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  1. Deoxyz

    Deoxyz

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  2. andrewism

    andrewism

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  3. King Impoleon

    King Impoleon

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  4. Reisyukaku

    Reisyukaku

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Popular Content

Showing content with the highest reputation on 10/30/17 in all areas

  1. Version 1.2

    14202 downloads

    This page contains all publicly available savefiles that were dumped from original FireRed carts, which were used to distribute MYSTRY Mew by direct trade. The distribution took place at Toys R Us stores in the United States on 30 November 2006, for only three hours from 12 - 3 pm. Each savefile is credited to who supplied it online. The recently acquired savefile that provided the missing remainder of the boxed 420 Mews is credited to PP.org, for appreciation to the group effort of those that helped obtain and pay for it. The 426 individual .pk3 files can be found here.
    2 points
  2. it works with my European Account too i could add the ''Pokemon'' chat through the QR code so you don't need create a new Account for this feature
    2 points
  3. I've been co-writing the BCH viewer/exporter/modifier known as Ohana3DS (originally created by gdkchan) I thought you guys would find this very useful so here it is Screenshots: Features: - Loads just about any BCH you throw at it (maps, pokemon, OW models, in-battle models, some BCH models from other games, etc) - Exports models to SMD (source model) - Loads textures from BCH - Import/Export Textures to allow BCH texture editing - Import/Export OBJ to allow BCH model editing(beta feature; gotta keep the same amount of verts) - Can view map tile properties (thanks Kaphotics for providing code for that idea) - Left and right arrow keys to load other models in the same folder as the loaded model - Drag and drop to load files - Unpack garcs and much more Controls: - Left click = rotate - Right click = pan - Mouse scroll = zoom - Ctrl = finer zoom speed - F9 = Toggle Lighting - C = Change background render color Future Plans: - Finish BCH research Romfs Locs: OW models = a/0/2/1 In-Battle models = a/1/3/3 Map models = a/0/3/9 Map Textures = a/0/1/4 Map tex reference sheet: http://pastebin.com/E0NQgGhL Other: Github: https://github.com/gdkchan/OhanaXY FAQ: Q - Why do I get some weird exception/overflow on the latest push? A - force 32bit and disable overflow checks (yay VB) Q - Why does the exe crash/not work on my computer? A - Make sure you have .Net 3.5 or higher and latest Direct X installed Tutorials: http://reisyukaku.org/prog/ohana.html Enjoy~ Update: The current Ohana is becoming depricated and will be replaced by 'Ohana-Rebirth'. This new program was written from scratch (in C# this time), optimized and will have ton of more features. It's still in the beta phase, but i'll update a compiled one here every so often for those curious to try it out. Ohana3DS Rebirth.zip
    1 point
  4. The randomiser functionality has been incorporated into Gale of Darkness Tool. This makes it easier to make small tweaks after randomising (e.g. making sure the starters are viable) and to apply patches such as the physical/special split. Available here -> Gale of Darkness Tool
    1 point
  5. Finished the normal Scizor sprites! Let me know how they look Scizor Scizor-F Scizor-Mega
    1 point
  6. I suspect that wherever this is is where the rest of the move flags whose locations are unknown are.
    1 point
  7. Hey! I have the UK GAME Marshadow distribution if people are interested. I signed up so I could share it with anyone who wants it Marshadow - Game(UK).zip
    1 point
  8. I'll work on Scizor first! I think found a relatively quick method to fix the simple transparent winged Poke's: Just gotta polarize it then replace the colors and transparency. The selection has to be done manually, but the polarizing and color replacement can be automated, so I can probably finish up a few of them quickly But for now I should study first haha, just wanted to test it out
    1 point
  9. Hi, new member here! I want to contribute to the community somehow yet lack the technical experience (for now) for the other projects. I do however have some experience in Photoshop and would like to help out with this! Considering there hasn't been any replies since August, are there still any gifs I can help out with?
    1 point
  10. With the cart finally being completely paid off as of a few hours ago, the savefile is now publicly available here. Special thanks to @HaxAras , @ajxpk , and everyone else who contributed to help pay for this near $1000 investment.
    1 point
  11. I'm just testing if the glow make any differences (in terms of visibility) That Cresselia you've done is really nice! Good luck with your Bible exam! Species Cresselia Nickname (default, save lang) OT (TBA) TID (recipient) Distribution TEST Location Dates PID Cannot Be Shiny Games Lv. 100
    1 point
  12. Yes ) It's exactly what i mean Look Awesome !! Could you please tell me how you can make 6 mega evolutions in the same battle? It's really awesome works I tried edit Steven's team with pk3ds and i gave him perma-mega
    1 point
  13. Update: (2/14/2015) - Quick texture fix Update: (1/31/2015) - Render color options Update: (1/15/2015) - Rom decryption features added - projection_dummy work arounds - CGFX texture support - tons of small fixes Small update: (12/20/2014) - new splash screen - better ETC1 compressor - added import all on texture tab to import all edited images to the BCH - some progress on map properties editor - bunch of small fixes etc Another update: (12/21/2014) - Finished map properties editor - Graphical enhancements - tons of small performance fixes
    1 point
  14. HKTW SatoPika is Pre-order only.
    0 points
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