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Codr

Former Staff
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Everything posted by Codr

  1. I'd hate to think how bad the written data is garbled from what it should be by a program with a UI THIS bad. This may just be worse than Pokesav.
  2. This is definitely one of those false detections or another virus injecting itself. There's nothing malicious in PokeGen.
  3. I know, it's about time! This is actually a little more premature than I wanted, but oh well. I can quickly fix any problems that're found now, as there are no pending changes like the Pokedex. Speaking of the Pokedex, it should be perfect, or really close to it now, for all games. 3.0b16 ADDED: Saving a save file will now recalculate all checksums for Black/White. This is already done for generation 4. ADDED: Control + tab key support for tab switching. ADDED: Cherrim's alternate form data. ADDED: There's now a checkbox for setting the nickname flag. It's no longer done automatically at all. FIXED: There were two Victory Roads in the HG/SS list with no way to differentiate between the two. FIXED: The Diamond/Pearl/Platinum item values were all off by 1, resulting in the wrong items attached to the Pokemon. (Found by Acanto.) FIXED: Using tab on the Pokedex dialog was broken and could cause the program to crash. FIXED: Tab wasn't coded to work properly on the last few controls of any of the dialogs. FIXED: Using the arrow keys on radio controls wasn't working properly. FIXED: There was a significant memory leak when switching languages. FIXED: Pichu doesn't have any other forms in Black/White, so the form combobox isn't enabled for it for Black/White anymore. FIXED: Party-specific data wasn't being set properly when saving a 236/220-byte .pkm file. FIXED: The "Automatically update Pokedex" option wasn't functioning properly. FIXED: "Caught all owned" in the Pokedex dialog will now properly mark forms you own as seen. FIXED: When the Pokedex Pokemon list is sorted by number, typing a Pokemon name will properly select that Pokemon, rather than not recognizing it. FIXED: Detection of Pokemon in the party/PC wasn't always working for Black/White. (Found by Guested.) FIXED: Windows inconsistently handles menu events internally, apparently, which resulted in menus not working at all for some users. This has been fixed. (Thanks to dNice for helping me figure that one out.) FIXED: The item list for Platinum was missing entries. FIXED: Backups should once again work properly. (Found by Guested.) FIXED: The close "button" on the top right of the character map is drawn properly again. FIXED: Loading of .pkm files on program startup was buggy. CHANGED: The following location name changes were made for Black/White: (Thanks to Guested.) Great Hall -> Giant Hole Battlefield Tours -> Battle Tour Battle Games -> Battle Tournament Plaza Challenge -> Challenge Plaza Pokemon Fiesta*** -> Pokemon Festa*** Room of Conduct -> Friend's Room Thunder Stone Cave -> Electric Rock Cave Distant Place -> Faraway Place Kanoto Town -> Kanoko Town Shisaku Plains -> Meditation Field CHANGED: "Updates and feedback" in the "Help" menu now opens the PokeGen section instead of the download thread. CHANGED: The three starter Pokemon for Black/White have had their names updated to the official English names. The rest are using the supposed English names. CHANGED: Hihidaruma's (#555) forms are now properly named. CHANGED: Location names for Black/White in Spanish have been updated to the English list for now. CHANGED: The Spanish names for Pokemon and attacks introduced in Black/White have been updated to the English list until I get Spanish translation data. CHANGED: The Pokedex dialog has been redesigned to allow modification of all aspects of the data for all games. (Minus Spinda data, for now.) CHANGED: Switching between generation 4 and 5 will now reinterpret escaped characters.
  4. Maybe somewhat off topic, but what codemonkey was talking about was completely off.
  5. You're acting as if you care, yet you're contributing now.
  6. Yeah, the Pokedex is buggy. It is marked as beta still. 94000130 FFFB0000 B21C4D28 00000000 B0000004 00000000 20001670 00000001 D2000000 00000000 This should re-add the form viewer. Select activates it. (This is for the English version of Diamond/Pearl.)
  7. We're getting off topic here, but I personally don't care about that. You're crazy. I think I'd rather live on the street. It's a Droid 2.
  8. Somehow I missed your post. Yes, the most full-featured one I've seen. That's what I'm doing, but I may not update it regardless because of my stance on the subject. Wait, "furthering the problem like you were suggesting" (In one of my previous posts.)? What was I suggesting is made worse by either cheating or not cheating? All that's made worse is the fairness to yourself by NOT cheating. Also, typing this on a phone sucks.
  9. Slowly? I was referring to generation 4 games. This was noticed months ago, if not over a year.
  10. I was told the game even generates Pokemon with mismatched PID-denoted-ability and actual abilities. (Since I know you're thinking otherwise.)
  11. I haven't seen any with the features that the PID finder has. As in all of them. Then it's not minimal effort, and there is a reason for me to feel obligated to update the PID finder. This was my point, which this and the above quote response support. I find it hard to believe that people without a wireless router or access to a wireless hotspot elsewhere are the majority, or even remotely close to the majority. That's all it takes to be able to cheat. Unless I misunderstood what you said, no it wouldn't, as it's essentially already there. Fixing current problems (they're already fixed, actually) is more of a priority than new features for sure.
  12. I've been leaving something out of the conversation that'll help explain this part. From my point of view, it's more out of "great, now I have to go through extra work that I couldn't care less about just to satisfy users" due to PokeGen. Trying to get accurate and complete information to do it even when I have the will to do so makes it even worse. You mentioned that it takes "minimal extra effort"... but is that currently true of Black/White? I barely know anything about how it's currently designed. You can't stop the cheaters. You're not gaining anything but a disadvantage by not cheating yourself. Why not do it? Not that we're talking about HUGE differences here anyway. They probably wouldn't even affect the majority of battles. Yes, which leaves us at doing extra work, or settling for a non-perfect set of data, on the assumption that they check PIDs to the degree necessary to catch someone. Also, we're speaking only for tournaments too. How many people that use Pokemon editing even participate in them? There are a decent number of non-idiots, of course. The seen AND unseen idiots vastly outnumber them, I'm sure. I still think the ratio would be roughly equivalent in tournaments. The "OMG I HAVE TO GO MOMMY TAKE ME" attitude of the idiots would surely dominate the desire of the more intelligent to go. I wasn't suggesting that you were that way, for clarity. I also wasn't even thinking about the people who did the research to figure it all out, as I completely understand that being fun. I was thinking of the people who just learn and utilize what's out there to bolster their sense of superiority. I'd be quite surprised if that kind of behavior turned out to be rare.
  13. I agree with both of these. I barely play either. However, this boggles me. I can't see any other reasoning for this than your own desire to have something perfect, which is fine, but admittance of that would be nice. Maybe I'm missing something. lmao, I had to read it several times myself just to remember what I was talking about. I was referring to the fact that a lot of people want to cheat. I might not expect to hear about it if people succeeded in cheating their way through either. Why not? I think you're giving these players way more credit than they deserve, or maybe I just don't know the scope of the kind of tournaments you're talking about. I think of the number of people I see on the forums/on IRC that're idiots in every sense of the word and compare them to the number that aren't. Am I wrong to assume that that comparison is valid for tournaments too? Beyond that, official bodies have come straight out and recommend that people not use pokemon from unknown sources in competition. 3) It's hard to say what Nintendo would and wouldn't do for validation. PID-IV stuff isn't exactly hard, especially if you wrote the game. Keep in mind that the tournament is a significant investment for them with very real prizes. Uh. No, I don't know where Nintendo came from here. The Pokemon age group is the group that generally has major issues with superiority. Anything someone can do to make themselves feel better than someone else is probably going to be done. I can see the whole PID thing as being something to add to that.
  14. Then I REALLY don't understand why you care if YOURS are """valid""". I don't know what you're trying to convey here. This was utterly meaningless to me. That's just it. I'm assuming there's not been virtually (if any) sort of public knowledge floating around about people getting rejected at events. Think about all of the """invalid""" Pokemon that've been obtained (and used) through the GTS. (Which has less checks than the Black/White random battles, by the way.) I'd say it's more likely that they're passing than not. It's utterly ridiculous to think that Nintendo would go through the OCD garbage the fans go through to validate their data.I wouldn't be surprised if all of this is done (given the general age group of the players, and maturity levels involved) partially as a way to make people feel like they're better than others as well. (For being more "knowledgeable" or "perfect".) As a footnote, you shouldn't be taking this offensively. It's not said with malice, although maybe annoyance.
  15. With Black/White's random online battles coming out, I'm sure many more people will be playing online on Nintendo's "we barely check anything" servers. You know as well as I do that endless people will be using whatever they can make work on the servers, to the most "hacked" degree possible. Is that what people should want? That's questionable, but we can't change what people DO want. It's not just safe to say, it's definitive. There aren't many checks, and certainly not one for some relationship between the PID and other data. If there were something for tournaments, I think we'd have found out by now.Also, where did you come from, codemonkey? That's the first post I've seen from you in a while.
  16. As long as Nintendo doesn't have checks on their own servers to make sure these non-game-generated Pokemon can't participate, why would you care? You're only setting yourself up for cheating against you. If Nintendo's servers DID accurately check things, then I'd understand all of this. How is this ensured, exactly?
  17. Why? Solely on the basis of the thought that it isn't game-generated? If not, I'm interested in seeing what you come up with. "Wondertomb" is perfectly logical, as it's not designed to have that ability... and that sort of answers my own question. In the majority of cases, an "invalid" PID isn't going to give anyone an advantage, considering there are valid PIDs that can exist which give the same gender/nature.
  18. It would still be proliferating the concept that PIDs are significant. They're not. Which would, again, be reinforcing the idea that people need specific PIDs. So why want an update for something with the sole purpose of saying otherwise?!
  19. I don't have an explanation if you're doing everything right. I haven't tested to see if it happens for me though.
  20. I don't understand why you specifically want an update to this program. The only thing that makes it difficult to replicate is the knowledge of the PID and IV relationships. If you agree, however, that those are worthless... it merely becomes a matter of database maintenance that anyone can do. I'm going to assume that you don't agree with the PID assessment though. If that's the case, could you explain why?
  21. lmao, I did mean the archive. More confusion please!
  22. I assumed your response was referring to legal.exe, rather than the archive. That was sort of stupid of me now that I've re-read it.
  23. At the moment? What're you implying it'll potentially be useful for in the future?
  24. <insert usual irritation at PID OCD> A little more on topic though: I didn't look too thoroughly at the archive, but it doesn't seem to be particularly useful in its current state. (Although... considering we don't even need to know that PIDs match anything, the usefulness of legal.exe in general is pretty low.) Edit: Here's some insight for you without needing the code. It looks for specific relationships between the PID and IVs based on the RNG function used by the games. It also checks the original trainer (obvious in this case) and origin at times. There's probably some more that's used in certain situations, but again, it really doesn't matter anyway.
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