Jump to content

Kaphotics

Helpful Member
  • Posts

    7272
  • Joined

  • Last visited

  • Days Won

    362

Everything posted by Kaphotics

  1. PKHeX already emulates 3->4, 4->5, 5->6, and other inter-generational transfer methods. 6->7 and 1->7 just came out 24h ago.
  2. Bank was released no more than a day ago. Implementing things takes time, especially so when it's an unpaid position irl duties come first!
  3. The batch editor only changes individual properties, for abilities there is the ability number and the actual ability ID. You need to set the ability number as well as the index for it to be recognized in game. PKHeX loads the ability number and ignores the ability ID, which is misleading you. I'll add in special commands to the batch editor to revise the ability setting in one instruction.
  4. PKHeX will ignore legality and performs the transfer as if it was legal, unlike bank.
  5. A new version will be posted once the transfer methods are documented fully and completely implemented. Gen 1 VC -> Gen 7 Gen 6 -> Gen 7 We advise using the official transfer methods; do not assume that using the latest commits is safe. Edge cases need to be accounted for, and different areas of the program need to be updated to correctly handle the new changes.
  6. I believe it has been fixed in the past 3 weeks; a new update should be out (hopefully before the weekend) as the program has to now be updated for Poke Bank.
  7. Kaphotics

    SM legality bug

    Conkeldurr has been fixed since the last release Just added the ball check & stat names, thanks for reporting!
  8. Battle Stats are only present when a pkm is in the party. Saving something to the boxes will not store its current stats, because the box stores as little data as possible.
  9. If it was an egg, click "As Egg" If you want an encounter suggestion, click on the Met Location label and PKHeX should set info for you.
  10. Kaphotics

    Bug :(

    Read the first line of the error message SD card write protection switch.
  11. Look around in the trainer info editor, it's there.
  12. The text string is just the 'latest release' date; I added it since the last release to make it easier to identify what version users were using (if they were reporting issues). I only update that string when I push a new version, so don't worry about it.
  13. You'd have to inspect the card/gift details; possible that the cardID is 65535 (thus 'received'). Later games have a distinct flag indicating if the gift was used or not.
  14. Has been fixed on the latest commits (~3d ago); as for trashing it's been too long for me to remember. "Gifts are transferred via Wonder Card, which players can store up to three of. This forces players to discard used Wonder Cards so that they will have no more than two cards before receiving another Mystery Gift."
  15. PCD are the cards, pgt are the gifts. Cards stored the distribution text AND a gift file. You can always store gifts, trash cards, and receive more cards for later. It's how the game was designed, no need to store distribution text for everything and waste space. Jirachi hasn't been activated, and Dragonite still has to be picked up.
  16. 3->6 works fine, 1<->2 as well. PKHeX only emulates official transfer methods (no 2->3 or 6->3). 6->7 is currently placeholder; the structure did not change but it is unknown what modifications Pokebank will perform. There are a few alterations that I know of which can be used later to flag invalid transfers... there is no point changing things now as it's better to implement everything for that transfer method at the same time (when the official method is out).
  17. Sun is 30, moon is 31 (via GameVersion.cs) Daycare is 60002 (via Tables7.cs). You can always dump a pkm and use our wiki top determine the property value of a given pkm.
  18. If you select the property via the drop down menu it will tell you the value type it is expecting. Met locations are numbers. Future releases will indicate the current value of the pkm loaded to tabs.
  19. There is no memory girl in Sun/Moon and memories are never set; memories are gen6 exclusive.
  20. Gen7 Pokemon do not have memories.
  21. relevant thread: Maybe 2047 is the 'active' flag?
  22. The Event Flag editor should really only be used once you have beaten the game to replay certain events. There's way too many things that would need to be set to ensure the game recognizes it as story-complete. There's over 3000 event flags, toggling a few will not complete the story.
  23. If you're already in HaX mode, any ability is able to be selected.
  24. No, hacked stats means the actual stat value. To export impossible EVs, you have to hold CONTROL-SHIFT-ALT and drag the preview sprite to the slot you want. Gen6+ cannot do link battles with >510 EVs, hence the obscure key-combo required.
  25. Instead of the program automatically calculating the correct stats, you can set them to whatever you want. These stats are only kept if you set to party (anywhere for Colosseum/XD), as the box storage format does not store stats.
×
×
  • Create New...