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    Sabresite

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    LillieKetchum

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    AndesAndroid

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    Guested

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Popular Content

Showing content with the highest reputation on 02/23/20 in all areas

  1. Not sure where we got ours from. Thank you for attaching it! I also wonder how many of our other wondercards are fake. I would need people to submit originals to compare.
    2 points
  2. Version 25.12.21

    12017305 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. I recall writing a single app for this....it ahoul be somewhere on the forums Edit: I suggest reading the whole thread
    1 point
  4. Load a save file and set it to a slot a box.
    1 point
  5. Yeah, that's the right game. Thanks for the help!
    1 point
  6. I'm guessing it really is just a dongle error. I changed the .bak to a .sav and edited it, resaved, tried putting the save file back onto the cart, booted it up and still had my regular save. Ahhhh. Thanks for the help by the way.
    1 point
  7. Ok, now I feel stupid... Thanks for the help!
    1 point
  8. Yup, I posted about this early on, and it got resolved.
    1 point
  9. Not near my Mac so I’ll explain via memory. Make a new bottle name it PKHeX, select Windows 7 (not 64Bit), select bottle and install software “Microsoft .Net” select the highest version that show up in the search field. Select the bottle you made earlier click the prompts as required. After that’s completed using the secondary menu over the bottles name select “Open Drive C”, that will open a finder window within the selected bottle. Copy over the extracted PKHeX.exe within a folder, once that’s don’t close the finder window, now on the CrossOver window select the bottle again and you need to select “run custom command” (I think th says it’s name), click the browse button on the new window and select the PKHeX.exe, you should see an option to save this launcher. after that you will get a new PKHeX icon within CrossOver that will launch PKHeX
    1 point
  10. Here are my very limited photos of today's event. No photography was allowed, so I was only able to snap a picture of the stage before everything started. It was more interesting than I expected. Before Ikimono-gakari played the movie's theme song, they had a panel with voice actors including Satoshi's, Mewtwo's, that old comedian duo I don't like, the host of Oha Suta, and Shoko Nakagawa (from Pokemon Sunday/Smash and voice of Ninfia). The director of the movie was also there. Looking forward, I also purchase the single that included the ticket to exchange for another of these Eevees. I'll be going to the Pokemon Center on Monday (to play the new Fes Mission event) and will pick up the Eevee there to see if there are any differences from the one distributed at the concert.
    1 point
  11. After reading this I went ahead and did some research on the effects of exclusive items. I expected them to be hardcoded and basically impossible to edit, but turns out they are not! You can change the effects of exclusve items or add new ones with some hex editing. Here's what I found out: There is a table inside arm9.bin that goes from 0x98568 to 0x98CD9 which contains one entry for every exclusive item in the game, including the last 48 dummy items at the end of the list. Each entry has 2 bytes: The first one is the ID of the effect the item has, which ranges from 0 to 0x80 (Both included, 0 means no effect) The second one is used to address the stat buffs table (see below). 0 means the item does not buff any stats. I guess you replaced some of the unused items, so to give them an effect you just need to go to the part of the table corresponding to the unused entries (It starts at 0x98c80, every entry is 00 00 from that point on) and change the values there for each item. This is the list of effects: (I have checked only some of the random chances, but it seems that they are always the same for similar effects) The stat buffs table starts at 0x9852C and ends at 0x98567, right before the effect table. It has 15 entries, each one is 4 bytes long. Each of the 4 bytes indicates how much each stat is buffed by the item (Order: Atk, Def, SpAtk, SpDef) For example, if an exclusive item has its second byte on the effect table set to 3, the buffs granted by it can be found at 0x9852C+4*3 = 0x98538 = [10, 0, 10, 0]. An item with this value would increase attack and special attack by 10. So if you want an item to just give a stat boost you would need to set its first byte on the effect table to 0 and the second one to 1-14, depending on the stats you want to increase. Keep in mind that you can't change the values on the stat buffs table without affecting every other item which uses the same entry there. Getting the items to show up in Croagunk's swap is going to be trickier though. If you look at the list you will see that all the items that follow the *, *, **, *** pattern are together between position 506 and 1013. The game only checks if you have the required items to create higher rarity ones within that range, that's why yours don't appear on the list. Fixing that would require to write a rom hack that changed the behaviour of the code that does those checks and then create a patch to apply the changes on the rom.
    0 points
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