Jump to content

Leaderboard

  1. theSLAYER

    theSLAYER

    Administrator


    • Points

      5

    • Posts

      22526


  2. VictorV111

    VictorV111

    New Member


    • Points

      2

    • Posts

      33


  3. TFOTT

    TFOTT

    New Member


    • Points

      2

    • Posts

      23


  4. ReignOfComputer

    ReignOfComputer

    Super Moderator


    • Points

      2

    • Posts

      1489


Popular Content

Showing content with the highest reputation on 06/27/24 in all areas

  1. Version 3.2.6

    11230 downloads

    This Plugin is meant to dump and view infos from Pokémons deposited into Pokémon HOME. This Plugin is not intended to allow users to edit Pokémon Infos directly from HOME and it will never allow to. Notably, this can be used for those Pokémons that are stuck in HOME beyond the first Box, or that for some reason the owner does not want to transfer away (eg. Unique GO/HOME Symbol sticker or game-specific unavailable mons). If you need support, please write in the appropriate thread. The creators of this tool are not responsible for any adverse outcomes or side effects of using this tool. We do not condone use of cheating and modified data to take advantage of others. Trading converted files without disclosure could be considered scam. GitHub Source code These Plugins need PKHeX 24.11.11. Compatibility with other PKHeX versions is not guaranteed. During the dumping processes, the Pokémon HOME application may act lagghy. This is normal. Compatible save file formats are: LGPE, SwSh, BDSP, PLA, SV. Don't forget to unblock the DLL. Example of how to unblock:
    1 point
  2. Version 1.0.16

    17386 downloads

    PKHeX plugin to check for valid PIDIV and other correlated stats for Overworld8 or Max Raid or Max Lair mons. Once the data is found, the selected row can be sent to PKHeX's viewer, without the user having to copy the data over manually. Other small features include: - Able to update Trainer ID/Secret ID in Searcher based on Save's details or Viewed Pokémon's details - Able to update Trainer ID/Secret ID in Searcher based on viewed Pokémon's details, whenever a different Pokémon is viewed - Able to update Gender Ratio filter (Max Raids/Max Lair searching only) based on the viewed Pokémon - The TSV box updates based on what the user inputs, or the data grabbed from save/viewer. - If a modified IV stat is 31, the Hyper Training Flag would be removed Spiritual successor of IV Searcher portion found here: https://projectpokemon.org/home/files/file/4447-gen-8-ow-shiny-pid-genner/ How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Tutorial, under Searching for Particular IVs: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/pid-mismatch-origin-game-swsh-r114/ Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Support Sword and Shield. BDSP For help and bug reporting, go here. Credits Kaphotics for PKHeX, his documentation on Github, as well as other various functions found in PKHeX.Core and PKHeX.Drawing SkyLink98 with helping me figure out how to deal with implementing changes on PKHeX's viewer Leanny's Source code for Ability and Gender determination for raid stats from seed. Admiral Fish's Raid stats generation write-up. SciresM and his Roaming8b code write-up used by PKHeX.
    1 point
  3. Releases now available on ProjectPokemon's Downloads page! CLICK HERE. Just a note that the latest updates will be posted to GitHub over at https://github.com/ReignOfComputer/RoCs-PC Update: We continue into 2019 and beyond! Little project I'm working on to go through all the Pokémon games and establish a library in 2016-2018. Yes, some people have done so before me - but this is more of a personal goal to well... Complete the PokeDex. Though my Pokémon journey started in ~1998, it never really took off until 2006 with the release of Diamond/Pearl. With the GTS and the going online, meeting many like-minded people from communities such as PokemonGTS, ProjectPokemon, and Secure, I can see how peaking behind the curtain got me to where I am today. Still here? Cool. In this thread you can find my collection, amassed since 2006 through my own game-play, The Global Terminal, friends, and more. This includes quite a number of 3rd Gen events (pre-PalParked, see 13 - Gen IV - Gen III Pal Park, rough file list here). I'm still digging through my archive folders so there's probably a lot more, but with the sheer amount of files this will take some time. Also as a disclaimer, it's been so long that I can't tell if any of the events are hacked (especially those GCEA, WISH, etc). I wouldn't assume everything is legit. I'm working on creating updated 2016-2018 versions of every game's PokeDex since I'm playing through everything from Gen I to VII (#completionist), but you can find my old 2011/2013 5/6th Gen files in zArchive. Lots of files belonging to other people, if I didn't credit you, let me know. Progress: Tools used: Thanks: Download:
    1 point
  4. Version 20240626

    110 downloads

    PK Injection is a RAM editor that is designed to edit Pokémon from ROM hacks that other editing software is unable to achieve. Before using reading the user manual is strongly encouraged. This software utilizes .NET 8 and requires .NET 8 to be installed on your computer. This application requires the uses of emulators that allow dumping and injecting of RAM. This application is not compatible with save states or save files. For further information about updates, bug reporting, and discussion please visit PK Injection’s corresponding forum post.
    1 point
  5. PK Injection is a RAM editor that is designed to edit Pokémon from ROM hacks that other editing software is unable to achieve. Before using reading the user manual is strongly encouraged. This software utilizes .NET 8 and requires .NET 8 to be installed on your computer. This application requires the uses of emulators that allow dumping and injecting of RAM. This application is not compatible with save states or save files. Why use PK Injection over more well-known save editing software? PK Injection is designed to edit Pokémon from ROM hacks that cannot be edited by other save editing applications. However, if you found a save editor that can edit your game’s save I encourage you to continue using that application as this is a last ditch effort to edit Pokémon in your game. Currently, this application is only compatible with gen 3 Pokémon ROM hacks. As of now there is no plan to expand the program to include other generations. There is no plan to include other types of edits beyond the current scope of Pokémon editing. Note: • This application can only edit existing Pokémon in the RAM and cannot add a Pokémon into an empty storage slot. • It’s best to edit Pokémon in the PC or deposit the Pokémon into the PC before it is used in battle. The PC will adjust values such PP and level to the correct value once the Pokémon is withdrawn. • Dump the RAM in the overworld and don’t do anything in-game until the RAM is loaded back into the game. If loading the RAM into the game causes graphical corruption open the menu and go to the Pokémon screen then exit the menu. Reloading the games tile set will fix the issue. Please report any bugs or issues within this thread. You can download PK Injection from Project Pokémon download section.
    1 point
  6. Version 0.3.0

    438 downloads

    This is a cross platform Command Line Interface (CLI) tool for interacting with Pokémon save files. It provides various functionalities to manage and modify Pokémon save data. Features Load Save File: Load a Pokémon save file from a specified path. View Trainer Info: View information about the trainer in the save file. View/Edit Inventory: View and edit the inventory of the trainer. View/Edit Party: View and edit your party. View/Edit Pokemon Box: View and edit all pokemons in your box. Backups: When exiting the program, if changes were made, a backup will be created. Installation Homebrew brew tap arleypadua/homebrew-pkhex-cli brew install pkhex-cli Script curl -sL https://raw.githubusercontent.com/arleypadua/PKHeX.CLI/main/install.sh | sudo bash Compatibility with batocera PKHeX.CLI is compatible with batocera: Make sure you can access batocera with SSH. (Details here). Open an ssh session: ssh root@batocera the default password is usually linux run curl -sL https://raw.githubusercontent.com/arleypadua/PKHeX.CLI/main/install.sh | bash note that because we are accessing as root there's no need to run sudo bash You should be able to use it as stated here. Manual download Download the latest version for your system here Put the file somewhere that's visible from your PATH directory Verify the installation with pkhex-cli --version should print out PKHeX CLI: x.y.z Usage pkhex-cli /path/to/savefile.bin Command Line Options savefile: (Optional) The path to the save file. Defaults to "./data/savedata.bin". --version: Shows the version
    1 point
  7. Version 1.0.11

    5341 downloads

    PKHeX plugin to edit GO Park Storage. User can click on the slot to view the content of the slot. User may edit the GP1 in the viewed slot. User can also import a GP1 into the viewed slot via the button or dragging it in. User may also delete the GP1 in the viewed slot. Given the GO CP on file isn't carried into the game visually, and appears to be unused data, GO CP calculation isn't included. (If you need it, it is here on an external program) For help and bug reporting, go here. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Let's Go Pikachu and Let's Go Eevee is supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Credits Kaphotics for the making of PKHeX, as well as documented structure for various GP1 parts. BlackShark for his meticulous work with the Feebas Locator [Full disclosure: I've never made a PKHeX plugin before, so had to look at his work to figure it out]
    1 point
  8. Version 1.0.0

    381 downloads

    Someone else on here already has Shiny Extreme Speed Zigzagoon if you're looking for it, for Gen 7 games (aka Sun/Moon) With help from my last post I did I finally got the hunts done, I was able to get at least one of each pokemon and I thought to share since I know not everyone has the time and patience to hunt the specific PID,TID,and SID for the right ESV and TSV match up If you have an egg you want shiny hunted for these three or maybe even Zigzagoon, or a certain nature or gender other than male just send me the pokemon sav for Ruby, FR, LF, Sap, or Emerald (with the egg or a pokemon box save for Dolphin would be nice) and I'll try to get them for you to send back in game or via file^^ (The male is Naive) (Female is Brave) (Skitty is Adamant) (Swablu is Mild) 0172 ★ - PICHU - 6A1EEFC53913.pk3 0172 ★ - PICHU - A98EDA5FF2E5.pk3 0300 ★ - SKITTY - 572724F841EA.pk3 0333 ★ - SWABLU - 2B7D2E1869BA.pk3
    1 point
  9. Version 1.0.0

    139 downloads

    Made this file myself, if you would like to trade yourself a surfing pikachu this is the save file for you, all legal pokemon and unique TIDs. From boxes 1-10 there are Pikachu's from level 5 going up to level 80
    1 point
  10. Version 1.0.0

    1089 downloads

    This save has been RNG manipulated to receive a Shiny Jirachi when you use the Colosseum Bonus Disc. Info: Seed: 0x7236, PID: 0x2ec1608d, Nature: Lonely, HP: 31, AT: 23, DF: 26, SA: 29, SD: 18, SP: 5
    1 point
  11. 21269 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
    1 point
  12. Version 2.0.2

    8252 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    1 point
  13. Version 1.4

    19340 downloads

    Project 22796 - "Every" Event Pokemon Save File(s) All of the Mythical and Legendary Pokemon in three save files. (Well "all" of them, there's still some missing out there, like the 1997 CoroCoro 20th Anniversary Mews, and so on.) Also includes Shiny Locked and Unreleased Pokemon. (AZ’s Floette, Azure Flute Arceus, Oak's Letter Shaymin, Member Card Darkrai, Original Coloured Magearna, and etc.) All of the save files listed are: USUM: "Gen 7 - Project 22796 (USUM) 1" - Has all events from Gen 1-6. "Gen 7 - Project 22796 (USUM) 2" - Has all events from Gen 6-7, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 7 - Project 22796 - Mystery Mew (USUM)" - Has all of the Mystery Mews from Generation 3. ORAS: "Gen 6 - Project 22796 (ORAS) 1" - Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (ORAS)" - Has all of the Mystery Mews from Generation 3. XY: "Gen 6 - Project 22796 (XY) 1": Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (XY) - Has all of the Mystery Mews from Generation 3. BW: "Gen 5 - Project 22796 (BW) 1" - Has all events from Gen 1-4. "Gen 5 - Project 22796 (BW) 2'' - Has all events from Gen 4-5, Unreleased Pokemon, Shinylocked Pokemon, and Other events. "Gen 5 - Project 22796 - Mystery Mew (BW)" - Has all Mystery Mews from Generation 3. IMPORTANT: WHEN YOU DOWNLOAD THE SAVE FILE(S), PLEASE RENAME IT TO "main" (obviously, without the quotation marks.) IMPORTANT FOR DS GAMES (DP, HGSS, BW and B2W2): WHEN YOU DOWNLOAD THE SAVE FILES(S), PLEASE RENAME IT TO YOUR ROM NAME. OTHERWISE IT WOULDN'T WORK. All of these save files have a 100% Pokedex and a Completed Story. All events were Injected from PKHeX and PKSM. All the credits go to projectpokemon.org and ProjectPokemon’s Event Gallery. This wouldn’t have existed if it wasn’t for them. Special thanks to theSLAYER, Sabresite, Kaphotics, jasenyoface, The Flagbrew Team, ProjectPokemon, and the Project Pokemon Event Gallery. READ: NOT ALL POKEMON IN THIS SAVE FILE ARE LEGAL, ALL OF THE GENERATION 1 EVENTS ARE NOT LEGAL, SHINYLOCKED AND UNRELEASED POKEMON ARE NOT LEGAL. KEEP IN MIND OF THAT.
    1 point
  14. Version 2021316_17468

    7996 downloads

    Original Developer: @suloku Note: Downloads section mirror, will be replaced if the original developer uploads to the downloads page. Description: Multipurpose save game editor. Can edit the Entralink, Medals, Memory Link, Join Avenue, and Hidden Grotto. Original Thread
    1 point
  15. 4990 downloads

    Project Cherish - An Sequel to Project 22796. All of the Non-Mythical/Legendary Pokemon in six save files. Also includes Unreleased Event Pokemon. This save file has a 100% Completed Pokédex and the Story Completed. All save files are listed: USUM: “ProjectCherishUM1”: Contains events from Generations 2-3. ”ProjectCherishUM2”: Only contains events from Generation 3. ”ProjectCherishUM3”: Only contains events from Generations 3-5. ”ProjectCherishUM4”: Only contains events from Generations 5-6. ”ProjectCherishUM5”: Only contains Events from Generation 7 and includes the unreleased Event Pokemon. ”ProjectCherishEggsUM”: Only contains eggs from Events. (The eggs are hatched.) IMPORTANT: WHEN YOU DOWNLOAD THE SAVE FILE PLEASE RENAME IT TO "main" (obviously, without the quotation marks.) All events were Injected from PKHeX and PKSM. This was my 2nd little project that I’ve done. All the credits go to projectpokemon.org and ProjectPokemon’s Event Gallery. This wouldn’t have existed if it wasn’t for them. Special thanks to theSLAYER, Sabresite, Kaphotics, jasenyoface, the Flagbrew Team, ProjectPokemon, and the Project Pokemon Event Gallery. NOTE: SOME OF THE EVENT MONS ARE NOT LEGAL, SO KEEP IN MIND IF YOU USE THEM ONLINE, YOU HAVE A CHANGE OF GETTING BANNED. IT IS NOT MY FAULT IF YOU GET BANNED. ENJOY!!!
    1 point
  16. Version 1.0.0

    8193 downloads

    I would have filled the PC Boxes with all 386 Pokémon...but you only have 8 PC Boxes! I added some useful Pokémon into boxes 7 and 8 though. 750 the most important items are in your bag. Pokémon XD: Save 1: Beginning: Michael has once again proven his superior tactical skills in another Pokémon Battle Simulation, in which he defeated Battle Coach Losten's Metagross with a Salamence. Losten thinks it's time for Michael to gather more Pokémon, than just his Eevee. On television, Michael saw an ONBS news report, in which the Captain and one Crewmember of the S. S. Libra claim, that it was stolen by 4 Helicopters and a mysterious Pokémon just off the Coast of Gateon Port. Michael's mother Lily cannot seem to find Jovi, Michael's Sister. Anon was playing hide-and-seek with her. He thinks she may have gone to Dr. Kaminko's Manor... Save 2: Rescue!: Michael has saved Professor Krane, but must now escape the Cipher Lab. Cipher Admin Lovrina is still somewhere in the base... Save 3: ONBS Attack! The Orre News Broadcasting Studio, run by the children the Under who helped Wes 5 years earlier against Team Cipher are now under attack by Team Cipher! Michael must save them and get Nett to decipher this Cipher DATA ROM, which was dropped by Researcher & Cipher Tekot during his and Lovrina's Escape! Save 4: S.S. Libra found. Having fought back the Team Cipher Attacks on the ONBS Station and Phenac City, Micheal has traversed the desert and has found.....the S.S. Libra. At least, what used to be the S.S. Libra. The mysterious Shadow Pokémon Team Cipher used was able to lift this vessel out of the water, transport it for miles and destroy it almost entirely. Shaken by this realization, but determined to follow in Wes' footsteps and defeat Team Cipher, Micheal realizes, that he must sift through the wreckage to understand their motives... Save 5: Counterattack!: After the Orre Region has been on the receiving end of Team Ciphers attacks, the opportunity for a counterattack is finally here! Micheal has defeated the remains of Team Snagem, within the ruins of their ancient base, that Wes had rigged to explode 5 years earlier. And now Micheal has begun infiltrating the Cipher Key Lair which is...A Pyramid? Another ancient Colosseum deeply rooted in Orre Tradition? Save 6: Gale of Darkness: In Michael's mind he was preparing for one Battle since the Beginning. He had not been certain, whether it would be one or two. He had prepared to fight and defeat Evice and Nascour. The same way Wes had done. But Wes had wondered, if both of them would be fighting him in one double-battle. This fact was cemented, when Wes fought Gonzap. But that preparation had been in vain as, deep in the Cipher Key Lair a screen flickered on and Michael saw the true Grand Master of Team Cipher. It had been him, a kind old man who had defeated Zook, whom Michael had developed a grudge against. Zook, who had threatened Jovi and had stolen Michael's Snag Machine. And now Michael stood here on the Citadark Isle, facing the kind old man, who was using XD-001. As Wes had caught Ho-Oh, Michael was determined to catch Lugia. (To purify Shadow Lugia, you need all Purification Chambers at max Tempo (not flow)) Save 7: Miror B. Michael must fight against Miror B. to capture the last Shadow Pokémon! Pokémon teams based on: Headcanon Pokémon Teams and Timeline (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
    1 point
  17. Version 1.0.0

    14156 downloads

    I would have filled the PC Boxes with all 386 Pokémon...but you only have 3 PC Boxes! I added some useful Pokémon into box 3 though. 750 the most important items are in your bag. Pokémon Colosseum: Save 1: Beginning: The headquarters of Team Snagem has been rigged by Wes to explode! He successfully infiltrated their ranks and stole the snag machine! Will he use keep it to prevent Team Snagem from using it or will he use it for his own desires? Wes has aided a girl called Rui escape from two kidnappers. Take Rui to Mayor Es Cade! Wes could also train at the pre-gym in the centre of Phenac City... Travel to Pyrite city and snag the distributed Shadow Pokémon from the Pyrite Colosseum Winners! The Pyrite Colosseum's Generator had a gear stolen... Save 2: Knockout Challenge!: Wes has captured the Shadow Pokémon of Pyrite Town and helped find the gear necessary for the Colosseum's electricity! Duking, the owner of the Pyrite Colosseum has asked Wes to participate in the Pyrite Colosseum battles! Win 4 times in a row to be the Pyrite Champ! Empty the Pyrite Team Snagem Hideout, and travel to Agate Village to learn more about the Shrine of Celebi... Save 3: Purification: Wes can now purify his Team at the Shrine of Celebi, which is located behind the cave, below the Pokémon Center. Duking has asked for help at Mt. Battle! Prepare to face Cipher Admin Dakim and his Shadow Entei! Explore "The Under", located beneath Pyrite City and defeat Cipher Admin Venus and her Shadow Suicune! Save 4: The Shadow-Lab: Having defeated Dakim and Venus, Wes and Rui prepare to enter the Shadow Lab, where the Shadow Pokémon are being created... Prepare for Cipher Admin Ein and his Shadow Entei! Save 5: Realgam Tower: This Tower seems to be connected to Team Cipher somehow... Save 6: The Final Colosseum: Wes must defeat the true Leader of Team Cipher! Save 7: Orre Region Saviour!: With Teams Snagem and Team Cipher defeated, Wes can now find the last remaining Shadow Pokémon in the Orre Region. Head to The Under, where Nett has the List of remaining 6 Shadow Pokémon... Save 8: Postgame: All 48 Pokémon have been found and purified. Team Cipher and Team Snagem no longer exist. Wes could challenge the Mt. Battle facility.... Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
    1 point
  18. Version 1.0.0

    1929 downloads

    Projéct R. About this file: This is how we play! All Pokémon from generation I to VII. (807) All alternate forms, Z-crystals moves and mega/primal evolutions per Pokémons. All types of Z-moves held by (8) Eeveelutions and (10) Ultra-beast pokémon while exclusive z-moves are held by specific pokémon with its own exclusive moves and exclusive pokémon. Effortless: Save-File From The Start All IV's, EV's maxed, unique abilities, maxed OT's, 100% Pokédex, USUM file. All unique moveset through out of its evolution stages. I focus more on pokémon to have its own unique and exclusive moves from Gen I-VII. Bonus: Gathering all from Database Completed all kinds of moves from generation I to VII, including specific signature moves for pokémon. (moves are legal and well researched one-by-one) + bonus event-exclusive moves including: Celebrate, Happy Hour, Hold Back, Hold Hands and V-Create. (Light of Ruin included). Rename the file to "main". My 1st project and all credits/hardwork from this site. Hope you find it good as you start your journey from the beginning of the game. Though this file is not fully 100% due to Legendary, Mythical and Ultra Beasts are not "legal" but nevertheless, i will look and research more just to satisfy my fellow members. Also aiming for almost perfect pokémon. Thank you and more powers! (feel free to comment and support our website https://projectpokemon.org).
    1 point
  19. This method while it will produce a "legitimate" WISHMKR Jirachi is in-and-of itself not a legitimate method. The save file you will be creating with this method is not a legitimately obtainable save file through regular gameplay. A backup of your original save should always be stored when doing this method in-case you alter some important values outside of the relevant checksum section! For more information on how to produce a legitimate save file that will still produce your intended WISHMKR Jirachi you can read the 4th and 5th comment on this thread! I know this is not anything new, considering the first time I did it over a year ago there was already some advice as how to do it online. I've been killing time lately and decided I would write up a guide on how I personally have changed the seed for WISHMKR Jirachi in the past. For this process you are going to need: PkHex PSavFixV2 The full list of all possible WISHMKR Jirachis and their seeds A hex editor + hex calculator Basic Math Skills A target seed (for this guide I am aiming at the CF37 Shiny Jolly Jirachi) The first thing you are going to do is make a backup of your current R/S save, and store it somewhere safe. After this has been done, you want to receive a WISHMKR Jirachi from the Colosseum Bonus Disc, and then cross reference the PID of the Jirachi you received with the seed that it came from. As you can see, the seed for the Jirachi I received is 8CD0. Now I am going to open up my backed up save in a Hex editor and search for D0 8C. The location of my seed is at 00006FF0; unfortunately we cannot just edit the seed right here, we need to edit the checksum that verifies if the seed is legitimate. Since my seed is located at 6FF0, my checksum will be located at 5FF0 - > 60A0; your seed may be located at a different value, but it will always end in 'XFF0' and the checksum will always be the '(X-1)FF0'. The first thing I generally do is to start changing lots of values to 00 or 01 to see how it affects the seed value. To check how we are affecting the seed, we are going to use a very old-yet-handy tool PSavFix. The readme for the tool is pretty self explanatory, but we are going to use the tool to recalculate our seed for the adjustments we made to checksum. It is good to just mess around with values and see how it effects the outputted seed, sometimes just mindlessly changing values in this section will bring you close to your intended seed, but if not there is a general strategy. Most of the values in the checksum if increased by 1, will increase your seed by one. A couple of the values if increased by 1 will increase the first/second digit of your seed by 1; I cannot give you specific instructions for which locations do which, as in my experience the locations change save to save. After running PSavfix.exe -fix -RS savefile.sav after some of the edits I made to the checksum, I realized that the '30' value I had would increase the second digit of my seed by 1. As you can see increasing my '30' to a '32' changed my seed from CD1A to CF1A. My intended seed is CF37, so I subtract CD1A from CF37 to realize I need to increase a value in my checksum by 1D. I added the 1D to the 02 value and now I have reached my intended seed! You can now retrieve your intended WISHMKR Jirachi! Again I know this is not anything new, but I hope it is able to help someone if they go googling on how to do this!
    1 point
  20. Version V2

    981 downloads

    Related to checking the seed of the file etc. Read more here:
    1 point
  21. Version 10.3.4

    145900 downloads

    This is a program that can generate TID-SID pairs, find PID, that's tied to IV, Gender, Nature. Also provides the frame for emulator use, for tool-assisted RNG. Finished Features TogamiCalc 16-Bit Seed to Time Colosseum Time Finder Channel Time Finder Box Time Finder Wshmkr Time Finder PID to IVs Pokespot RNG Gales of Darkness Time Finder IVs to Frame Credits (as per github) Original RNGReporter dev team for creating RNGReporter. Credits to amab for all the Channel Jirachi logic and Pokespot RNG. Credits to Zari for the 16-bit seed to time logic, GameCube RNG searching logic, Pokespot RNG, and generally other advice. Credits to Kaphotics for PID to IVs (aka Find Frame) logic and Pokespot RNG. Credits to CollectorTogami for TogamiCalc. Credits to Signum21 for IVs to Frame
    1 point
×
×
  • Create New...