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theSLAYER

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Everything posted by theSLAYER

  1. In what game?
  2. I believe the options are there for error handling, or leftovers from before PLA to HOME compatibility was a thing. Those values can only be on SWSH format Pokémon. If the Mon is transferred to other BDSP/PLA, the values are not on the Mon, but stashed in HOME (using the HOME tracker to keep track). Editing a mon and injecting it into HOME would make HOME think it’s a different Mon, so it would not transfer values tied to other games to it. That sounds like what you’re experiencing. Given we can’t hack HOME, you can’t create an edit that controls all possible values of mons, running across all games.
  3. Can you provide an example? upload the pk7 and pb8
  4. Try seeing if those (in decimal) would get a scientist to return you the Mon. edit: I found the flags that say you received them. they might work together. Or maybe if you “revived” before, you cannot “give to scientist” again. You’re gonna have to test it out :3
  5. The data doesn't look like a save. Did you drop your cart or something?
  6. All you can do is hack in shiny charm. Besides that, you can’t change shiny odds via save editing.
  7. Or, just use a generated template for Pokewalker mons (either obtained from encounter database [I've not checked, but they may be there] or from the link I gave you in another thread), then modify the details there.
  8. Hi Arjun, you can check out here: https://projectpokemon.org/home/files/category/166-pokéwalker/
  9. Chances are somehow or rather you converted a different file.
  10. Emulators try their best, but so far they’ve not been able to run 1 for 1. Maybe it’s to cut corners, maybe it’s a creative choice, but it hasn’t been able to do so.
  11. Off the top of my head I don’t remember. I’m away from my PC for the next couple of hours. Consider checking pret’s disassembly or something.
  12. In FRLG, there's a separate event flag/constant for being able to give and collect from the scientist. You need to edit those instead.
  13. yeah if it's loading past the continue screen, editing to Twinleaf should be enough. If it's corrupted due to being in the void, it needs slightly more: and
  14. Assuming that you’re just transferring the backed up data back to the same exact 3DS unit, and no system reset/transfer has been done to it: you could try to delete secure value after you’ve placed the contents back into the main SD card. Do not boot the games before deleting the secure value. In the future, use a save manager (like Checkpoint or JKSM) to create save backups.
  15. Export current block, then use a hex editor to edit the exported file. Once you’re done, import back into your save, then export the edited save.
  16. Some bots can ignore the legality check. Anyhow, wait for PKHeX to update to latest, or place the wc8 files in the mgdb folder (have that folder in the root of PKHeX folder)
  17. I’m assuming the fashion blocks didn’t change between game revisions. that would mean you imported the wrong file into the wrong block key. check the fashion blocks page under downloads/saves. It should have steps there.
  18. If you're looking into information for shiny mythicals:
  19. Shiny Mew for Crystal is for non VC. Maybe the save you were using weren't called sav.dat? I'm not sure how Encounter Database interacts with VC/non-VC save identification. There's only 2 legal shiny Mew that can be transferred up at the moment: 1. Shiny Mew from Japanese Emerald (caught via Old Sea Map at Faraway Island) 2. Shiny Mew from Pokemon GO Master Research.
  20. There's no Shiny Mew that can be transferred from VC Gen 1/2.
  21. They’ve literally told you. Only replace that file, only have it named as ‘main’ (no extensions. for the record, are you transferring the file using FTP?
  22. Wait, we’re you trying to edit the save while the game was running?
  23. You're playing on Citra aren't you. Try playing it on a N3DS or something. But yeah, the game has regular slowdowns, and it is especially noticeable on an emulator. It just sounds like you're trying to associate a regular occurrence (the slowdown) to save editing. Next time, always save and boot up purely in a Pokemon Center. Less things for the game to try to load around you on game bootup. Do it a couple of times, see if the slow down is noticeable on fresh bootup. Only then, perform the save editing, make the same mental note.
  24. It's not. Basically, the mon was illegal to begin with, which PKHeX correctly flagged as illegal. PKHeX then proceeded to fix the illegality (it was a small issue presumably), then proceeds to correctly show you the fixed mon as legal. All working as intended. So, if you want to see how it was illegal before the fix, hold down control and click on the "!", as Kaphotics described.
  25. Regular save edits, like changing learnable moves, changing possible abilities etc, shouldn't cause game lags. All that is likely the artifact of the mind, or the place you saved in (and then the game is trying to boot up and load that area). For save editing to cause any potential game issue, I imagine you'll have to do some kind of crazy edit, and edited yourself into an area that the game can't load, or edited in stuff that the game struggles to load, while writing a bunch of garbage data into other sectors of the save. Basically it all comes down to putting yourself in a situation where the game struggles to load all the corresponding data.
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