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This is a Wild Area event held by Sword and Shield. This event does not appear to host any Gigantamaxes. This appears to be the default max event raids that Sword and Shield will use going forward (ignoring the monthly 1 week events). This "monthly default" went into use starting April 2021. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here. -
How to find my TID & SID for PkHex?
theSLAYER replied to TokoyamiTheDark's topic in Saves - Editing Help
You need CFW on your Switch. If you have it, just use a save manager homebrew to insert the save. https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/ Also, don't hijack someone elses thread for something seemingly unrelated. Start your own thread. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Are you copy pasting the text into the message box a few times before replying? Anyway glad you got it resolved -
Yes, you'll need CFW before you can consider any kind of save extraction. Additionally, not every Switch can be exploited atm. Best if you follow their guide (at your own risk): https://nh-server.github.io/switch-guide/ And if you have any questions, join the dedicated recommended Discord on that page.
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To move back a few steps, do you have CFW on your Switch?
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you can only extract the save using CFW and Homebrew. Not merely just grabbing the file from SD. https://projectpokemon.org/home/tutorials/save-editing/managing-switch-saves/
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Any reliable way to import Pokedex skins into Gen 5 saves?
theSLAYER replied to Pentium's topic in Saves - Editing Help
No alternatives besides whatever Pokestock has, and I doubt there's enough interest for PKHeX to work on implementing it (if it's not already implemented.) -
Can't you set it to Not roamed, then go back to the Route to trigger them. Does that not work?
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NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
I've been noticing for a while, what's wrong with your typing? Why does it always have black intermingled with the default background? Anyhow, make sure you have this checked (Internal): Also, if you refer back to my original image on importing saves, make sure you select the second option to have the checkmark before you accept. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Is there something wrong with your Desmume settings, or did you load the wrong file. The new file is definitely correct. See, I loaded it. Are you absolutely sure you attempted to import the right file? -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Yup this looks better. PKHeX can open this. Desmume should be able to import this too :3 -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Send over the save, and we'll find out. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Okay. Now, do either (a) or (b). a) Try to load your game in NoCash, continue the game, then save the game twice. b) Try to load your game in nocash, and if Nocash restarts the game (no save found or corrupted save), load the save state, continue the game, then save the game twice. Once that is done, close the emu, and report back. Then send over the .SAV -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
You're jumping the gun here. Was one of the steps I listed try importing into Desmume after the edit? Let's do this step by step. Did you edit the .ini file as I told you to? -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
you were suppose to load your NO$GBA.INI, not the .SAV, into notepad... -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Granted, I may be using a different version from you, but the option should be there. Try right clicking on the screen, see if a menu shows up. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Setting difference. Just because a file is named .SAV, doesn't mean it's compatible for import normally. For example, this file won't work for PKHeX too. Read my edit above regarding how to resolve it. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
Still not a proper save. Download the program HxD, then drag the file into HxD, and you can see for yourself if the file is valid. Your nocash setting is probably wrong. edit: Make a save state in NoCash, the close the emu, and making this change in the .ini using notepad. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
sorry, if sav to dsv, then my import message was correct. If Desmume now isn't willing to import, it's likely not a proper sav to begin with. edit: looking at the hex of your file, it's not a proper .sav It should not be looking like that. Maybe your nocash settings is incorrect. -
NDS Save File Converter [v2.5: Updated 7/24/2011]
theSLAYER replied to evandixon's topic in Saves - Tools
read my previous reply, but instead of import, export. -
Legitimacy of changing pokemon's balls using Pkhex
theSLAYER replied to Erdbeerenrex's topic in Introductions
Erm. this is a fun one. Adding on to the previous reply, let me just address a few quick things: 1. Presently there's is no such thing as ball type modified recognition in the game itself (ignoring HOME and HOME tracker; HOME servers log all kinds of data, and they can check the logs if they decide to). The game doesn't run this type of check. (As in specifically checking whether the ball is modified). 2. To an extent, that is not how save modification works. The only way the game can tell something is modified by other parties (not just the ball, but anything in the save), is that there's a checksum. However PKHeX also recalculates the checksum. So basically, the game can't tell. (for the record, IIRC if the checksum is incorrect, it'll just tell you the game is corrupted, and either load the previous save, or force you to restart) 3. The whole point of a mon being legal, is that it's indistinguishable (datawise) from it's legit counterpart. If such a thing was a thing, PKHeX would have worked to prevent it working. edit: I've also hidden your duplicate post. No need to post the same thing elsewhere, when we're answering you here. Just thought you should know :3 -
Pokémon Rising Ruby and Sinking Sapphire
theSLAYER replied to Drayano's topic in ROM - 3DS ROM Hacks
Pokemon don't necessarily work well on Citra. It also depends on your computer build. Just play it on your 3DS. -
Why are most of my Galar mons marked as illegal?
theSLAYER replied to Irina's topic in Saves - Editing Help
There presently isn't a public way to bruteforce the PID IV relationship on Overworld/fishing encounters. If anything, if they don't have the brilliant aura, you can't even make them have Flawless IVs. Just remove any marks, set them to hatched. -
Why are most of my Galar mons marked as illegal?
theSLAYER replied to Irina's topic in Saves - Editing Help
I'm assuming it's because you edited them? Read the changelog for the updated PKHeX.