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  1. If I'm correct, to obtain a sav file, you must be playing on an emulator (DeSmuMe I think) and you must choose the "Export Save data" or smth (It's been a while since I played Pokemon sry) then you should obtain a sav file. Later you can open it in HxD or any hex editor.
  2. Hi I have a small problem.. When I try to open the GARC for personal (Stat editing) pk3DS just closes... What is the problem here?
  3. So I recently created about 30 trainers for my project. Most of them work but some of them display "an error occured" when I call their battle number. So does anybody know the cause? Thanks.
  4. I'm not sure if there's a tool, but if you really wanted to, opt for hex editing
  5. I think you have to upgrade your NET framework
  6. Hey guys, I recently figured out a neat method of giving Shiny Pokémon as a gift... So it actually uses the regular 0E 01 command.. 0E 01 - Beginning (PKMN ID) (LEVEL) (FORM) 00 00 00 00 01 00 D8 00 04 00 I'm quite sure this must be used in place of the normal 0E 01 command when you want to give a Pokémon.. Hope this helps
  7. I've recently figured out a nifty technique to find out scripts from the 1000s but they don't work every time... So is there a reliable method to figure which file to search for? Thanks.
  8. Alright, lemme write a script that you could use, but please tell me which flag.... wait lemme just use flag 1802 (I'll bold it for ye) So you want Lando to float down from the sky right? 2E00 A6004705 7400 280020800000 280021800000 140181022080 09002080 08000000 11000100 140182022180 09002180 08000000 11000100 11000600 11000600 1F00FF10000000 3400(line no.)0000 - The genies are not there 3200 3F00 1E0006000000 040006000000 3000 2F00 0200 3400(line no.) - Genies are there, event goes 3200 3F00 A401 - Fade to black 6900 (X coord.) (Y coord.) (Facing direction) (Overworld ID) (Landorus sprite) 0200 - Add Landorus 6D00 (X coord. [same as above]) (Y coord. [same as above]) (Z coord. [to make him floating]) (Facing direction) - Move him up AB01 - Fade back 6400(Landorus Overworld ID)06000000 - 1E0008000000 7B00 (How many steps Lando goes down) - Make him come down FE000000 6500 3C000004 (Landorus text like Gyaaaraaah!) (Landorus ID) 00000000 3200 3F00 97028502 (Landorus Level) 00000000 - From now it's basically the battle script 77011080 09001080 08000100 11000100 1F00FF14000000 2300 (A flag other than the one using) 2300 (Another flag other than the one used) 6C00(Landorus ID) 7501 1E0002000000 7601 78011080 19001080 1F000106000000 1E000A000000 2300 (The flag used for the previous 23 00) 1E002A000000 190010800100 1F000113000000 190010800200 1F000106000000 1E000A000000 3400(Line no. when you KO Lando) 0000 3200 3F00 23001802 3000 2F00 0200 Hope this helps!
  9. What do you want to do in the event? I could help
  10. Hmm, I see some useful things there but I'm unsure as to which overlay file I will need to dig to edit the data....
  11. Hello, how do I edit the item data in Black 2? When I open the itemdata narc there's just a bunch of 0s for say the Reveal glass. More specifically, the items that change form for Pokemon don't work like the reveal glass and gracidea.. So how do I edit them?
  12. You used the Extract(U) option at the beginning right? Try extracting it again, then use HxD to edit (Not Crystal Tile) the two bytes and insert it. I think it may be a problem with Volt White 2 as Drayano removed unused data which messes with the pointers etc
  13. It is possible but triggers (events that take place automatically when you step on a tile) are not documented for BW/BW2
  14. Use Crystal tile, select arm9.bin, and use the compress selection and import your edited arm9
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