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theSLAYER

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Everything posted by theSLAYER

  1. Depends if the item functionality was added during that wild area update. (It's usually noted in the comments of my update page of what crystals can be used, under dai_encount)
  2. How to put wild area events into your save: The block keys you're gonna need to use for the blocks are KBonusRewards, KDaiEncount, KDropRewards, KNormalEncount, KNormalEncountRigel1, KNormalEncountRigel2. We have the wild area files here: https://projectpokemon.org/home/search/?q=Wild Area Event&type=downloads_file&nodes=203&updated_after=any&sortby=relevancy&search_and_or=and&search_in=titles How to put items into your save: It's not that hard to figure out. Items button will open a new form. The select the correct tab (remember how in-game different items go into different tabs?), the change the item and value, then save.
  3. LGPE and Gen 8 saves don't store wonder cards that can be redeemed. You could just load the wild area news, then just inject the item.
  4. I tried loading your save into my emu, and no dice. There's data, but it doesn't appear that it's usable? For example, I went to the section that contains party data, but it's a bunch of FFs.
  5. Glad it's working now. For the record you can still make and load state saves, just don't load a state save when you intend to load an edited save. (and also save in-game when you intend to edit the save with the recent progress)
  6. That sounds correct. So here's what you should do: Place an edited save into that Citra folder, and when you launch the game, don't load the save state. Let me know whether the game loads with the elements you edited. (I get the feeling you were previously loading a state save, that was made prior to the edits, so of course the edits won't show up then)
  7. Could you redo the delete test, but not load the save state?
  8. Okay, am I right to assume you loaded up a save state as part of the launching sequence, during the "delete test" I mentioned earlier?
  9. I think you missed the edit I made. Please answer me this:
  10. I shall be more specific. Completely close Citra. Go to the correct save folder (using the tutorial), back up the save there (like make a copy and paste it in your documents), then delete the save from that Citra folder. Then relaunch Citra and try to launch the game. Does it pop up a corrupted game save message? Does it load as tho your save is still there? For the record, you're not using save states, are you? In case you have no idea what I'm asking, how are you saving and loading saves?
  11. First of, if you somehow don't have a backup of any of the files, it is hard to imagine you can get a your "deleted main back". Next: (a) how are you playing the game. Emulator, retail device? (b) how are you getting the save. Homebrew, accessing the emulator's save folder etc. (b part 1) if on retail device, and extracted the save using homebrew, how are you transferring the save to your computer? (c) how are you saving the game. Are you using the in-game save feature to save the game. (Open the menu in the game -> hit Save) Make sure you answer all parts above.
  12. We're not Luma devs, and this also isn't the best place to get their attention (not saying that is what you wanted to do, but just bringing it up). So you should be dropping an issue on their github for solutions. Since we don't know the issue, the best we could do is give generic advice: 1. Disable/remove any patches (layeredFS) for the game you're running. 2. Make sure your Luma is at the latest version. 3. Make sure your 3DS OS is updated to the latest version (also ensure it's at a version that can run Luma, of course) 4. If you're running the game off your SD card (eg: e-shop or cia version), then upgrade to a better SD card. Even if you're not, consider upgrading your to one that has better speeds (let's say a class 10)
  13. That means your save folder is another folder, lol. How can the game load normally if you deleted the save from the save folder? :3 Follow the steps here to access the correct save folder:
  14. Okay, keep a copy of this edited save, somewhere safe, like in your documents folder. now delete the one that is in the Citra save folder. Then launch the game. What happens?
  15. When you drag the edited save into PKHeX (after closing and reopening PKHeX), are the edits there?
  16. Did you export the edited save from PKHeX? Did you place the edited save back into your save folder of Citra?
  17. It takes the HOME's TID/SID. Compare your GO transfers to past HOME giveaways, like the Kanto Starters on sign-up, or HA Galar Starters. And yes, the SID can be any number, but it appears that HOME account set up in the very early days has the SID as 0000.
  18. Yeah, people who don't normally transfer stuff to HOME or used the transfer feature a long time ago tend to forget about it >< It uses HOME's OT/TID7/SID7/OT gender. HOME does store the OT of the GO trainer, but it's not stored on the pk8 itself; it's data associated with the HOME tracker, on HOME server side. The data that is stored on the pk8, is the original capture date from GO. (The transfer date is stored on HOME server side, once again in association with the HOME tracker)
  19. It's not limited to GO -> HOME transfers; it can occur to any transfer. Specifically, if the mon has a move that is inactive in SWSH, it'll show the yellow mark. The mon is not illegal, it just means it won't be able to use that move. As long as you don't delete/replace the move in-game, it'll appear. (Do note, you won't be able to use that move in SWSH.) Here's an example of a mon showing the yellow ! in HOME:
  20. okay, follow this tutorial, try this method to get your save.
  21. Like I said, save in-game properly twice, not use state saves.
  22. Chances are, you didn't save in game, and instead used state saves. Save in game properly Look at the bottom part of this page, but above the comments section. (also, I was asking how you obtained the save, not how you obtained the game)
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