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theSLAYER

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Everything posted by theSLAYER

  1. Attach your save file to the next reply to this thread. Only upload your save file.
  2. Plugins periodically have to be updated by their developers whenever PKHeX updates (PKHeX may use new functions, change how their existing functions work etc). The plugins are not managed by PKHeX devs. If you're having issues, create a github account, and post an issue on their github page. https://github.com/darkfiggy/dmaxplugin/issues (I think you're referring to this) Anyhow, I don't think this has anything to do with us.
  3. First off, please don’t multi post. If you had new information to add, and no one had replied to your latest post, just edit into your latest post. Next, PP of moves can’t be restored by Potions, so I don’t know what you’re on about.
  4. It’s a quote from a pin I made in our Discord server. So technically Kaphotics is correct about the handwritten part; it was written by me, just written elsewhere first. link here (you would have to be a part of our server to see the message): https://discord.com/channels/343093766477053953/367479180398428170/827821664900481045
  5. Based on your error, I believe it's this: It's a new legality detection added to the latest PKHeX update. This just means your mon was always illegal to begin with, just that past versions of PKHeX didn't have the check, and well, researchers weren't aware of that RNG relationship. Now that it's known, we can check for it, and expose certain hacked mons as being illegal.
  6. Meltan and Melmetal wasn't programmed into Ultra Sun and Ultra Moon. If you want to get a fake one in, you gotta do a ROM hack, tho at that stage, it's like adding any species or fakemons into ROM hacks ><
  7. Huh? The shiny locking (or unlocking) of an encounter has nothing to do with save editing.
  8. Details for Index 64 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (no differences) Rewards for Index 64 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (no differences) Details for Index 64 of dai_encount Rewards for Index 64 of dai_encount
  9. 60451 downloads

    This is a Wild Area event held by Sword and Shield. This event does not appear to host any Gigantamaxes. This appears to be the default max event raids that Sword and Shield will use going forward (ignoring the monthly 1 week events). This "monthly default" went into use starting April 2021. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
  10. You need CFW on your Switch. If you have it, just use a save manager homebrew to insert the save. https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/ Also, don't hijack someone elses thread for something seemingly unrelated. Start your own thread.
  11. Are you copy pasting the text into the message box a few times before replying? Anyway glad you got it resolved
  12. Yes, you'll need CFW before you can consider any kind of save extraction. Additionally, not every Switch can be exploited atm. Best if you follow their guide (at your own risk): https://nh-server.github.io/switch-guide/ And if you have any questions, join the dedicated recommended Discord on that page.
  13. To move back a few steps, do you have CFW on your Switch?
  14. you can only extract the save using CFW and Homebrew. Not merely just grabbing the file from SD. https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/
  15. No alternatives besides whatever Pokestock has, and I doubt there's enough interest for PKHeX to work on implementing it (if it's not already implemented.)
  16. Can't you set it to Not roamed, then go back to the Route to trigger them. Does that not work?
  17. I've been noticing for a while, what's wrong with your typing? Why does it always have black intermingled with the default background? Anyhow, make sure you have this checked (Internal): Also, if you refer back to my original image on importing saves, make sure you select the second option to have the checkmark before you accept.
  18. Is there something wrong with your Desmume settings, or did you load the wrong file. The new file is definitely correct. See, I loaded it. Are you absolutely sure you attempted to import the right file?
  19. Yup this looks better. PKHeX can open this. Desmume should be able to import this too :3
  20. Send over the save, and we'll find out.
  21. Okay. Now, do either (a) or (b). a) Try to load your game in NoCash, continue the game, then save the game twice. b) Try to load your game in nocash, and if Nocash restarts the game (no save found or corrupted save), load the save state, continue the game, then save the game twice. Once that is done, close the emu, and report back. Then send over the .SAV
  22. You're jumping the gun here. Was one of the steps I listed try importing into Desmume after the edit? Let's do this step by step. Did you edit the .ini file as I told you to?
  23. you were suppose to load your NO$GBA.INI, not the .SAV, into notepad...
  24. Granted, I may be using a different version from you, but the option should be there. Try right clicking on the screen, see if a menu shows up.
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