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Kaphotics

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Everything posted by Kaphotics

  1. Pokémon stored in a save file need to be handled by someone. If the current save file is not the OT, then it is with the save file (as a handling trainer) and is adjusted to be correct in the save file by applying handling trainer data. Handling trainer being OT requires OT details to match the Pokémon, such as the OT Name, ID, and trainer gender. There is a setting to disable the auto-fix, but if disabled, the Pokémon won't be legal in the save file.
  2. Refer to the guide. The label above the text box tells you what the current value is in the PKM editor pane.
  3. Download the regular PKHeX and extract it from the zip to your computer before running it.
  4. There's no way to specify incremental values with the batch editor. The batch editor only processes one pokemon at a time, and each does not influence any other slot. The batch editor edits a batch with the same modifications; if you want custom code with varied behavior, you can always write your own code with something like LINQPad.
  5. With custom firmware you can import any save file you like. If it was a manual backup without using custom firmware, then it's not of any use. Just import your old "main" like you would restore an edited save.
  6. The default value is 0. If you clear the HT Name, you need to clear the other HT values as well.
  7. What batch editor commands have you tried? A simple one would be to filter for species only being Zorua, then change the ball ID to the ball ID you want. The guide tells you how to find these IDs based on the currently loaded Pokémon. If it's only 6, it's probably faster to just change the ball manually rather than finding the correct IDs. Clicking on the ball will bring up a selection interface, and you can use the keyboard modifiers to quickly view/set by holding ctrl & shift respectively.
  8. Dump the exefs and get the main file, should be self explanatory. The program is not able to find it where it's listed. Randomizing doesn't reference the exefs, only a few things may need to modify it.
  9. Save file is uninitialized and is like you've never saved in-game.
  10. Opens just fine in PKHeX. Be sure you are using the latest download.
  11. If you haven't unlocked the storage, then you will have to unlock the storage. https://projectpokemon.org/home/forums/topic/62983-cant-access-storage-in-pbr/
  12. The batch editor isn't too "smart"; only a few shortcuts have been added to facilitate complicated actions. However, you can still do what you want if you think a little outside the box! Assuming you're editing for Gen8+, we can first randomize them to unused ability IDs, then fix them back to their correct ability for the slot. .Ability=$3000,3002 ; =Ability=3000 .AbilityNumber=$1 ; =Ability=3001 .AbilityNumber=$2 ; =Ability=3002 .AbilityNumber=$4
  13. Open it in a hex editor; doesn't look like the data that is normally in a valid save file. Tons of repeating junk values means it's a bad dump. Since it ran out of battery power, the data is no longer retained.
  14. You downloaded the source code. Go look in the downloads section on this site, not GitHub.
  15. Ask the plugin author. This forum is for PKHeX issues/discussion, not other people's unmaintained plugins.
  16. File names are arbitrary; give it whatever extension you want by renaming the file.
  17. It does not create a backup in the destination folder. If you have set up the bak folder when initially prompted by the program, it should be located in that folder next to the executable.
  18. https://projectpokemon.org/home/docs/home_165/relevance-of-home-tracker-home-v200-v300-and-beyond-r154/
  19. https://projectpokemon.org/home/docs/home_165/relevance-of-home-tracker-home-v200-v300-and-beyond-r154/ You can't "steal" trackers from other Pokémon; that's not how it works.
  20. If you import into a game which has transfer moveset restrictions (like x->HOME->S/V), then HOME->S/V will leave the original moves behind and reset them to S/V's current moveset. Special moves from previous games are no longer a thing for games after SW/SH.
  21. Fixed on latest, thanks again for reporting https://github.com/kwsch/PKHeX/commit/ab5fd5407911ba602c394b4303ee2b9798a6200c It's usually small things that need to be tweaked; cross-game transfers are annoying to determine all the gotchas!
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