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This guide to resolve any issues users get when they try to change their stats of a Pokémon from Gen 8. DO NOT USE ANY SIGNIFICANTLY HACKED POKéMON ONLINE! Foreword One reason why people get various PID-Mismatch or Invalid Encounter type of messages for Pokémon that originate from SWSH, is because they did not modify the Pokémon correctly. (Remember: if your encounter details are invalid, then doing this won't work. This assumes your other encounter details are valid.) In Generations 8, due to an in-depth understanding of how the game mechanics call stats for (mostly) Overworld Pokémon, the Personality Value (PID) is tied to various other values related to the Pokémon generation procedure in-game, such as Individual Values (IVs), Height, Weight, and Encryption constant. This method of correlation is known as overworld8. You can read more about it here: https://projectpokemon.org/home/forums/topic/58824-swsh-overworld8-pid-type/ Basic Preparation 1. Gen 8 OW PID Genner will be the tool we use to find correct information (PID/IVs etc) 2. PKHeX Plugin for OVerworld8 IV Searcher for searching by IVs (it would have similar UI as the one above, for the most part) 3. Time and patience. I cannot stress this enough. 4. Knowing whether your encounter can have any guaranteed IVs. 5. (Optional) For beginners, I recommend Searching for particular IVs, then Shinification (Keeps PID, changes TID/SID). Other options for beginners: If you want to search for IVs I recommend Searching for particular IVs. If you want to make any given legal overworld8 PID shiny I recommend Shinification (Keeps PID, changes TID/SID). If you don't care about IVs, and just want a shiny with your TID/SID combo I recommend Shinification (Keeps TID/SID, changes PID). If you want a Pokémon with a certain PID, TID and SID to be shiny I recommend Shinification (Keeps TID, SID, and PID). If you've become accustomed to how the tool works you can play around with other options, but all at your own risk. Searching for particular IVs Shinification (Keeps PID, changes TID/SID) Shinification (Keeps TID/SID, changes PID) Shinification (Keeps TID, SID, and PID)
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This guide to resolve any issues users get when they try to change their stats of a Pokémon from Gen 8. DO NOT USE ANY SIGNIFICANTLY HACKED POKéMON ONLINE! Foreword One reason why people get various PID-Mismatch or Invalid Encounter type of messages for Pokémon that originate from SWSH, is because they did not modify the Pokémon correctly. (Remember: if your encounter details are invalid, then doing this won't work. This assumes your other encounter details are valid.) In Generations 8, due to an in-depth understanding of how the game mechanics call stats for (mostly) Overworld Pokémon, the Personality Value (PID) is tied to various other values related to the Pokémon generation procedure in-game, such as Individual Values (IVs), Height, Weight, and Encryption constant. This method of correlation is known as overworld8. You can read more about it here: https://projectpokemon.org/home/forums/topic/58824-swsh-overworld8-pid-type/ Basic Preparation 1. Gen 8 OW PID Genner will be the tool we use to find correct information (PID/IVs etc) 2. PKHeX Plugin for OVerworld8 IV Searcher for searching by IVs (it would have similar UI as the one above, for the most part) 3. Time and patience. I cannot stress this enough. 4. Knowing whether your encounter can have any guaranteed IVs. 5. (Optional) For beginners, I recommend Searching for particular IVs, then Shinification (Keeps PID, changes TID/SID). Other options for beginners: If you want to search for IVs I recommend Searching for particular IVs. If you want to make any given legal overworld8 PID shiny I recommend Shinification (Keeps PID, changes TID/SID). If you don't care about IVs, and just want a shiny with your TID/SID combo I recommend Shinification (Keeps TID/SID, changes PID). If you want a Pokémon with a certain PID, TID and SID to be shiny I recommend Shinification (Keeps TID, SID, and PID). If you've become accustomed to how the tool works you can play around with other options, but all at your own risk. Searching for particular IVs Shinification (Keeps PID, changes TID/SID) Shinification (Keeps TID/SID, changes PID) Shinification (Keeps TID, SID, and PID) View full tutorial
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Yeah, that is empty. Your save isn’t magically hiding amongst that data. But that is their file. This error can occur for a few different reasons, and it differs case by cases. Upload your save and let us take a look.
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if you downloaded the stable version from our site, you won't need the .dlls. The dlls haven't been needed for quite a while, it's why they aren't in the download.
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I mean reverse finding a seed is somewhat pointless, cause that set of stats are likely associated with many seeds (cause the PRNG eventually loops). As I added (but you missed it), the whole seed to time thing probably only really matters if you're actually RNGing on the spot. It's probably important if you can find out what seed you're on right now, and manipulate that seed to land on a wanted frame (which people are more capable of counting frames as opposed to the 'invisible' frames, hence seed to time). In any case, I'm glad we worked through why you didn't need to change origin seed.
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I don't think the whole Seed to Time thing matters. You could always encounter the mon, and sit there and wait for the date to change. Furthermore, I've tried to find the time on a Buneary I caught for sure (430f119b caught on 25/05/2007), and it wouldn't show me the correct date on seed to time. Found some a bunch of mons with "invalid seeds" on an older save of mine, even tho they were species that I definitely couldn't be bothered to hack them. Plus, there's always a chance they're found at a different seed, just that PKHeX shows the first seed calculated that matches that set of stats. The whole seed to time thing probably only really matters if you're actually RNGing on the spot.
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At the first place our origin seeds are reverse engineered based on the stats on the mon. It's not like the origin seed data is written on the mon. I have no idea why you're trying to 'edit' origin seeds. However, if you search for a particular set of stats, ability, encounter etc on Pokefinder, origin seed would be shown. (Technically, the PID and IVs generated are from that resulting origin seed). Mind telling me what you wanna accomplish with origin seed editing?
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Origin seed is reverse calculated based from a bunch of factors relating to RNG. As such, you can't just "modify origin seed" directly. And to answer to your nowadays portion, that isn't accurate. As far as I can tell, one has never been able to edit it directly. You wanna change your origin seed, you can do so indirectly: change every other stat relating to that chain of RNG frames [stats the can be reverse calculated to determine the PID Method used]. (PID, IVs etc) Also, just a neat bit of info for ya: hovering isn't the only way to see origin seed. You can control click on the (!); origin seed is in the full legality report.
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no worries, glad to be of some help. It is probably a lot easier than constantly recompiling and installing the full game (I used to do that)
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what PK3DS spits out should be files to be used with LayeredFS. Some exact steps.
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From Gen II to Gen I to Gen VII transfer
theSLAYER replied to theycallmetracy's topic in Pokémon Legality
I was just about to address this. Erm, yeah? Gen 1 data structure for Pokemon is really small. It doesn't contain origin game byte, for example. So PKHeX is really taking best guesses here. If it's a Bulbasaur with no egg moves, and has no moves to suggest it learned a move early (cause Gen 2 might have changed the move roster via leveling around), PKHeX has no way to identify that a mon was bred in Gen 2. TL;DR: For Gen 1/Gen 2 entries, if the mon has no identifying features to show it was bred in Gen 2, and the mon is in a Gen 1 save, PKHeX would not think that it's bred in Gen 2. Basically, there is no specific byte in the data that labels the mon as a Gen 1 mon or Gen 2 mon. What determines it, would be the circumstances surrounding it. (Such as what level is it at, what moves does it have, what game is it in, caught location [only applies to Crystal], etc) Also, please stop multiposting. If you got any new information, and your latest post is unanswered, edit the information into that post. -
From Gen II to Gen I to Gen VII transfer
theSLAYER replied to theycallmetracy's topic in Pokémon Legality
upload the save that contains the mon, while legality analysis is helpful, there could be other factors on the mon that isn't in the legality analysis. -
From Gen II to Gen I to Gen VII transfer
theSLAYER replied to theycallmetracy's topic in Pokémon Legality
Should be an option in PKHeX. Check the options. -
Managing 3DS Saves: Using Checkpoint
theSLAYER replied to evandixon's topic in Saves - Guides and Other Resources
Virtual Console. Virtual Console games are a bunch of older games for older consoles re-released to be playable on the 3DS. (Game Boy games, Game Boy Advance games, N64 games, etc) In the context of our forums, when we refer to VC saves, we normally mean Gen 1 or Gen 2 Pokémon games. Yes, the 3DS can play Pokémon Red, Blue, Yellow, Green, Gold, Silver, Crystal. And an additional tidbit: the mons can be transferred up to Generation 7 and up. The saves of those games are have the same data structures as their retail counterpart, hence why PKHeX needs to check the save name to ensure it has the correct legality checks. -
That is not correct. You can do it on a physical NDS, and there's a few routes: (1) NDS or NDS lite (no NDSi nor 3DS). Retail game + an ARDS (2) NDS, NDS lite, NDSi, or 3DS. Back up the game to a ROM, use the game on a NDS flash cart, have the cheat code loaded via the flash cart. Also, super abnormal for new users to reply to posts that's a few years old...
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You can’t get a Pokémon with marks from raids. That sentence should answer your question
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Well, PKHeX checks do miss things at times, as there's ton of Pokemon edge cases. But yup, as long as the encounter can have that particular mark, it should be fine.
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Basically, if the encounter allows for a mark (even if it doesn't have one), adding a mark to it won't make it illegal.
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Managing 3DS Saves: Using Checkpoint
theSLAYER replied to evandixon's topic in Saves - Guides and Other Resources
* Except in the case that it is a VC save (or it's pretending to be a VC save). PKHeX identifies a VC save via its save name sav.dat, and has it's legality checking tweaked for VC. Any other save can be any other save name -
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Wild Area News: Common Questions and other info
theSLAYER replied to theSLAYER's topic in Event Pokémon News
No worries no worries. Some people may think the data is in the ROM and could simply be toggled on and off, but that really isn't the case. :3 -
Wild Area News: Common Questions and other info
theSLAYER replied to theSLAYER's topic in Event Pokémon News
*All*? Wild Area Events are thoroughly not found in the ROM. The data can only be found in those files. It's not as simple as setting a bunch of bitflags in the save to true. Additionally, the files can barely store one Wild Area Event, not to mention all. Here's an example: There is a wild area events (pre 1.2.0) that wanted to feature all available Gigantamaxes then, and had to sacrifice the normal slots to do so. (If you want to check out what the slot comprises of, you can check the comments) So sadly no, there is no way to activate all event raids I hope that explanation was sufficient.