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Everything posted by theSLAYER
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instead of creating it from scratch, use the encounter database. Go to Tools > Data > Encounter Database Then, you can indicate species, change the encounter game and right click > view the mon PKHeX will make it appear in the viewer to the left, with the correct OT details: Now, set it to your PC, and you're done!
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PKHeX can't make myself the OT (ORAS)
theSLAYER replied to suspeitoso's topic in Saves - Editing Help
Okay, looking at this it is evident that I didn't explain the "make things" portion clearly. My bad. Go to Tools > Data > Encounter Database Then, you can indicate species, change the encounter game and right click > view the mon PKHeX will make it appear in the viewer to the left, with the correct OT details: Now, set it to your PC, and you're done! As a side note, are you playing on an actual console? Just wanted to confirm if any country-region pair was missed. It is weird that this is showing up: -
PKHeX can't make myself the OT (ORAS)
theSLAYER replied to suspeitoso's topic in Saves - Editing Help
Mind loading the save? With the first mon in the PC being something your caught, and the second mon in the PC being something you made. I want to see whether I can see the difference. -
PKHeX can't make myself the OT (ORAS)
theSLAYER replied to suspeitoso's topic in Saves - Editing Help
That’s confusing. If you loaded your ORAS save first, then create Pokemon, the default would be your OT details Give that a try and let us know whether it works. -
All Pokemon automatically loaded to scarlet/ violet game-file.
theSLAYER replied to BLUEDRAGON614's topic in PKM
You can find files with all mons in our downloads section, such as this do note we do not have saves for Scarlet and Violet, due to save/profile verifications reported by players. (Basically not safe to use someone else’s save) -
PKHex Attempted to load an unsupported file type/size.
theSLAYER replied to BlandBoringName's topic in PKHeX
No worries guy from the present -
with proper context, it sounds like you want to maintain trainer details of the save, stuff like that. maybe the new conversion will make up in game story flags or something, I dunno. The answer to direct save conversion is no. However, let's look at the points you mentioned You can do that with third party tools proper transfer tools don't change the Pokemon's OT. The Pokemon will stay 'legal' as long as the transfer isn't into a Switch game (Even into Switch games, the data is technically legal, but the issue would be the lack of a legal HOME tracker) If your Pokemon file already has a HOME tracker, we are able to transfer it over to different saves and create official movesets matching the game, no problems there. Once again, the focus shouldn't be 'transferring saves across different games'. So many details goes into the saves which are pointless in other games. The question (or rather this mentality) is either misleading, or is a real problem. Anyhow, transferring mons across games cause you love them, and want to preserve them? Not an issue! (Note: this is only true if the species exists in the receiving game)
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Yeah if it’s just saved in the void and the data seems intact, the map coordinate deserter would likely work (it was made to deal with void problems after all). If it doesn’t, well, I have other tricks up my sleeve that should work. For now, just read through the guide carefully and safely hack your 3DS first.
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Well, hacking your 3DS is the bare minimum. 1. Hack 3DS 2. install a save manager 3. dump the save game 4. keep a back up of the save game on your computer elsewhere (that won't get modified ever) 5. try to figure out what's wrong with the save (check a hex editor, check PKHeX, send to someone who may know etc). There's a chance your save file is dead, but we won't know until we check it.
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“Will my saved files not show?” Maybe I’m misunderstanding something, let’s restart: To be clear, if your 3DS isn’t hacked (homebrew usage or full CFW) you won’t be able to extract your NDS save file. It’s stored on the cartridge of the NDS cart. There’s no official way to dump saves, so AFAIK having an updated eShop isn’t relevant. Thus, save files “will not show for download” by default. Every 3DS model is hackable, you can read https://3ds.hacks.guide on how to do it, all at your own risk. The (more painful) alternative would be using an NDS flashcart (such as R4) and to transfer the save over FTP. You’ll need a NDS or NDS lite for this. Skylink also pretty much said what was required in a well structured reply above..
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Don’t make any more changes, and do not do any more saves in the game (Your decision was right). For now, immediately make a save back up for each game. My personal hope, as improbable as it is, is that the data is still in the backup. (After gen 3, each save as has 2 segments). Just to let you know, if many of them were stolen from the same save, the they would likely have overwritten the save multiple times. If if was via poke transporter, I’m hoping it is a “they took it all once and didn’t touch the game again” scenario. If that fails, the next best thing will be recreations based on data that may exist within the save. Maybe it is hiding in the Hall of fame. Maybe in competitions. For certain games that allow a different trainer to be saved for battle purposes (maybe battle tower, Secret bases etc), maybe we can try looking there. It won’t be 1:1, but at least if the crucial data is there, we can do a “best match recreation”. what would be good would be excel file with pokemon species, nickname, and moves to be expect, and origin game it was caught in, etc. for your favourites/stuff you wanna grab back.
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Not sure what is causing the issue, may give it a look later. In the mean time do not unnecessarily ping mods.
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Warning against on-site data deletion!
theSLAYER replied to VictorV111's topic in Miscellaneous Help
From my understanding, the site recently purged saves and pkm files with illegal/hacked mons, where such saves didn't clearly indicate that they were illegal or hacked. I'm guessing you were caught up in that. I tried to look for your page+files in our hidden quarantine area, but did not see it there. It is a good warning though; in addition to that, the staff reserves the right to review any new uploads and remove them when they do not meet specifications as dictated in the file section description, at their discretion. Hope you understand that. edit: For context, also discussed here: Cheers -
Use Checkpoint or JKSM. Install as CIA or use 3DSX (launch via homebrew launcher) May need to reload/refresh titles. Once you see the game, just dump it. 1. Dump the save 2. Use the tool I link above to fix coordinates 3. Open the 'fixed' save in PKHeX, then save using PKheX (this is to fix checksums) 4. Restore the save into the game. Make sure you keep safe save backups throughout the process, in case anything goes wrong.
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If the Mon’s origin (game caught in) is the same pair as the game deposited from HOME (eg: Lechonk caught in Scarlet, sent in from Violet), then it is safe to wipe the tracker. It is not safe to wipe tracker when game caught in doesn’t match what game is sending it in (eg: Arceus caught in Brilliant Diamond, to be sent in from Scaret: not safe) While HOME keeps track of all data, it should be fine, but at a risk (currently HOME doesn’t do anything to clones, presumably because 1. Some games do result in clones at certain circumstances and 2. Shedinja is a clone of the evolving Nincada)
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When you say ‘you converted it’, did you just change the extension to .sav? Cause there’s paddings on both ends of the sav structure, so changing the extension alone wouldn't work. I used the program HxD to look at the raw data and removed the padding. Afterwards I duplicated the save, as regular saves used by the game and emulators are twice the size (in this instance each .sav file has 2 partitions, once as a backup and one as current) Edit: While it isn't the main goal of my program, it will now dump .sav files that are nested within .xps or .sps files I didn’t check the location but yeah the PC contained cheated stuff.