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theSLAYER

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Everything posted by theSLAYER

  1. When you say ‘you converted it’, did you just change the extension to .sav? Cause there’s paddings on both ends of the sav structure, so changing the extension alone wouldn't work. I used the program HxD to look at the raw data and removed the padding. Afterwards I duplicated the save, as regular saves used by the game and emulators are twice the size (in this instance each .sav file has 2 partitions, once as a backup and one as current) Edit: While it isn't the main goal of my program, it will now dump .sav files that are nested within .xps or .sps files I didn’t check the location but yeah the PC contained cheated stuff.
  2. Either they had a hacked ROM, modified the file before sending to me, or there some kind of anti-piracy feature that we don’t know about Despite claiming the file to be the same, it seems to be not the same, as the required XP for next level differs from their screenshot to mine. (They needed negative XP, which seems ridiculous.) Consider hacking it into your PC as opposed to your party, maybe that’s one issue.
  3. I can't seem to find the xps2sav program anywhere, so I hand converted it to a .sav that PKHeX can use. It is not perfect, and may not load in VBA. There's a bunch of illegal Pokemon, presumably cheated in with bad codes that doesn't account of the language of the Pokemon. pokemon-ruby-sapphire-emerald-version.7496(1).sav
  4. As long as you have NSO you can communicate with a sysbot yeah. Yeah you could clone whatever you want. Note that some sysbots wipe HOME trackers, so if your friend’s Mon has been through HOME, be mindful of that. Ideally try to find one that doesn’t wipe HOME trackers, as those are important. use it all at your own risk, of course.
  5. Someone on the main page of the repro cart program mentioned GBABF worked after they changed their R4 cart setup, maybe give that a try (do backup the original setup that worked for you. When I get time I shall upload my setup..)
  6. Switches with Sysbot are a hacked Switch. And Sysbot isn’t a system used to receive saves over the internet. The official save transfer system only works locally, not over the internet. Basically the only options should be what I’ve previously said.
  7. You need to have at least one hacked switch somewhere in the process (either yours or your friend’s) if you want to manipulate save games. If you just want to hack in pokemon but don’t need to modify your save, you always could trade over the internet with a Sysbot.
  8. Both updated. They've been made with the latest PKHeX Core requirement as per the Dev Build (for longevity), so use the plugin on the dev build before reporting any issues. If you experience any issues, please describe it, like if the error message pop-ups up immediately, when you try to inject a mon then it errors out, etc Thanks!
  9. Whatever you personally feel, ultimately it is their games and their rules. The games tried to improve QOL and make it easier to build teams, but they did not go as far as to revoke their own rules. Their house, their rules, it is all official, plain and simple. But enough of that already, your post was surgically broken down and answered to with valid points. I think you should get it already On a different note, I feel that. When games start to feel like jobs it turns me off. It is the whole reason I've stopped playing Zelda Tears of the Kingdom. I really want to finish the game so I might just get back to grinding it out. Not beyond cheating in a single-player experience, and we're okay with it too. I may just go back to trying to make a super fused master sword again.
  10. PKM files and user contributed PKM files (BDSP save and onwards cannot be shared on site, due to it having online user validation of some sort) Save files and user contributed save files. Also, you could just use PKHeX's Tools> Data> Encounter Database and it will generate a mon template for you. Please search harder; there is absolutely no need to clamor and seek our the old files with illegal mons. The links I've given are a start, but you may have to delve into other sections depending on what you want. Cheers
  11. There isn't any direct way to view your save on PKHeX when you have a non-hacked Switch. The indirect way, would be to locally transfer your save to a hacked Switch, using Nintendo's official save transferring function. Note that both Switches would need to share the same user profile. (also can't be across the internet; locally). If you were interested in extract your mons to see them on PKHeX, you could initiate a trade with 'Sysbot' and they could dump your mon without completing the trade. But since you aren't interested in extract mons, I don't think there's any other alternative for you.
  12. I'm not sure how much I can help. You have a comparison with and without the save, so you know where the save is stored (looks to be location 0x2000). I took a random save from our site, and the length is 0x8000 You could try to use Edit > Select Block (or Ctrl + E) Start from location 0x2000, select length 0x8000, hit OK. This will select all the data in that range, and you can copy it to a new file, and save that new file as a "test.sav", and see if PKHeX would open it.
  13. There's still saves. It is just that saves with a lot of illegal mons (or blatently hacked problems etc) were purged.
  14. It’s not a save file, but it contains the living Dex. As per our rules SV saves cannot be shared. I’ll recommend you first search through the Downloads sections, instead of asking people for files
  15. @Islushy try this, read and follow all the instructions on the page, keep a safe unedited backup somewhere, use at your own risk
  16. there's all kinds of files in our Downloads section, such as this.
  17. It has been removed for containing multiple illegal files.
  18. Updated I'm assuming you're using the wonder records tool. I've updated it. updated I vaguely recall some mons not actually being stored. You can try to give her a shiny and see what happens.
  19. Not GF, so can't say for sure we know what their plans are. Generation 2 had weird design choices, scrapped content, and many odd 'broken pairs'; like Gloom getting a split evo but Weepinbell didn't (was considered and datamined from Spaceworld), and Vulpix not getting a pre-evo despite the Pokedex hinting at it (was also considered and was datamined from Spaceworld), and Farfetch'd's planned evo. However, the one thing that wasn't datamined from Spaceworld, was a Dunsparce evolution. Granted, that doesn't cover all possible "left on the cutting room floor" ideas, but at the very least, through all the leaks, IIRC Dunsparce evolving wasn't a possibility they pursued. If I had to hazard a guess, GF saw all the hype around fantastical evolutions, and decided to defy expectations.
  20. I’m confused, I think this one is the one that’s locked. I vaguely remember something about “it’s locked to small because Hisuian Typhlosion is small” or something. Anyhow thanks for the clarification. I believe this is the conclusion then: I’m not sure which revision of SV can communicate with HOME; this means that technically if you’re on a revision history that cannot communicate with HOME, your height shouldn’t be locked to 128, cause there’s no way to have scale -> height legitimately. But one would likely to be on a revision that can communicate with HOME so there’s no issues there
  21. Ah so you’re saying scale was always 128, but they’ve just never noticed it, and HOME copying scale to height showed that it became fixed. There’s a few that were variable or fixed to a different value right? Like the Pikachu the unrivaled and The unrivaled Hisuian Typhlosion?
  22. No SV game patch changed the Height/Weight behavior, it was a HOME patch. IIRC correctly it happened with wonder card redemption, and based on their description thought it could have happened to Poke portal news too. While that’s a reasonable conclusion, I think they’ve said stuff they’ve caught are stuck at height 128. Were raid captures always at 128 at the first place? I’m under the impression it was random; I’ve not done Tera raids in a long time, but I recall they could be random, and Anniversary Pika had its scale set to be “highly likely” jumbo.
  23. Game revisions (software patches) had changed the height/weight between variable and fixed for certain scenarios, so using poke portal events that undergone such changes may cause issues. To be clear, I don’t know “which way around” this situation would be. (Basically did it go from fixed to variable or vice versa?) As much as poke portal events vs game revision supposed mismatch is a nightmare, and could cause potential issues legality-wise, it’s possible for such things to occur naturally. Imagine you’ve legally connected to poke portal news during software revision 1.0.0, then never brought your game online nor updated the poke portal news until now. But you’ve also updated your game revision. Thus it is possible to create this kind of “mismatch”. But note this only works in the “forward” direction (you can’t downgrade game revisions, and I do not believe you can legitimately transfer your save to another switch with a lower game revision and the save to load) That part I’m not sure. Keep in mind met date and seed generated isn’t an indication of game revision versions, so as long as their existence is not something that can only be explained using the “backward” direction it should be fine.
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