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theSLAYER

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Everything posted by theSLAYER

  1. or you could keep doing that on emulator, but dispose the ones that have illegal PIDIVs. I imagine finding a affordable real JAP cart right now isn't the easiest thing to do..
  2. @ranqt there's no such thing. Given that you're using an emulator to catch Mew: emulators sometimes have hiccups during PIDIV generation, which can cause legality issues. [such hiccups are problematic, because actual hardware generation won't lead to those] Your Mew is illegal due to IVs. (How the RNG works, is that PID is called first, then the IVs) I've just tested it with a single state save, and both Mew, transformed or not transformed, PID and IVs are exactly the same. If you don't believe me, try bumping into the Mew, then press A (to trigger encounter), and immediately state save. Then capture on state where it transformed, and capture another state where it didn't transform. You're gonna need to save the game after both states, and export both saves. Then compare the Mew on both saves.
  3. 1) Regarding Meloetta: I think this is an artifact of the ROM you're playing. Mine is fine with complete Pokedex: Consider uploading your save for us to check. (and you may wanna consider redumping your ROM) 2) Regarding Zorua: I've heard of the Zoroark oversight in B2W2, not the Zorua oversight in BW. In any case, it'll take me a while to get to that spot in game, probably. And in any case, make sure your Celebi has the correct met location to trigger the event. So I've reached the Zorua spot. To redo the event, Unset 0729, unset 0730, change constant 199 to 0. Ensure your Celebi has the right met location in PKHeX edit: Additionally, i tested your claim on you can't reactivate the Zorua event in Castelia even if you didn't save, and there wasn't such a thing. Here's what I did: 1) Spoke with the boy (who then transformed into Zorua) 2) Received Zorua 3) Soft reset the game without saving. (because apparently the saving part was the part you had contention with). 4) Was able to receive Zorua. (because.. that's how the game works?)
  4. I don't know how you dumped it, but your "current" save is entirely empty.
  5. I think people have been saying something about walking 151km, spinning 151 unique stops, and 999 great throws (?), all presumably based on screenshots featuring the mon. Also, I'm not entirely sure about my grunts line-up, but I think they're mostly right
  6. Your options: a) Inject a save with 3 starters (you can mod in the 3 starters yourself). [will need modded Switch. For simple explanation sake, this cannot be done with a unmodded Switch, nor with a Switch that cannot be modded.] b) Trade with a Sysbot; they basically inject mons into someone else's modded Switch, then trade the injected mons to you. [you will need Nintendo Subscription Online to trade online. Also need to have reached the point that you have Y-comm enabled in-game] c) Have 3 profiles on your Switch, each profile with a different starter, then use Pokemon HOME to transfer the starters to the profile you wanna stick with. [Can be done on Vanilla Switch, each save needs to at least obtain the Pokedex for HOME to interact with them. You also need to catch at least one mon on each save, so that your starter can be deposited into the PC]
  7. I ended up being left with Dragons. For Dark types, I hunted for Rocket Grunts, and hoped for the Ghost Grunt (Sableye), Fire Grunt (Houndour) and of course, Dark Grunt (any dark types). For Ice types, the Ice grunt spawns felt rare so I really had to diversify. Had to hope for Water (Seel), Ground (Swinub), Grass (Snover) and Ice Grunt (any ice type). Though, being able to use Glacial Lure (or position myself at someone else's Glacial Lure) certainly helped with it.
  8. This file has no data. Where was it exported from?
  9. if other mods also cause a crash, you would think that maybe your game version is the problem..
  10. okay?
  11. Click on this area. That area needs to be green.
  12. Do check the Downloads section on our forums, as there's many saves there. In case you cannot find a save you want, all you gotta do is create another profile and play the game to get another save. It takes about 1 hour from the start to reach the Wild Area. (In comparison to waiting for hours and no one contributing a save to your liking.) Good luck! :3
  13. There were times I saved the game, the game finished printing the text, but the text box has yet to close, and I powered off. My save apparently didn't stay. My two thoughts to this is: 1) Textbox not closing is and powering off means the data may not be properly written to flash: Game specific 2) VC specific: Powering off without closing the app *may* cause the game to not be able to commit the saved data to proper save location.
  14. I can't say for certain it doesn't miss anything, cause I don't try to get ribbon master mons (for example), but everything else seems to pass, both my experience and other players experiences.. Something like that. People could argue you can't get the Wifi ribbons if you only played that game recently (since the proper Wifi service shutdown), for example. As I said, it depends on your story. You don't expect me to run through every detail of every ribbon, right? ><
  15. I can't be certain, but I'm under the impression that you powered off completely when the text "*** saved the game" finished printing, but the textbox didn't close. IIRC, if you were to do that on a retail Game Boy, there's a chance that the save may not have completely saved, so powering off immediately might throw you back to the previous save. Always wait a bit, then close the app first, before powering off. This applies to all games on all consoles, not just VC Pokémon. Impatient powering off the device could always lead to data loss. As a result, I always save twice, cause I'm paranoid.
  16. I'm curious: did you close the VC app then power off your device, or did you just power it off straight away?
  17. Erm.. Let's look at my answer: I gave an answer that effectively says "no, but..."' I'm sorry if your reading comprehension is not up to par Almost everything in Pokemon is conditional. I answered in a way that encapsulates both the yes and no conditions. :3 And even if you ignore my reply, the other reply by someone else was pretty clear.. Wasn't directed to this account, but actually yes. The same fella keep creating alts. The alts will keep liking each others posts, having a conversation with each other in public acting as tho the alts are strangers and keeps asking dumb questions repetitively. And proceeded to get abusive when repeat threads of theirs were merged. Basically, the accounts act like a general nuisance. This thread has been answered, I'm locking it.
  18. I made an edit to my post. Refresh the page and read it.
  19. If the save was overwritten by the DS Menu, I doubt that any data remains. We can't perform magic; that data needs to be there, in order for it to be retrieved. Here are the two extracted 2 blocks of your save, to be used with PKHeX, and they look identical. test3.sav test4.sav (Most Pokemon games have a main save and a backup save. For B2W2, Read about it here) edit: If these are supposedly your Pokemon, it's no different from loading your save directly into PKHeX. If for some reason you don't see the mons in-game, make sure you associate the save with the game. I don't know the menu, you gotta figure that out on your own. Based on the name of your save, I feel you might be using a flashcart, and pirating the game. We can render no further assistance if you're pirating the game.
  20. no worries :3 Well, that's ignoring the anti-shiny mechanism. Yes, the way probability works, is that nothing is definite. There's always a chance of something to happen, no matter how abysmal lf the RNG mechanism is known, then yeah it could be checked upon whether it was called from the restricted seed I can't recall the details, but basically if the PID results in a shiny, flip the furthermost bit, and it'll result in a non-shiny. (either that, or reroll the PID, but I don't think it's this) I kinda get it, it is pretty fascinating.
  21. Your long winded story lost me. Basically, you overwrote your save with a DS menu right? Thus, nothing here are the mons you once had, correct?
  22. save in-game, instead of using state saves. If you don't save in-game, you can't even attempt to use the file with PKHeX
  23. To my understanding, there's a few things working hand in hand. Firstly, based on analysis of the existing cart's code, and the underlying RNG of the stats of the third gen mons distributed by cart, it appears that the cart distributions were effectively using the same code as previous iterations. Meaning, they just tweaked the species and OT for each unique event, while the code for distributions remained mostly unchanged. [In other words, we don't need some of those unreleased carts to be able to tell their shiny potential, if they share RNG with previous known events. It is likely that they were distributed on a cart that was based off a known event.] Next, event distribution ran on a "restricted seed" basis, which means there could only be up to 255 unique copies of each mon for that particular event (IIRC). This doesn't fulfill every PID combination, and could be surmised that it is technically pretty rare for a PSV and TSV combo to be even shiny. (and remember, this is on top of anti-shiny code) On top of those 2 points (and this is more of a throwaway point), it has been what, more than 15 years? If a legitimate shiny for those exists, we probably would have heard about it. Remember, we are talking about algorithmic precision, combined with the likelihood that most distro carts were a derivative of a previous working distro cart, combined with supremely extreme low odds, combined with over a decade's worth of time passing.
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