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  1. Sabresite

    Sabresite

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    JISN[064]

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  4. Ruby Genseki

    Ruby Genseki

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Popular Content

Showing content with the highest reputation on 01/24/18 in all areas

  1. Looks like the wondercards were breifly uploaded for UM. WCID is 638, OTN is 2018 Legends. Wondercards are on the GitHub gallery.
    2 points
  2. I decided that i wanted to make my own, it involves a dark story, lots of mythology and alchemy to make a beautiful story Randomized: Tms Wild encounters Crazy strong trainers The texture edits will be similar TyranitarTubes Sun/Alpha Sapphire Randomizer Crystal Onix,Ruby Steelix AZ Florges Kanga. Jr Demigods Helix/Peeko Fighting Alakazam (Mega too) Primal Dialga/Palkia Argentum Lunala Master Ball Electrode Fallen Eevee And More To Come I am currently looking for Texture editors Story makers Game testers (Anyone) Discord: https://discord.gg/jHd9hEa
    1 point
  3. The final cards were uploaded. No changes. I added French/Spanish cards (which have different OT Names because of the word "Legends" in their respective language).
    1 point
  4. Here: Palkia (Sun) Dialga (Moon) Palkia (US) Dialga (UM) Please note that, even though the WCs look final, there might still be some change between these ones and the actual final thing.
    1 point
  5. lol I forgot that was a thing well, just 3 days from now
    1 point
  6. @jasenyoface Hey, thanks for letting me know! I feel so stupid for not realizing that it was already formatted for a Mac! The app works now, and I have to thank all of you for your responses. I'll watch YouTube videos to fully understand how to use this app. I found this to be VERY useful even if it's off of a PC -
    1 point
  7. I myself only started in late November (when I got my R4i or whatever, which allowed me to install Luma and CFW), so I know the feeling. What I meant is that, whilst editing, the bin file should be named ".code", but when you're putting it onto your SD card, it should be "code". The first one has a full-stop at the start, the second one doesn't.
    1 point
  8. This is the thing with like, every Pokemon game before release. Pre-load =/= complete version. (titlekeys by themselves aren't enough) The seed isn't released yet. As long as the seed isn't released, the pre-load will remain encrypted. As long as it's encrypted, no one can play and determine what patches are included, what has changed etc. To date, all the core series games that leaked are cartridge leaks. And without cartridges for VC games, all you can wait for is the seed.
    1 point
  9. I only really know USUM off the top of my head, but it most likely is the same for others (I've got Rutile Ruby downloaded, and it seems to be the same). TMs are stored in .code.bin, which is located in exefsdir (NOT romfsdir). To edit .code.bin stuff, there needs to be a full-stop before "code". Once you're done editing, plop the .bin in the 0400000<gameid> folder, where the romfs folder should also be, and remove the full-stop before "code". It does not need its own folder or anything. USUM also allows you to edit the type chart and shiny rate through .code.bin; not sure what ORAS offers.
    1 point
  10. If you still need the Yancy/Curtis trades, I recently did them for myself and i don't mind contributing :3 Yancy+Curtis.rar
    1 point
  11. It would greatly help if you or someone could sort these into the following directory structure: /XXX YYYY/Animated ZZZZ.gif Where XXX is the 3-digit dex number (like 001), YYYY is the Pokémon name (like Bulbasaur), and ZZZZ is a description (like Normal, Shiny or Alolan). This is would be a big help because the gallery is published by an automated tool.
    1 point
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