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Popular Content

Showing content with the highest reputation on 11/22/17 in all areas

  1. As far as I can tell, they'll all be at Level 20, and movie drops sometime in December. Source: http://pokemonkorea.co.kr/m20/notice_1?id=875858c08dcd4b8c324550003b36deedd5e2500553b046866eed58c7868aa557808698fc1f90d0be920120a08ede45075fc9485a774f8bbb292a8ca6afd070db
    2 points
  2. Version 1.0.43

    443100 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    1 point
  3. Mono is for the Mono program loader that can be used on Linux and MacOSX. If you have Windows, the non-Mono build is perfect.
    1 point
  4. Play the game on your 3ds instead of on an emulator.
    1 point
  5. yeah, whenever you install a game, you need to Refresh Titles!
    1 point
  6. You have to delete the secure value when you re-import. Also, I'll recommend you to use something like JKSM instead. It's much more user friendly, as it auto deletes the secure value for you, and sorts the games by name (as opposed to the game code). Also, it allows you to name the folder of the save you're exporting, so easier to keep track of the saves you own. As a step for the future, always make extra save backups before modification and re-importing, since anything can corrupt in the process line. No worries!
    1 point
  7. Poké Pelago encounters are fixed in the build Im using (11/21).
    1 point
  8. Thanks @Reisyukaku that code did the trick. I'm positive that I tried that one before and it didn't function at all, but I must be mistaking it for a different code that I was messing around with.
    1 point
  9. It's already in the works.
    1 point
  10. Er, I was expecting someone else to notice this, but since no one's seemed to do it, I wanna point out the stat 072 seems to be the total Totem Stickers found. I've been checking this since the first day I've been playing, and so far, the value always matches my in-game sticker quantity:
    1 point
  11. Someone pinged? XD I don't think we know enough about dungeon structure yet to randomize it.. Also, starter pokemons have high poly models for cutscene, while most non-starters don't, so randomizing starters will need some sort of way to bypass the game looking for hi-res models as well, to avoid missing models and crashes on missing animations. And another big hurdle is how everything in the game is referred to using hashes, and we don't know how the hashes are computed yet. Long story short, that game will require a lot of disassembly and asm reading to understand its internals, and that takes time, and its not particularly fun most of the time.
    1 point
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