Jump to content

theSLAYER

Administrator
  • Posts

    22826
  • Joined

  • Last visited

  • Days Won

    991

Everything posted by theSLAYER

  1. You need CFW on your Switch. If you have it, just use a save manager homebrew to insert the save. https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/ Also, don't hijack someone elses thread for something seemingly unrelated. Start your own thread.
  2. Are you copy pasting the text into the message box a few times before replying? Anyway glad you got it resolved
  3. Yes, you'll need CFW before you can consider any kind of save extraction. Additionally, not every Switch can be exploited atm. Best if you follow their guide (at your own risk): https://nh-server.github.io/switch-guide/ And if you have any questions, join the dedicated recommended Discord on that page.
  4. To move back a few steps, do you have CFW on your Switch?
  5. you can only extract the save using CFW and Homebrew. Not merely just grabbing the file from SD. https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/
  6. No alternatives besides whatever Pokestock has, and I doubt there's enough interest for PKHeX to work on implementing it (if it's not already implemented.)
  7. Can't you set it to Not roamed, then go back to the Route to trigger them. Does that not work?
  8. I've been noticing for a while, what's wrong with your typing? Why does it always have black intermingled with the default background? Anyhow, make sure you have this checked (Internal): Also, if you refer back to my original image on importing saves, make sure you select the second option to have the checkmark before you accept.
  9. Is there something wrong with your Desmume settings, or did you load the wrong file. The new file is definitely correct. See, I loaded it. Are you absolutely sure you attempted to import the right file?
  10. Yup this looks better. PKHeX can open this. Desmume should be able to import this too :3
  11. Send over the save, and we'll find out.
  12. Okay. Now, do either (a) or (b). a) Try to load your game in NoCash, continue the game, then save the game twice. b) Try to load your game in nocash, and if Nocash restarts the game (no save found or corrupted save), load the save state, continue the game, then save the game twice. Once that is done, close the emu, and report back. Then send over the .SAV
  13. You're jumping the gun here. Was one of the steps I listed try importing into Desmume after the edit? Let's do this step by step. Did you edit the .ini file as I told you to?
  14. you were suppose to load your NO$GBA.INI, not the .SAV, into notepad...
  15. Granted, I may be using a different version from you, but the option should be there. Try right clicking on the screen, see if a menu shows up.
  16. Setting difference. Just because a file is named .SAV, doesn't mean it's compatible for import normally. For example, this file won't work for PKHeX too. Read my edit above regarding how to resolve it.
  17. Still not a proper save. Download the program HxD, then drag the file into HxD, and you can see for yourself if the file is valid. Your nocash setting is probably wrong. edit: Make a save state in NoCash, the close the emu, and making this change in the .ini using notepad.
  18. sorry, if sav to dsv, then my import message was correct. If Desmume now isn't willing to import, it's likely not a proper sav to begin with. edit: looking at the hex of your file, it's not a proper .sav It should not be looking like that. Maybe your nocash settings is incorrect.
  19. read my previous reply, but instead of import, export.
  20. Erm. this is a fun one. Adding on to the previous reply, let me just address a few quick things: 1. Presently there's is no such thing as ball type modified recognition in the game itself (ignoring HOME and HOME tracker; HOME servers log all kinds of data, and they can check the logs if they decide to). The game doesn't run this type of check. (As in specifically checking whether the ball is modified). 2. To an extent, that is not how save modification works. The only way the game can tell something is modified by other parties (not just the ball, but anything in the save), is that there's a checksum. However PKHeX also recalculates the checksum. So basically, the game can't tell. (for the record, IIRC if the checksum is incorrect, it'll just tell you the game is corrupted, and either load the previous save, or force you to restart) 3. The whole point of a mon being legal, is that it's indistinguishable (datawise) from it's legit counterpart. If such a thing was a thing, PKHeX would have worked to prevent it working. edit: I've also hidden your duplicate post. No need to post the same thing elsewhere, when we're answering you here. Just thought you should know :3
  21. Pokemon don't necessarily work well on Citra. It also depends on your computer build. Just play it on your 3DS.
  22. There presently isn't a public way to bruteforce the PID IV relationship on Overworld/fishing encounters. If anything, if they don't have the brilliant aura, you can't even make them have Flawless IVs. Just remove any marks, set them to hatched.
  23. I'm assuming it's because you edited them? Read the changelog for the updated PKHeX.
  24. Only if they are legal in this (and any subsequent) versions.
  25. Yup, PID IV analysis for Overworld mons have been added. There's presently no known way to bruteforce them.
×
×
  • Create New...