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Everything posted by theSLAYER
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I'm at day 11, with 121 different species caught. I've only gotten 3 Dragon types caught, 5 Dark types caught, and 6 Ice types caught. I feel like those 3 typings are presently the bane of my existence..
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"bites"? did you mean bytes? or bits? ;3 All joshing aside, If I recall correctly, that substructure only applies to Gen 3, and not retained in Gen 4. PKHeX simulates how the ribbons are brought forward, so even if the ribbon specific bits/bytes aren't used in later gens (in the same manner), the mon will retain those ribbons. Probably not. Contextually people may be able to work out if it's plausible, yadda yadda. Whether is it readily apparent, depends on your story and what other details are on the mon.
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I feel like if you read that line, you would not be asking for that. (screengrab from that upload) Anyhow, Gen 8 saves does not allow wonder cards to be injected into them. The wonder cards are uploaded in case there's an option to use them in the future (sent to Switch via some kind of external program or app, mimicking local redemption). Presently Wonder cards are used for legality analysis. The serial codes to those events are expired. You could just inject the items into your save... As for other Pokemon events, just drag the wonder card into the left of PKHeX. It'll generated a Pokemon, and you can inject that mon into your save. TL;DR: You can't inject the event into your save, but you can inject the item/Pokemon given by the event into your save.
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If I'm reading this right, it was a Male Litwick, you made it shiny, and it became Female, is that right? Proceeding with that assumption, my response is: just roll it another shiny PID? Between Gen 3 to Gen 5, Gender is determined by PID. So if you changed the PID, the gender might change. Based on what you've described, it sounds like it is working as intended.
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Pokemon Platinum save file double the size
theSLAYER replied to Waynefull14's topic in Saves - Editing Help
you could just trim down the size? Also looking at the file, it appears to be a DSV that is way too long The portion I've indicated in read is the DSV footer, and everything else below it is trash. I don't know what setting you're using, which cause such a file to be outputted. Basically, I just used HxD to trim the file. You should also learn how to do that yourself, so you won't have to rely on strangers to do it for you every single time. :3 Gen 4 Transferlocke - Copy.sav -
no worries, as long as you figured it out :3
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Given that Pokérus editing is functioning on PKHeX (no reason why it wouldn't be), I imagine that either you didn't set the Pokémon into a slot (party or box), didn't export the edited save from PKHeX, or didn't restore the edited save into your game.
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black and white [Black / White] SAVE PERFECT?
theSLAYER replied to Velikam-Castle's topic in Saves - Editing Help
no worries about it. As per tweaking the code levelling up the card, I have no idea. -
black and white [Black / White] SAVE PERFECT?
theSLAYER replied to Velikam-Castle's topic in Saves - Editing Help
Okay, here's my theory: (timeline will be using abcs etc) a) Before edit: Your card is gold. b) After edit: Trainer card still gold c) Proceeded to clear the forest: Trainer card still gold. If the story is something like that, it means that forest randomization did not downgrade your trainer card. If anything, it means using PKHeX to unlock the forest does not qualify as unlocking the forest areas for the next trainer card. -
black and white [Black / White] SAVE PERFECT?
theSLAYER replied to Velikam-Castle's topic in Saves - Editing Help
Was your card gold before the edit? -
black and white [Black / White] SAVE PERFECT?
theSLAYER replied to Velikam-Castle's topic in Saves - Editing Help
There's a reason why I asked for a "before save". Also given I don't know where the flag controlling the trainer card is stored, seeing a save like this doesn't really help me. Anyhow, I could not replicate the error you supposedly experienced. Supposedly, if the error works the way you described it to be, with the forest randomization being the culprit, if I used your save (gold trainer card), and re-randomized the forest, it stands to reason that it'll no longer be gold right? Well guess what: it's still gold. (Your randomized area, VS me re-randomizing your area) [this is to show that I indeed re-randomized the forest] I also tried to randomize the forest on a save of mine, and my trainer card is fine. Can you find a way to replicate the issue, cause I can't. edit: Given I can't downgrade the card via Forest Randomization, I think it's likely that it's some other edit that triggers it, or it only works on Black/White level trainer cards. -
black and white [Black / White] SAVE PERFECT?
theSLAYER replied to Velikam-Castle's topic in Saves - Editing Help
Do you have a before save, before you used PKHeX to randomize the forest? -
black and white [Black / White] SAVE PERFECT?
theSLAYER replied to Velikam-Castle's topic in Saves - Editing Help
a) English speaking forum, no need to make another post (which is in a different language) b) You already have a post to this issue, no need to make another one. Additionally, I could not replicate your issue regarding downgrading of trainer card via randomizing the forest. What else did you do? -
For the most part, https://www.pkparaiso.com ripped the models. We got some other contributors as well. They're all credited under Event Gallery (since most use of the sprites are there) If you want to make things simple, just go to pkparaiso and dl the entire archive, so that you only have to credit one site.
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You did not account for Gen III roaming glitch: https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Generation_III)#Roaming_Pok.C3.A9mon_IV_bug
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Corrupt Pokémon Yellow (virtual console) save file
theSLAYER replied to Miguel B's topic in Saves - Files and Requests
JKSM or Checkpoint are able to extract it, as long as you're playing a real copy of VC Yellow (not some fan made BS). Process is the same as extracting 3DS saves: https://projectpokemon.org/tutorials/save-editing/managing-3ds-saves/ -
SWSH - 25th Anniversary Celebration Mythical Pokémon (KOR)
theSLAYER replied to theSLAYER's topic in Event Pokémon News
I would imagine none of them could be shiny. The original Japanese event it's mirroring had none of them shiny. They typically don't differ much from the event they are mirroring. -
A NDS date can be changed. It carries the transfer date on the NDS. As such, I don't see how that is a problem. Likewise, the Switch's date can be changed, so the Scorbunny could have any date that can be set on the Switch.
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That makes sense. Wondering if it's a translator error or something. It's normally just wonder card. Anyhow no worries :3
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Urgh, my page refreshed and my response is gone. Gonna retype it all. Based on the content of your quote (of what I said), I don't think you saw the edit I made to my original reply. Basically yeah, I think it's a result of cheat codes from lazy code makers. They found a byte that works when written to a hex address, and rather than testing to find the intended bit, they just released it as is. Injected wonder cards show up in the album viewer. Here's an example, that I literally just did to show you: As such, it cannot be used to verify whether an event was injected or not. Yes, cheat codes may or may not have the card (depending on what cheat codes a hypothetical person uses), but wonder card injection definitely shows the card. (tangent: no idea why you're calling it a voucher)
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Injecting wonder cards typically don't raise event flags. Only the act of redeeming the wonder card in-game raises the correct event flags, as this is something the game does normally anyway. Some lazy cheat codes raise a bunch of event flags; they raise other event flags, not just the intended one. (the issue you're describing in Discord seems to be a result of this) Non-lazy cheat codes don't have this issue. So yeah, injecting the wonder card or using cheat codes from "non-lazy code makers" are fine.
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I don't think that's the issue. I have 2 dumps. Look at my gift IDs. First dump's list ends at 26, second dump's list ends at 30. If I'm not mistaken, first dump is only at IoA (1.2.0), and second dump is definitely 1.3.1 I can also open common on both just fine. So the issue *probably* isn't due to patch versions. Probably. @Trelior which update version of the game did you supposedly dump?
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According to the news story shared by Pokémon Korea's Official Kakao page, 3 Mythical Pokémon would be distributed to Sword and Shield to commemorate the 25th Anniversary of Pokémon. It is important to note that this distribution appears to mirror the 3 Mythicals released in the Get Challenge (Scrap Campaign 2020). Thanks Rochi for the heads up!
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Details for Index 59 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 59 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 59 of dai_encount Rewards for Index 59 of dai_encount
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Version .
1628 downloads
This is a Wild Area event held by Sword and Shield. This event hosts Gigantamax Hatterene and Gigantamax Corviknight. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here. Extra info: Index 059 has Hattrem encounters with the Gigantamax factor. It appears that it may be unattended, as Corvisquire does not get the same treatment.