Jump to content

theSLAYER

Administrator
  • Posts

    22961
  • Joined

  • Last visited

  • Days Won

    1016

Everything posted by theSLAYER

  1. Long story short, I think this is a an artifact of you messing around with saving into EmuMMC, and then transferring into SysNAND (which may or may not be successful). There's also a chance your EmuMMC and SysNAND is presently "synced", so there's already some weirdness when handling saves. (While this is thoroughly irrelevant to you, at some point I talk about 'syncing'. More background: sometimes, an odd thing happens, where injecting a save into Emu causes the save to appear in Sys. So people expect it to be fine, to just inject into Emu. However when the Emu/sys 'desync', they'll complain to the forums that injecting stopped working, when in fact, you're not supposed to be able to directly inject into Sys from Emu; it working previously is unintended. You likely have to do some kind of transfer mentioned in the video [I did not watch it].) In any case, this is not related to PKHeX, and until someone can reproduce it purely using SysNAND (no EmuMMC installed), I'm more or less convinced it is related to your setup. I sadly won't be of much help since I don't use your setup. edit: If your present EmuMMC is made recently, and it's made from a recent SysNAND, your profiles may very well be linked. Try injecting a save with Checkpoint in EmuMMC, and see if it shows up directly in SysNAND (like reboot your system and check).
  2. In that case, it's likely illegal because PKHeX does not have checks implemented for it. Just carry on with it.
  3. Before I answer that, are you injecting the edited save into EmuNAND, but trying to use HOME with SysNAND? (And hoping the edited save somehow goes into SysNAND when it was injected into EmuNAND?)
  4. @Snackedfor it there any chance you're using EmuNAND/EmuMMC for CFW on your Switch?
  5. Upload said file. Also where is the file from? Looking at it, there is a chance it is custom made, and the maker missed some important details.
  6. You can go to the PKHeX page. There's an option near the bottom of the page (before comments/reviews) that let you change the version to download.
  7. as in she can't be reached or she doesn't say anything? Doesn't sound mighty normal, but as long as it doesn't crash the game it should be fine.
  8. no worries. Just let me know here if the save doesn't work out for ya.
  9. Try this. Import the save as battery. It might start off from a slightly different spot than where you were at. (1) 6149 - Pokemon - Black Version 2 (USA, Europe) (NDSi Enhanced).sav (1) 6149 - Pokemon - Black Version 2 (USA, Europe) (NDSi Enhanced).sav
  10. yeah my program doesn't deal with dsv, only sav files.
  11. from what I can see, I've made some edits to that post while you were replying, and you didn't see them. It's just further elaboration for the most part. But yeah, it feels pretty definite to me. I tried looking at both saves and they were the same. My program was able to recognize them as saves due to the right halves still existing, but without the left halves we can't really obtain useful data. Yeah in any case good luck with the new journey. And remember not to tempt fate and let the battery die. Cheers.
  12. There's no usable data whatsoever. The identifiable sections in each block is missing. It's not as easy as a checksum fix; this line sounds like you were just trying to repeat what I've said previously back to me. And based on what else you've said, you clearly don't know what you're talking about. I don't enjoy being the bearer of bad news, but it doesn't look good Maybe this would visually explain to you what's happening: It looks like all of the left half (for pretty much the entirety of both files) has been wiped clean. (Note: in case you don't understand what you're looking at, first, draw a line right down the middle. Then, compare both halves. It's as though the right side persistently have varying values for multiple rows, and the left side has nothing but zeros. This is the abnormal part, for this section of the save) Each Pokemon takes up about 4 complete rows, from left to right. With half of it literally missing, no Pokemon can be reconstructed. (Do remember the entire data for Pokemon itself is encrypted, so we cannot decrypt the data if it's not fully there) I cannot conceive of how the data is written like this. Maybe the data is cleared column wise before it is copied from the RAM, hence losing power caused the clearing to only work halfway through? In any case, while some remnants of data remains, there is no realistic way to use them. I hope this is enough of an explanation, and provides some closure to why no Pokemon can be extracted from the save.
  13. As I've said before, this guide only works with 100%, and can't help with any other percentage. Is there any other problem you're having with the guide?
  14. I hope you're not asking about which ROM to download, cause that is against our rules. Which part of the tutorial are you having trouble with?
  15. @PKHex_User please read our rules and not upload a ROM again. Also, even if a save could be restored (from supposed corruption) in any way, there is no easy way to inject back into your fake game, so there isn't much of a point really. edit: For curiosity sake, I looked at the saves, and there's no usable data in them anyway..
  16. where did you buy your GBA game from?
  17. no clue. if you can't follow the tutorial, I recommend you not do this.
  18. if you activate it before the egg is generated in the daycare. Also, that question is literally answered by the Disclaimer:
  19. if you read the tutorial, it'll tell you how to find the address of the value you need to edit. From there, what value to write in, you have to use trial and error. You have to figure it out yourself. I can't give a solution. This guide is meant for 100% and nothing else. I presume it's the same location, but I can't be sure. In other words, if you want something that isn't 100%, you won't get help from here.
  20. won't advise it. Events from Gen 3 might have very specific RNG relationships between OTG and origin game and the seed used to generate it all. Gen 4 events likely have fixed PID, and may or may not have IV relationship. So just not do it. (Note, I'm only mentioning Gen 3 and Gen 4 cause you mentioned you have NDS carts) Depends if the app added editing for that specific generation. You can inject mons for Gen 4. what does it say? Upload the save here. Pokemon Diamond is not Gen 7. For Gen 7, you could just PKHeX. You want to "edit your hall of fame entries" for Gen 4 right. Just make the mons in PKHeX, get the pk4, then inject the pk4 into the app.
  21. looking at the data in your sav, I don't even think you dumped a save, It just looks like garbled data. How did you extract this? and is your GBA cart a fake/repro?
  22. The first time, you need to save twice. There’s two save blocks in each save. If you saved only once then only one sector gets updated.
  23. what you need is ROM hacking. I've moved your thread. Hope people can help.
  24. maybe, who knows. My guide only goes for 100%. If you want other percentages, you gotta do your research. Perhaps perform trial and error with the value provided. At your own risk.
×
×
  • Create New...