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theSLAYER

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Everything posted by theSLAYER

  1. someone need to properly document it. and then codify it.
  2. PID type discovered for Gen 8. One can't willy nilly edit them.
  3. Just adding these cause I get asked a bit. These files use the CGB format. Can be imported via PKHeX > Cgear
  4. well, trolls exist in every community, We try our best to vet cases based on proof and such, gather stuff from different sources whenever possible etc.
  5. I will give a short explanation, about the risks of receiving files from others. I'll just give you the short version. I cannot guarantee that 100% of our events were from official. Most if not all of our events were vetted, and a big bunch even grabbed directly by us. But even then, our main mode of receiving events are contributions. Thing about contributions is, malicious parties can be ingenious and try to find ways to get their simulated stuff accepted. As such, I cannot be 100% confident that nothing slipped past us. I'm only 99.9% confident. I hope that fully answers the question.
  6. How are you booting into Sysnand and EmuMMC? Also, upload the dumped save file here. I wanna take a look.
  7. 1) We get our cards contributed to us. 2) If it's a legal combination, it'll be flagged as such. Same for illegal. 3) Whether which is better is up to the user. Also you appear to be showing a screenshot of distribution ROMs, which is piracy. That is not allowed on our forums, and I cannot assist you further in that matter.
  8. For Gen 4 and onwards, injections bypass any restrictions relating to "whether this game can receive it", as long as you're injecting a wonder card of the correct generation. Of course, the resulting mon may not be legal, if they were not supposed to be cross received. As I said above, from Generation 4 and onwards, you can cross inject the wonder card within the same generation. However the mon may not be legal, if they were not supposed to be cross received. edit: I didn't see the words. This is why it looks like to me. I had to highlight em to see them. I just saw the presence of your words for the first time. So, I was replying purely based on the images and the red circles.
  9. Yeah, basically in Gen 5 the Wonder Card can only be received by the intended language. So JPN and KOR events must have Japanese and Korean nicknames respectively (if they can't evolve). There is a certain leeway, but other criteria must be met: Let's say you got a Japanese Pikachu in JPN Gen 5, and traded it to an ENG Gen 5 game. When you evolve it, it will get an English nickname (Raichu). However when you transfer it up, its name would go back to being Japanese Raichu. This reset occurs due to the language on the mon is still tagged to JPN/KOR respectively. I believe you can do the same trade-evolution name BS in Gen 6 (So get a Japanese Pikachu in Gen 5 -> Transfer to Gen 6 -> trade over to an English Gen 6 game and evolve there -> acquire English nickname Raichu) but the visible language tag will still be JPN/KOR. Basically, in Gen 6 and 7, the language tag appears if the game language differs from the language tagged onto the mon. TL;DR: In relation to Gen 5 language exclusive event mons - if the mon have an English nickname in an English Gen 6/7 game, and you do not see the language tag, then it is illegal. If the mon cannot evolve, it must have its language exclusive nickname. edit: when I say English names, I'm saying half width roman characters, not full width ones. Then again, it's not likely that one can legally rename them to full width characters, and those renames are also restricted to the 5 character limit Gen 5 JPN/KOR enforces. yeah sadly that is just the way the world is yeah it is an odd scenario innit. Maybe the game glitched or something. The PID of starters have to be Method 1. (emulators might be inaccurate and cause other Methods). But yours wasn't even following any GBA methods. Without a way to reliable reproduce it, it would stay illegal.
  10. Thanks for the uploads. Also I'm guessing you missed my edits, but no big deal. Also don't take this the wrong way: they might mean a lot to you because you've obtained them in your playthrough, but understand that these literally don't mean much in terms of being proof of the Swampert not being hacked. For the sake of my point, let's assume you're not a malicious party. Now, imagine this: A malicious party could do the same things as you have done, upload a hacked starter, claim that it wasn't hacked, then proceeded to upload a bunch of unhacked in-game mons. They then went on to tell a story about how they don't know how to cheat in Gen 3. They even went on to add "why would I lie". Now, you see how your actions can also be done by said malicious party, and a third party viewing the situation from outside cannot exactly tell the difference? There is no need to delve into the intent of a malicious party. They are being malicious, and that's the end of it. Anyhow, at least for me when it comes to this, I *mostly* don't rely on the stories from other parties. They can say anything. Rely on the code, rely on the tools. People may lie. People may misremember. People may misrepresent. People may misunderstand and say the wrong thing. Stories can be fabricated or misremembered. Game code and machine code, do not lie. Sure, they can be misinterpreted, but it is literally all there to be seen. Frankly, without using the game/rng code as proof, or without a way to reliably reproduce such a phenomenon, or a significant amount of reports showing that it is indeed a thing, I find it very hard for dev minds to be changed. I will keep your case in mind. In the event that it was proven that such a thing may occur, and if I see you've been online recently, I'll tag you in a post to update you. Until an exception via code is discovered, the code (as it currently is) says your Swampert is illegal, with a reasonable reason that applies to every other Gen 3 starter. I hope you understand why user story not supplemented by any kind of game code/game behaviour proof doesn't mean much.
  11. @ozderya I know it's a bit late, but based on recent findings across the community, it appears they found the source of the issue. All Ho-Oh from Colosseum, that is *still in Colosseum/Pokemon in Colosseum format* (like yours) will have the Fateful Encounter flag checked. This appears to be a mistake related to the Fateful Encounter flag being incorrect documented for Colosseum. Additionally, if you trade your Ho-Oh out from Colosseum to a GBA game normally, then proceed to use PKHeX to check the GBA Gen 3 save, it would not have the Fateful Encounter flagged. Just keeping you updated :3
  12. I can't speak for everyone, and do not take this the wrong way: I'm not naive enough to take someone's word as it is, I hope you can understand that. The RNG implementation done by Gen 3 and 4 are well understood for like well over ten years. Go check up stuff like RNGreporter and Pokefinder. Those are also up publicly on Github, so you can check the code out if you're curious. Additionally, there's probably a bunch of similar Japanese tools out there too. If you could provide a scenario using both game and RNG code, beyond "I swear I got it myself", that'll be great. why would anyone lie on the internet, hmm? (I mean this in a joking manner, not taking any kind of stabs at you) And I applaud you for reporting bugs. People should report bugs. We're not stopping you or chiding you or anything. Just saying it shows up as illegal on various other tools, not just on PKHeX. It is one thing that it is only PKHeX (which would mean a bug in PKHeX's code), but it's another when the other tools used to find RNG sequencing reports the same thing. So unless you can find and report a specific bug in all of them, this is not looking good for your Swampert Maybe you tried to changing the Nature with cheat codes or something, and simply forgot? The specific PID on the Swampert doesn't even generate normally for any Pokémon GBA games (known as PID type: Method 1-4). Peoples' memory are pretty bad. Maybe you lent the game to someone else, and they restarted it with cheats. Maybe some glitch was used to get the starter. Maybe you borrowed a friend's GS/AR for GBA. Frankly, I would find it pretty amazing if such a bug existed in all RNG programs, like imagine if such a thing went unnoticed for such a duration of time, that'll get my blood pumping. However, this is literally 1 report (I think) in like, 10-15 years of Gen 3 and 4 RNG history. You can see why people aren't willing to believe your story immediately. In other words, until sufficient evidence via game code/RNG is provided, or until this case could be properly replicated on our end, PKHeX appears to be working as intended. Reason: The Swampert doesn't even have a Method 1-4 PID, which cannot occur in regular gameplay. I don't think I've seen *any* none Method 1-4 PID on Gen 3 GBA mons outside of eggs. In any case I'll keep your scenario in mind, in case any similar reports pop up. Cheers. edit: Saw this nugget, had to reply to. Ignoring language mismatch scenario for now. Yeah eBay events could be classed as legal, if they are genned right. But that isn't the point, is it? Selling hacked in event mons to bunch of kiddies, that isn't a good look, right? As for a (presumably) teen/young-teen/adult like yourself, why pay someone else when you could hack them yourself? Any variant of 3DS can be hacked.. Now, going towards region and language locking. Gen 5 events are language locked. That status carries forward into future games. Let's say the JPN only Shiny Genesect event for example. It cannot have an English name, even if transferred up to Gen 6 or 7, because you would not have been able to legitimately acquire one in Gen 5. Doesn't matter how you cut it, how the stats appear legal and whatnot, illegal is illegal. If you cannot come up with a way to obtain it on unmodified hardware, then it is not legal.
  13. I'm guessing you missed my edit. I can test it later. But from memory, it applied to Gen 6, so... Anyhow, unless the seller is known for having multiple carts to receive events, provide proof of the movie tickets etc, it is likely fake.
  14. Yeah so it's likely not correct then. I can inject a wonder card later to test. Also, relating to your previous assertion about Gen 4 events, you are wrong. I literally just tested it. I injected a wonder card, then received it in game.
  15. Shiny Arceus isn't a Gen 4 event. I'm guessing you got the Gen 6 one. In that case, yeah date had to match wonder card.
  16. Given you're not posting an actual contribution, but rather a question, I've merged your thread into our FAQ page. What generation is this event for? If I'm not mistaken, the date on the mon matching the date on the wonder card only applies to Gen 6.
  17. I'm just adding on to the answer relevant to this point, cause I think Kaphotics elaborated on the other parts. Anyhow, if what you saw is on eBay of all places, it's almost definitely hacked. There's no way one can keep selling event Pokémon en masse. They would run out. They'll probably just inject it, and move on. Even tho it's not codified, it is known that Japanese Events on Gen 5 are language locked. That means that non-Japanese carts cannot receive them from the distribution beacon. So no, there's no such possibility of "exclusive region Events (not english) can have an English name?". [However, just knowing that knowledge isn't enough. It needs to be written into code for PKHeX to be able to implement that check. Hence Kaphotics mentioning it needs to be codified.] (So far, the only exception that breaks language locking in Gen 5 are known to be WORLD events (the various world championships). Nothing else)
  18. I want to try something, so do it for me. Launch the Switch in EmuMMC, then launch the game. What do you see?
  19. Citra itself may have wonky Region information, so when you inject a wonder card, and redeem it in-game, the gift takes the save's regions information, which the region information is taken from the stored region information in Citra's settings. The wonder cards themselves don't have region restriction; any region restrictions we may mention is due to knowledge of how the system works IRL. For example, in a logical retail setting, you would never be to receive a certain gift from the distribution beacon. However if you inject the wonder card, you are bypassing those restrictions, therefore making it illegal. So if anything appears illegal due to wonder card restriction, you yourself is the problem here. [Also, I don't understand why you're showing the Darkrai image. Next time, use your words. I don't want to decipher and guess what you mean]
  20. First off, legality checks improve over the years, not regress. Best not to rely on the 2017 copy. Next, it appears legal in Gen 6 and 7 because PKHeX assumed it was hatched (due to no longer having a met location from Gen 3). Finally, in Gen 3, it shows up as hacked, because a) with the met location and met level, PKHeX knows it is a starter Mudkip and b) the PIDIVs doesn't match Method 1. (Starter in RS needs to be PID type: Method 1) To use another tool to show you: The PID doesn't appear to correlate to any Method 1 IVs. Starter Mudkip must have Method 1 as PID Type. Yours is none.
  21. doesn't sound like you're dumping the right file. Is your game played on Sysnand, and you're using the save managers on EmuMMC?
  22. a new HOME tracker gets assigned from HOME for one of them. Don't remember. it probably gains a new one.
  23. For this save, what progress have you made in the game? Also, what game's save were you trying to grab?
  24. If you're not viewing the build date, but rather going by the start day on your save, do remember that you can set your NDS backwards or forwards. Could be that. But lets not discuss it further. potentially. tho, do know that PokeGen existed in 2009, so could be that too. Tho, I don't recall some of the "9999" being editable on either PokeGen or Pokesav. It's possible a lot of codes were used on it, to make all kinds of fields 9999. Given there's a big bunch of mons caught shiny on the same route, with rather impossible stats, so I'm assuming some combination of "wild Pokemon modifier code", "max level encounter code", "max IVs for encounters" and "shiny encounter code" was used to encounter them. I say that because I don't think PokeGen nor pokesav supported batch editing, easier to imagine one just sitting there catching all the mons in cherish balls. (probably had on a 100% catch code too)
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