Jump to content

Leaderboard

  1. Sabresite

    Sabresite

    Administrator


    • Points

      1

    • Posts

      2056


  2. theSLAYER

    theSLAYER

    Administrator


    • Points

      1

    • Posts

      22411


  3. Poke J

    Poke J

    Helpful Member


    • Points

      1

    • Posts

      532


  4. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      1

    • Posts

      6925


Popular Content

Showing content with the highest reputation on 06/10/20 in all areas

  1. Hey everyone! Just wanted to share a little gem. It is a perfect Jirachi! For anyone that isn't aware, multiple events in 2003 including World Hobby Fair and Festa 2003 used Gamecube Dev systems with Pokemon Machine v2 attachments and a GBA slot to distribute Jirachi. This was the same machine that was used at PCNY for generation 2 and generation 3. Note: There are actually 6 possible PIDs with perfect IVs. None are Timid sorry RS - ネガイボシ 6IV Jirachi (D694C91C) (JPN).pk3
    1 point
  2. Version 20230705

    1481 downloads

    Pokémon main line and spin off series RAM dump Pokémon extractor, programmed in C#. This application extracts Pokémon from RAM dumps. The application supports gen 1-8 minus LGPE, BDSP, and PLA, as well as, the application supports Space World 97 demo, Colosseum, and XD. .NET 7 is needed to run the application. https://github.com/PokeJL/PKX-Extraction
    1 point
  3. PKHeX tries to keep the ability bits from the original PID (lowest bit in each 16bit half of the PID): In order to get a square shiny, the Xor has to be 0; since we keep both low bits as-is, the above PID has 1 and 0 for each bit; xor is always 1 -- so the shinyxor will never be 0 with this restriction. I'll need to figure out how to relax this restriction -- PID ability is a little complex: if (GenNumber > 5 || Format > 5) return -1; if (Version == (int) GameVersion.CXD) return Array.IndexOf(PersonalInfo.Abilities, Ability); return (int)((Gen5 ? PID >> 16 : PID) & 1);
    1 point
  4. Support is generally only going to be provided when you use the tool to make edits that are at least somewhat within the boundaries of the game. Anything related to "MissingNo. raids" isn't a problem with the tool and you should look elsewhere for help pertaining to it.
    1 point
  5. I would like to offer a point of view from a conversation I had a while back with a bunch of my friends in the Games industry. It was clear in the way Sword & Shield was programmed with a noticible number of extra Pokémon unnumbered & the Dynamax Crystals were designed to be able to add those Pokémon to the games that these titles were never meant to have Expansion Passes. GameFreak has operated on a nearly yearly release schedule for the series. I am strongly under the opinion that not only was the plan was to release a "new" title for the fall of 2020 but the team was ALREADY working on said title. I also believe we would have had the announcement of the Expansion Passes with the launch of the games IF GameFreak was working on Expansion Passes. So, let's assume that the only plan was to drip drop the unnumber Pokémon into Sword & Shield via the Dynamax Crystals between the release of Sword & Shield and the unnamed games for the fall of 2020. The development time would not provide GameFreak a whole lot of time for a whole new region BUT it would likely be JUST enough time for a Remake/Version 2. The question becomes why scrap a remake title? For those without a background in 3D modeling, the GameFreak was not lying about the time table to update a 1000 characters based upon their staff size. GameFreak is an extremely small staff compared to EVERY other development company with anywhere near as successful of an I.P. (intellectual property) under their belt. While the actual models (wire frames & bones) may not had changed, the animations did. Imagine you are GameFreak, you know it is impossible to provide the National Dex. You know when you announce this truth it will be met with a lot of unhappy fans. What do you do? You make a plan over several years to address the issue. You know the Nintendo Switch & Home will result in a LOT more titles emcompassing a "Generation". We will likely see several new Regions before the game sees another major overhaul and leaves Generation 8. So, you make a plan to split up the first 7 Generations of returning Pokémon between a series of games. The first would be the first Switch title and a new Region, the second would a remake of Sinnoh since it was already heavily hinted at, and finally a second new Region. We have already seen the start of this plan as over half of the returning Pokémon in Sword & Shield were from Unova, Kalos, & Alola. This would make sense if the Sinnoh Remakes were only going to have to tackle the model animation work for the Kanto, Johto, Hoenn, & Sinnoh Pokémon not done. Similuarly, this would leave only a handful Unova, Kalos, & Alola Pokémon to be finished via inclusion in the second new Region released on the Switch. (My friends in the industry agreed this is the kind of approach their companies would use for handling that large of a workload.) GameFreak has been making strives more so then ever before to improve the Competitive side of Pokémon which for the most part prior to Sword & Shield was never a big priority for them. This sentiment has change (likely a result of the shareholders) for GameFreak. A large amount of the announcements regarding features leading up to the games' release were directed at the competitve scene. This is important for two reasons. The first is the Pokémon Platinum was the first game used in the official yearly World Championship series so Sinnoh is significant to the history of competitve Pokémon. The second is that 2021 is the 25th Anniversary of the Pokémon franchise. If COVID had not occured, the 25th Anniversary World Championships likely would had been hosted in Japan for the first time ever on remakes of the very first game play in the World Championship series. Soooooooooo why scrap this plan? Shareholders. I believe GameFreak was a few months into development of the Sinnoh remakes when decision was made to change the cycle of New Region One Year and Remake the Next. I believe the cycle was shifted to New Region One Year and DLC the next SO that Remakes would stop occuring. The Expansion Passes for Sword & Shield are not being directed by the main title Director instead during the Direct we were introduced to a younger member of GameFreak. The number of GameFreak staff developing the Expansion Passes is likely no more than 25% of the team and it's likely all young (tenure-wise) staff members. The remaining of the team is likely hard at work on the next full title. Which is VERY likely a new Region. A new Region brings new Pokémon, new Pokémon brings new Merch for the Pokémon International Company to sell. I wholeheartly believe we will see very few remakes going forward. GameFreak makes Pokémon. The Pokémon International Company manages promoting the marketable material... dolls and stuff. No one who works at The Pokémon International Company is involved in any creation of new mons.
    1 point
  6. I'm trying to add some trainers with their own lines in-battle Sorry to double post but I'm having a minor setback right now.... I am able to add legendary encounters but if I accidentally KO them, they don't seem to be giving experience unless the Pokemon I used is lower level... as a reference I'm using the 0x297 for the battle edit: nvm fixed it
    1 point
  7. It's empty bytes that are typically unused, but its in the program so you can view it in case it was used for some unknown reason
    1 point
×
×
  • Create New...