Jump to content

theSLAYER

Administrator
  • Posts

    22826
  • Joined

  • Last visited

  • Days Won

    991

Everything posted by theSLAYER

  1. @DinkyUniverse For now, upload the save here, and let us take a look. We can try to see if the save is fully corrupted, or if there are salvageable parts.
  2. My long response to @Sakisoap (in the spoiler below) Final thoughts: Anyway, please don't respond to this thread any further, unless you have a wonder card or event file to contribute. This is not a thread for Q&A nor discussion.
  3. Do not take offense, but your lack of understanding of how wonder card redemption works is shown in this statement. Here's a visual that is based on the data of the card: You're right to say that OT will remain the same. That is because it was preprogrammed into the card. But your statement about the language it would be (hence the nickname) is wrong. If the wonder card was redeemed on a different game save language, the mon's language would be different. I'm not disagreeing that the case OP brought up was probably hacked anyway, I'm disagreeing with how you think those scenarios I've listed (besides DNS spoofing; I've yet to test that for myself) would not possibly bring about an English redeemed Genesect.
  4. you can but you risk damaging your pins and/or rail. Hence why jig is the better option for beginners. It's 3D printed to fit exactly, and it contacts with the correct pins. Little room for user error.
  5. if you're talking about my "increases your chances of destroying your right joycon rail" statement, IIRC it doesn't brick the Switch. I think it just makes unable to use the right joycon while slot in. Of course, if you use the wrong pins who knows if you can blow the fuse or short it incorrectly or something. Hence why jig. Yup, I have performed the hack on two different Switches are two different points in time. I used the same jig for them both. Only had to use the jig once each effectively. (I have Auto RCM turned on after that) Frankly the short version is (if your device is compatible): 1) Enter Recovery Mode on your Switch (which would require a jig or some alternate way to enter RCM) 2) Connect USB C cable between Switch and PC 3) Send payload from PC to Switch. 4) Congrats, you're now on CFW. When you boil it down to that, it's not really that complex. It's just that the guide is very very detailed, so that people don't make any missteps. So yeah, make sure your device is okay (using the serial ID of your device on the link posted earlier in this thread), is so, follow the guide thoroughly. Do note it is all at your own risk, of course :3
  6. For the most part, if your Switch is a hackable model, you probably only need to buy the jig. You can do without buying the jig, but it increases your chances of destroying your right joycon rail. Frankly, I'll rather you not follow any video guides, and follow this word guide to the letter: https://nh-server.github.io/switch-guide/ Make sure you read through it a few times before attempting anything.
  7. Wrong Origin Game. Try Moon or Ultra Moon. I also shifted your post. It look like you're trying to make one from scratch. Don't do that. Go into Mystery Gift Database, and load up a shiny Solgaleo from there.
  8. a) Extract your save from your CFW'd Switch (Using updated Checkpoint or JKSV), use PKHeX to edit that save, then import that save back into your CFW'd Switch b) Use sysbot (normally hosted on various Discord servers) to trade you a pk8 file (which was crafted in PKHeX, or downloaded from the site). [you will need an active NSO subscription for this]
  9. Details for Index 75 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 75 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 75 of dai_encount Rewards for Index 75 of dai_encount
  10. 747 downloads

    This is a Wild Area event held by Sword and Shield. This event features Pokémon that appear on the ranking of Curry made in Pokémon Camp. As a result, this event allows players to get Gigantamax Charizard and Gigantamax Copperajah. This event also has a guaranteed 2% Shiny Copperajah slot in the 5-star raids. This event also gives players a chance to acquire the ingredients that are normally version exclusive. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
  11. you can't, cause the flag is set. You need to have a rebattle code for them.
  12. Section 1.0: Foreword There are various datapoints that may or may not get carried forward. Note: when I label a generation as gen (x), I'm referring to the games made in that gen. More information will get added as we go along. Section 2.0: The datapoints and their continuity 2.1: Species ID 2.2: Form ID 2.3 Personality ID (PID) 2.4 Shininess 2.5 Gender 2.6 Ability 2.7 Nature 2.8 Held Item 2.9 EXP and Level 2.10 Language 2.11 Region, Sub-Region and Country 2.12 Height and Weight 2.13 Origin Game 2.14 Battle Version 2.15 Met Location 2.16 Met Date 2.17 Met Level 2.18 Egg Location 2.19 Egg Date 2.20 Met Poké Ball 2.21 Fateful Encounter 2.22 HOME Tracker 2.23 IVs / DVs 2.24 EVs 2.25 Dynamax Level 2.26 Gigantamax Factor 2.27 Current Moves 2.28 Egg Moves 2.29 Technical Records 2.30 Trainer Information (OT, TID, SID, OT Gender) 2.31 Latest (NotOT) Handler Information (OT, OT Gender, OT Language) 2.32 Current Handler [The Green box] 2.33 Encryption Constant Construction notes: I have other commitments in real life. I'll continue when I want to continue.
      • 1
      • Like
  13. While this isn't official behaviour (since there's no official way to transfer saves from one version to another), it is known behavior for paired games. I won't go so far to call it a "glitch". Presumably, this happens because paired games were in development at the same time, so it's essentially just the one same game instead of two different games; all they did was flip a few flags to make certain mons appear differently, aka version exclusives. Since they are one same game, their save recognition system also works the same way, hence: if you were to bring a save over from another game of the same pair, it can be read. While future games (3DS titles, Switch titles) might softlock the game if you do this kind of swap and try to progress the story (because more than just encounter flags get flipped, and more complicated than just simple flipping; they actually programmed in both sets of dialogue, both sets of "version exclusive" NPC interactions, both sets of in-game triggers etc), the same phenomenon you observed still occurs with non-story related version exclusive encounters. It is also possible older games have certain elements in the story that can cause soft-locks (when save swapped), but it has to be documented. I've did it with a few games but did not notice anything untoward happening.
  14. as in what, to catch faster or transfer forward faster?
  15. Yeah in game you can't differentiate the difference, and HOME probably doesn't care. But if you look into the data, it is illegal.
  16. To be clear, when you say "mark+region", you're referring to the symbols like Pentagon, Clover, GB etc, that show where a mon came from, right? Those are all governed by referencing the origin game data. Those things are not data by itself. (Also if you're referring to the line met in johto [for example], that line is also based on the origin game) it would be? because such a mon is not legal to begin with? Like I said, origin game persists. So, for example, if Yveltal was caught in Pokemon X, that is illegal. Just because the game doesn't know it's illegal, doesn't mean it isn't.
  17. there isn't.
  18. read the last post of that thread. edit: To clarify points from that thread you may not have understood or may have missed. PKHeX officially does not support Mac. That variant of PKHeX (which basically recompiles PKHeX to work for Mac) is done by someone else, and has not been maintained. If you want PKHeX to work for a Mac, you gotta either do some Virtual Machine or Dual Boot fancy setup. In other words, you needs to get "Windows" on your Mac, one way or another. Then launch PKHeX within that "Windows".
  19. When you collect the mon from the delivery person, be it pokemon center or pokemon mart. (the delivery person waits at different places, depending on which generation you play)
  20. According to Rochi (source), the movie is scheduled for August 2021, and the gifts appear to be given away in movie theatres. Given that there has only been one local event so far, and it was done at the controlled environment of a Pokémon Center, it is unlikely that this will be a local event. And thus, it is possible that the cinemas will distribute serial codes to viewers that show up to the movie viewing. Official page: https://pokemonkorea.co.kr/2021_m23/menu128 Kakao page: https://story.kakao.com/ch/pokemonkorea/kPUJ14VCYXA
      • 1
      • Like
  21. Origin game =/= Game it is presently in. You can trade mons, transfers mons. And doing that doesn't change the origin game. Just make sure the origin game is correct. For most cases just rely on PKHeX's legality checks. It doesn't sound like you're trying to make anything that can be considered an edge case.
  22. Am I correct to interpret this as you're wondering if there's a Pokedex entry for Palkia? Not in Gen 8: there isn't.
  23. Country and 3DS region has been removed from Gen 8. So when a mon is transferred into Gen 8 format (example, Bank -> HOME), that data is wiped. Check against the OT. The OT is usually languaged locked. And certain languages can only be obtained by certain regions. If it's not on the mon, it's not on the mon. You'll have to use the power of inference to figure that out. In the first part of this reply, I've already said what happens :3
  24. Did you mean you want them legal? If you want them legit, you would not be save editing. edit: I see you have been educated the difference between legit and legal in the PKHeX dev discord. You've also been told how to do it in a legal way. Ze question: https://discord.com/channels/401014193211441153/679178558597496872/861511131683880991 Answer pointing you to legit vs legal definition: https://discord.com/channels/401014193211441153/679178558597496872/861513913249562644 Answer on how to do it legal: https://discord.com/channels/401014193211441153/679178558597496872/861513596490874880
  25. Could you give examples of such cases? [asking because you may think they are properly Dmaxed, including moves and HP. I want examples to prove/disprove your point] Also, besides those examples, let me say this: there's a byte that would allow a mon to appear Dynamaxed, but that doesn't make a mon Gmaxed. The appearance is strictly Dmax only (even on mons with the Gmax factor). Also, since it's only in appearance, the moves don't transform, and the HP isn't doubled. Do note that Pokemon that undergo this change won't appear as Dmaxed in their summary screens, only in battles. The sprites also look regular, and not affected in any way. Actually Eternamax Eternatus is a separate form, so you can have it in your Box. The problem is, the game is programmed to revert it to regular Eternatus upon game bootup, so one can't feasibly inject it via SAV editing. Read more about it here:
×
×
  • Create New...