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theSLAYER

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Everything posted by theSLAYER

  1. The records related to what you've done (like how many you've caught, how many you've evolved, etc), the daycare, and the fusion mons were the most obvious entries. So all I did was replace those from your main-new. Didn't even need to do anything else. So your PC, Party, trainer data, story flags should all be the same. Potentially your SD could be corrupt, since if you did a regular extraction and SD transfer, the save should normally be fine. Glad to help, no worries.
  2. Refer to what I said here. You gonna need to know hex editing (even if just little) to pull off steps 2 and 3.
  3. No worries, late is late. Note that you cannot directly inject the save into the save partition normally (the way to inject saves normally). You HAVE TO inject into the ROM, then inject said edited ROM.
  4. Didn't you say you can change the games of the cart? Isn't that writing ROMs into that cart? So in theory, just use that function to write the edited ROM back to the cart?
  5. So when you sent me the save, it was from an old copy of the game yes? Anyway, look at this filename real quick: It says halfpatched. I programmed it to say halfpatched if the save is only half the normal size of Pokemon saves. PKHeX will only accept it if it's twice of that size. So 1) use the halfpatched file in PKHeX and make whatever edits 2) shrink the edited save by half 3) write it back into the ROM where you found it (in this case, 0xFC0000 of the ROM) 4) Flash the edited ROM back to the cart.
  6. yeah the picture isn't going to help one bit Make sure you did a fresh ROM dump, not use an older one. Then, maybe to full search, since quick search isn't giving you a recent save.
  7. Nah that's more than enough. full search is only useful is quick search doesn't work. This save should work on PKHeX. Use it to perform your edits. you're saying it's not the current save? How many files did the program spit out? Or did you close the program the moment it gave a file?
  8. Yes. I just tried on my end, and the emulator won't recognize it to. I doubt that this file is a save file. I just looks like garbage, and I reckon you probably read another file. Here's something else I also want you to try. 1. Dump the ROM (don't upload it here) 2. Use this program on said ROM. 3. Upload the saves obtained from the program. because it is a repro cart. Tools usually dump the save partition, but repro carts don't keep saves in the save partition, so it messes up.
  9. do me a favor. Load up Pokemon Emerald, and delete the save. This way Pokemon Emerald as no saves. Then try importing it and trying again, see it that works. Important to not use state saves along the way.
  10. let's move away from that for now. Are you absolutely certain VBA can read this save? How do you import the save into VBA. Doesn't look like how a save should look like.
  11. Sorry I should have clarified. I want the save directly from the cart dump, not from the emulator. edit: wait, is this from the cart? Are you sure VBA can read this? it looks like garbage
  12. Except it's either not advertised or blatantly untrue. Doesn't say anything about overwriting games of repro carts, at least not that I can find on the site. https://support.epilogue.co/hc/en-us/articles/360018475320-Does-the-GB-Operator-offer-support-for-flashcart-rewriting- ... after some digging ... The FAQ appears to be treating repro carts and flashcarts to be the same, but it does mention it can flash repro carts. So at least that does it. I wonder if it's detecting the save being in the ROM and stripping it out correctly. At least it does seem to be a (a) a repro cart and (b) GB operator appears to be able to reflash repro carts to some extent. Now, mind uploading said save? I've got an idea of how it might work for you. Are you familiar with hex editing?
  13. when you reply, you can drag the file there: Also, I need the picture of the cart. I don't think you can just replace ROMs of regular carts, or even repro carts. You're playing on a flashcart, yes? Or are you writing on blank dev carts? Seriously, there's only so many times and so many ways I can ask. If you don't answer that I won't be able to proceed. And at some point I'll give up and just not bother.
  14. That doesn't answer the repo cart or flash cart question. How do you replace games? Is it via an SD card? To you use a cable to send the ROM to the cart? Things I kinda need to know before we can proceed. Also, upload the save. I don't want to have to ask again.
  15. You might have missed my edit on my previous post. Refresh the page :3 Also, I have no idea what you're on about, in it's entirely. So it's less a repo cart, and more a flash cart, since you can change the game on it?
  16. If it’s a repo cart, You can extract the save, but cannot inject it back. Wait, let me see if I got this correctly: you got the save from a repo cart to work on VBA, without having to dump your ROM? If so, upload said save, wanna take a look
  17. Try this: main-old Make sure it's named main when importing back into the game. The game was probably seeing your save as corrupt cause there are a heck load of values that seemed off. I may not have resolved all of them.
  18. "does the game still crash when going to a dye shop in the festival plaza? " I never had this happen, so I'm not even sure what you're referring. In any case, it isn't related to the bad transfer protocol causing corruption. Glad that was resolved at least.
  19. Make sure FileZilla’s transfer protocol is Binary, not ASCII. If it was indeed ASCII, then it is probably losing data from the transfers. Retransfer everything If it isn’t, let me know, and we can brainstorm further.
  20. How are you transferring the save to and fro from the 3DS?
  21. Read what I previously sent and uploaded. Do know the block keys are no longer values on the latest PKHeX, but should be easy to tell which is which. (The block keys are now named after the clothing category) use at your own risk!
  22. Piracy, so no. Dump the patch from your Switch. Our site doesn't support piracy.
  23. Depends on the encounter. Read up on the encounter. Usually either 0 or 3. Select the roaming8b option before searching
  24. Guaranteed IVs enforced by the encounter isn't the same as desired IVs you end up rolling for. Imagine you had to roll 6 die, but there's a rule that converts 3 die to the number six. You could still technically roll sixes on all of them. It's just that you're forced have 3 sixes if let's say, your roll gave you all ones. If that scenario happened, you'll end up with 3 ones and 3 sixes. That's just what it means. So you can have a 5IV Moltres, but you can't change the rule from guaranteed 3 to guaranteed 5. Once again, took me less than a minute to get a legal one.
  25. I'm assuming what I underlined. Galar legendary birds encounter come with 3 guaranteed IVs. Or perhaps you made it 5 (which you're not supposed to) I made this legal Moltres within 1 minute XD If there are specific IVs you want to be 31, have them be in the left side. Remember, what is desired by you (left side) isn't necessary the game enforced details for the encounter.
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