update. No idea on what purpose the two remaining bytes serve. There is still no method for injection unless you've got payload writing capabilities on a hacked 3DS.
  22. By loading a save file that you have completely decrypted first.
  23. It was using the wrong data for 3 hashes of save 2, which has now been fixed.
  24. 1) you cannot transfer saves from one cart to another. 2) you can only transfer retail->digital from the same version. Not guaranteed to work, as some report that it does(n't) work.
  25. Eventually. edit: 5/18/14 - New Update: Memory Interface redesigned, includes Memory Readouts. Added: Ingame sprites for forms/megas/eggs now appear in the PKX viewing slots. Added: Notification if checksum of loaded PKX is bad. Characteristic is now shown (again). Fixed: ComboBoxes now close their DropDown when you start typing. Fixed: Re-saving with a decrypted save now uses the proper data for save2 hashes.
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