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Codr

Former Staff
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Everything posted by Codr

  1. There are no locations aside from general ones in Black/White from previous games.
  2. The AR hardware is pretty limited. The lag isn't something I think I can do anything about. As for the code removing your Pokedex, that's your fault. You specifically generated a code that has the Pokedex as not being obtained.
  3. That's exactly what they're saying. Don't listen to the "legitimate" and "legal" garbage. Data is data. You can in fact generate Pokemon with identical data to game-generated ones. There is NO difference. It's all in your head.
  4. The one in parentheses is a special case that doesn't have a static (as in always the same) string associated with it. I'm not sure if you were aware of that and intended to specify that one.
  5. Sure, but it doesn't have to be, and probably isn't, based on the PID ability. It's more likely a check based on ability data per species.
  6. Are you sure rejection occurs as a result of the PID ability value? We didn't know about it when the Japanese games were the only ones out, yet people were getting on just fine.
  7. Yes, this can be done. I don't think it's too complicated either, so you may see it pop up in the next release.
  8. The code is generated correctly. You just set it to remove the Pokedex as being obtained. It also has no Pokemon but one marked as seen. Also, the game actually loaded with that entire code input into your AR...? There are several reports of long codes not working like that, so that's odd. Maybe they have different versions or something.
  9. Thanks for the support and notification that the button wasn't active. I'm not sure how that happened, but it's fixed now. As for help, just keep an eye on this forum section. Any time I need input from users, I make a post.
  10. Codr

    Pokegen for Mac?

    It has to be ran through another program such as Wine.
  11. Yes, it's what's in the tabs, hence "(from tabs)". A way to save/load multiple Pokemon at once is planned, but obviously not available yet.
  12. View data > edit stuff > Set Editing information in the tabs doesn't automatically re-save it somewhere.
  13. Load the save file, view a Pokemon's data, save from tabs, do with it what you want? What my previous post said is that the file you were saving is in no way messed up, and is what you want. It seems like you think .pkm files should be a different size than what they actually are.
  14. The file isn't 1KB. It's what it should be.
  15. Codr

    New to Pokegen

    The issues are hardware related. There's no question about it now.
  16. If you're loading the .pgt/.pcd files in PokeGen, that's almost guaranteed to produce the wrong results. If the PID isn't static, for example, it'll just show up as a 1 or something. PokeGen doesn't have code in it to generate PIDs from cards. I have no idea what the relocator checks, however.
  17. It isn't yet.
  18. Are you sure that's not producing the expected result? I'm pretty sure it's designed to use the first part of the character set, which is the non-Japanese one. I can't verify that right now though, as I'm at work.
  19. Post a few examples of codes that do work and are lengthy.
  20. Codr

    White PC error

    Edit: Nevermind. You generated a code for Black, not White.
  21. It lets me. You're probably doing something wrong somehow.
  22. Character map indices 65-90/97-122 differ from 65313-65338/65345-65370. The latter series is the Japanese Roman characters. The former is the non-Japanese. Nothing has changed.
  23. Yes, that's already been established. This would fall under "the hardware isn't behaving as we expect it to". I can't do anything to help you at this point.
  24. That's for the English version of White. I assume that's what you intended it to be. If it's not working, you're either not pressing select in-game, or the hardware isn't behaving as we expect it to.
  25. Why would it have been? They're all in the font data that was in the Japanese ROM.
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