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Kaphotics

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Everything posted by Kaphotics

  1. It's related to the new legality checks, will fix tonight as I know the cause(s). Thanks for the test cases, they will be helpful. edit: fixed, ty for the report
  2. They're usually in script files that are not attached to any map. Check the script files at the end of the script file folder.
  3. Search the thread for "mirror". https://projectpokemon.org/forums/showthread.php?44618-RAM2Sav-Save-File-Dumping-Injection-for-X-Y-OR-AS&p=207190&viewfull=1#post207190
  4. Well, you can always try changing that 2byte value and see if anything changes
  5. Just use homebrew and PKHeX Put it in your box to reset the party stats.
  6. You would have to look at the individual script that the overworld file assigns to that entity. If I had to guess, it'd be a callstd or another nonstandard wild encounter script in another script file.
  7. It's all scripts; look for the species dex # (in hex) in the map's script data.
  8. Fixed 4->5 natures resetting to Hardy. Thanks for reporting
  9. The problem is that you are trying to trade them online. Read the stickies of this subforum and of the site; we do not offer assistance on how to cheat online, which includes trading hacks or battling with them.
  10. Sure. Although, there is no internal wc6 database to determine if the relearn moves are valid.
  11. It only is triggered for Pokémon that originate in Gen6 games.
  12. Just go and manually change it in the editor
  13. He's often on IRC; you can always use ILSpy or .NET Reflector on the editor to get the src... but PKHeX's WC6 class is far superior
  14. Updated OP with latest version. Remember that PK4.SIZE_STORED == PK5.SIZE_STORED (136 bytes). No need to have that number twice in the array
  15. Read the changelog in the OP. Ram2sav is no longer supported (you should be using homebrew), and save exporting has been moved to the main ribbon at the top via File.
  16. I'm likely to just update pk2pk with the new PKHeX conversion classes. I'd rather keep PKHeX only exporting gen 6 files and have pk2pk be the flexible focused tool.
  17. The game toggles flags to progress the story; you shouldn't worry about individual flags unless you have started or are beyond that part of the story.
  18. 2/16/16 - New Update - Added: CTRL fill dex will only fill for species you do not yet own. - Added: CTRL click on the Box tab in the main window to sort boxes by National Dex #. - Added: Game Started and Last Saved editing fields to the Trainer Editor. - Added: Pokeblock Editing (accessible via Berry Field button). Thanks SciresM! - Added: Form editing to the Pokédex Editors. Set Dex updated to set forms as well. - Changed: Trainer Editor fields are now split into separate tabs. Added Adventure Start and Last Saved fields. - Changed: Toggle Font changed to "Unicode" checkbox in main menu; displays current status. - Changed: Minor tweaks to the Wondercard editing interface to make it less annoying. - Fixed: Randomizing IVs now updates IV total box. - Fixed: Program dialog text fixed. Thanks Favna & fallenlucario! - Fixed: Past Gen Pokemon will now be prevented from having OT Memories with Modify PK6 checked. Thanks chenzw95! - Fixed: Holding CTRL or ALT will no longer import showdown on non-species clicks. Thanks Joedor! - Fixed: Box Name editing. Thanks sora10pls! - Fixed: Box Data Report Hidden Power display. Thanks krelbit! - Fixed: 4->6 Import ability transferring. Thanks zero2exe! - Removed: ram2sav support. If you wish to still use ram2sav, use a compiled version from 9/20/15 or earlier.
  19. Extract your save file with homebrew and edit with PKHeX.
  20. Got around to implementing it into the dex editor after I had to improve the Fill Dex 'cheat'. I haven't added it to the main window dex-setting logic yet. edit2: now implemented edit: looks like PHBank has attempted something similar, there's a few bugs in that implementation. Obviously there's still room for improvement, so lmk what you think
  21. Latest commit has added Form edit/view, and I've fixed a few bugs in the revised Modify All code.
  22. Fixed in latest commit; thanks for reporting and being super detailed! 12/22/15 and previous versions are safe to use for importing; I had since rewritten the import code to be easier to maintain/reuse. The next release should be posted in the next couple of days; a lot of things have been added/improved in the past month
  23. The universal pokemon randomizer can randomize gen 5 games, yes.
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