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theSLAYER

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Everything posted by theSLAYER

  1. No worries, glad you got that figured out. Now for Gen 4 PID Mismatch:
  2. Not the ROM. ROM sharing is against our rules. I was talking about the Mismagius. I'm expecting you didn't set it to hatched or something, since my hatched one shows up fine (as seen in my earlier post)
  3. upload the file for us to see. A hatched Mismagius I just made shows curse just fine.
  4. YOU PROBABLY CAN'T. Store the mons with their formes already mega'd in the PC. But I imagine if they're in your party after one battle (even if they didn't participate), they'll revert to their regular formes. That's just how the game programmed Megas to work. You're gonna need ROM editing, not SAV editing.
  5. Yup, I was getting to that. Examples of possible variants of why the game doesn't load an "Edited" save: - user loads save state instead - user didn't set mon into PC/box - user didn't export save after editing it - user didn't place edited save in the correct directory So first thing I check usually is if the save is actually edited, ie. dragging the 'edited' save back into a new window of PKHeX. In any case, glad that it's resolved!
  6. Do you still have the purported edited save?
  7. Issue with either your cheat code probably; it probably didn't change the core game mechanic of having more than one mega evolution per battle, and only allowed any mon that can mega, to be able to mega with any item. I don't see how "game decryption" has anything to do with this. AND YUP, I GUESSED IT BECAUSE IT WAS AMBIGUOUS IN YOUR EXAMPLE, AND I HAD TO CLARIFY.
  8. are you trying to mega evolve more than 1 mon in the same battle?
  9. you should still look at it. For all you know, the remaining space is just blank space. just assume it's flushed to the top left corner.
  10. hey sorry, I added in other details in that post you may have missed. Do refresh the page and read the new edits ><
  11. So you're only interested the usage of custom sprites in-game right, nothing to do with trying to convert a e-reader card to usable game data or anything, right? If that is the case, the function you want relating to importing/extracting the sprite is documented in the source code: https://github.com/projectpokemon/Gen3-WCTool/blob/cc512ea396a35bc9d5d31401abb5a8976a9d4fca/WC3Tool/WC3/ECB.cs Tho as far as I can tell, all it does is import and export the data as is. There is no "convert PNG to data" segment. (and it's not like the program redraws the data to a PNG for you, hence probably why the function isn't there. There's a possibility that the way the game handles the data is the same way the game redraws other sprites from data; I can't imagine them creating a new unique subroutine just for it. If the way the game handles the data is indeed the same as any other data<-> onscreen sprite conversion the Pokemon gen 3 games use, maybe you could try this: https://www.pokecommunity.com/showthread.php?t=208837
  12. Extract images? Where is that option again? Your usage of the phrase images in the context of data extraction confuses me. As far as I know, while this tool allows exporting and importing of ECB (e-card berry data), no images of e-reader dot code are involved. From what I know, it doesn't import/export e-card berry data into dot code format (what e-reader reads), thus I'm confused by your "The program lets you extract Berry images" and "convert an BMP/PNG into a e-Reader-compatible picture" assertion.
  13. I don't remember what's the value of the object, but I mentioned it somewhere. And no, you can't just "import into BCAT". From what I recall, that's not how it all works.
  14. Details for Index 65 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 65 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 65 of dai_encount Rewards for Index 65 of dai_encount
  15. Version .

    1003 downloads

    This is a Wild Area event held by Sword and Shield. This event does not appear to host any Gigantamaxes. This raid gives players a chance to land on a slot with a guaranteed shiny Eiscue, 2% chance at 5 star raids. Every slot gives players an encounter with Eiscue, to commemorate the World Penguin Day. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
  16. No worries, glad to help. It's not like I memorized the offsets by heart of anything, I just checked PKHeX's source of where the party data would be located at ><
  17. oh so your dumped was on an older firmware that made it dump weird. I'm glad it works now :3
  18. yeah at the very least it doesn't seem non-functional. It is dumping some kind of data but the crucial parts are all filled with FFs. Do clean the contacts, and also make sure your cart is real.
  19. Depends if the item functionality was added during that wild area update. (It's usually noted in the comments of my update page of what crystals can be used, under dai_encount)
  20. How to put wild area events into your save: The block keys you're gonna need to use for the blocks are KBonusRewards, KDaiEncount, KDropRewards, KNormalEncount, KNormalEncountRigel1, KNormalEncountRigel2. We have the wild area files here: https://projectpokemon.org/home/search/?q=Wild Area Event&type=downloads_file&nodes=203&updated_after=any&sortby=relevancy&search_and_or=and&search_in=titles How to put items into your save: It's not that hard to figure out. Items button will open a new form. The select the correct tab (remember how in-game different items go into different tabs?), the change the item and value, then save.
  21. LGPE and Gen 8 saves don't store wonder cards that can be redeemed. You could just load the wild area news, then just inject the item.
  22. I tried loading your save into my emu, and no dice. There's data, but it doesn't appear that it's usable? For example, I went to the section that contains party data, but it's a bunch of FFs.
  23. What's the progress on Pokemon green?
  24. Glad it's working now. For the record you can still make and load state saves, just don't load a state save when you intend to load an edited save. (and also save in-game when you intend to edit the save with the recent progress)
  25. That sounds correct. So here's what you should do: Place an edited save into that Citra folder, and when you launch the game, don't load the save state. Let me know whether the game loads with the elements you edited. (I get the feeling you were previously loading a state save, that was made prior to the edits, so of course the edits won't show up then)
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