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  1. theSLAYER

    theSLAYER

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  2. Sabresite

    Sabresite

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  3. Admiral_Fish

    Admiral_Fish

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  4. CorniFan

    CorniFan

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Popular Content

Showing content with the highest reputation on 05/29/18 in all areas

  1. Happy birthday to you Jackster!
    2 points
  2. @Gridelin An easier option would be to use GameCubeRNG(which is built into RNG Reporter 10.3.4) and switch the method to channel then you can search by IVs and it also gives the seed. https://gyazo.com/04eae2f40b258eca54929be29a0d0dae Alternatively you can use PokeFinder to do it as well. https://gyazo.com/60386f34d42162b76cc15d08538e727a
    2 points
  3. I don't think they cared. If it worked, it worked. There was also no difference between the European English and American English games as far as I know.
    2 points
  4. Version February 19th, 2025 (FFFF)

    198034 downloads

    All of the 920+ Pokemon in this save file are legal and will through Bank and HOME. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
    1 point
  5. Version 1.0.2

    18618 downloads

    Background I was looking for a Pokémon Channel (PAL) save, as I thought the gameplay portion to get to Jirachi, is just so freaking long. Hence, I decided to scour the internet for a save! Crediting Internal Saves NinFanBoyFTW's saves: Pokemon Colosseum and Pokemon XD theSLAYER's saves: SkyLink24's save (link): Crediting External Saves Any saves that I obtain from the internet or from users, will be credited here. Pokémon Channel (PAL and US) from batwing321 on Gamefaqs (link) Pokémon Colosseum (JP) from @suloku, posted on Gamefaqs (link) Pokémon Colosseum (PAL) from @suloku and richardj0612, posted on Gamefaqs (link) Pokémon Colosseum (US) from thegreekweezel, SonikFire and wildgoosespeeder, posted on Gamefaqs (link) Pokémon XD - Gale of Darkness (US) from TrapperKeeperX, post on Gamefaqs (link)
    1 point
  6. Oh, i forgot that i could change names later... Anyway, thank you for this quick answer and for doing such an awesome work !
    1 point
  7. My friend Jackster's birthday is tomorrow. I would post this on my own forum, but I feel sorta sensitive to be on any forum other than Project Pokemon at the moment *shrug* When I go on my forum later today again (if i feel up to it), i'm sure I shall show him this thread too. I made him a nice blingee of equestria girls rarity today too :) (he has a crush on her) I hope you people will wish him a happy birthday, too! He's been a good friend to me and other people on my forum. -CorniFan-
    1 point
  8. Aww, thanks so much Triox. *Hugs you*
    1 point
  9. I've been playing the Japanese Emerald for a while now, and since there's so little information on how these events occurred in Japan by that time I decided to take a look at them on my own. I managed to find an absolutely amazing post on Pokémon Daisuki Club about the AuroraTicket Deoxys today. It's in Japanese, so I'm not sure if it'd help you or not, but I can share it if you want. Anyway, it's basically about a guy who was able to attend the distribution event back in 2004. Apparently, the method they used there doesn't actually differ from the one we know in America or in Europe. The player would need a Wireless Adapter plugged into the GBA to get the Pokémon and that's pretty much it. I'm not sure if there are any ROMs available on the internet to reproduce the Japanese event tho, which is very sad.
    1 point
  10. This is the variant I got with my Japanese copy of Colosseum back in 2015. Guess the Japanese eBay seller I got it from pre-ordered at a Pokemon Center or got it from someone else who did.
    1 point
  11. EVERYONE SHOULD BE AWARE THAT USING THIS PROCESS HAS A MODERATE TO HIGH LIKELIHOOD OF CREATING AN ILLEGAL POKEMON. DO NOT TRADE THESE ON OTHER FORUMS OR COMMUNITIES AS LEGAL. MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE. First and foremost, although all of these Jirachi's are "legal" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis. For this process you are going to need: A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi. The ability to run this python script RNG Reporter 10.3.4 (Optional) A list of very good possible Channel Jirachi Spreads One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together. First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi. Now we are going to run the python script linked in the requirements. I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible. Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part! Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen: Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process: And retrieve your desired CHANNEL Jirachi! JKSM.cia JKSM.zip View full tutorial
    0 points
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