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Showing content with the highest reputation since 05/05/23 in all areas

  1. Version 24.03.26

    8676874 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    42 points
  2. Version 24.3.27-PullRequest4261.84

    64090 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    9 points
  3. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    6 points
  4. Version 0.8.1

    766 downloads

    MissingEventFlagsChecker is a PKHeX Plugin for checking event flags states like missed field items, hidden items and trainers. The main purpose is to check your save data and report back important Event Flags that you may have missed during your gameplay. It is really easy to miss a hidden item, or a partially covered field item, or even that isolated trainer that needs lots of entering/exiting cave doors and get you lost in the path. This plugin will report all of the above, so you can properly look for it. For completionists, this may give you that satisfaction that you have explored and gathered all 100% of what the game provides you to acquire. This is a WIP plugin, it already covers the most important parts of each game, but it is far from ideal. Gen1 and Gen2 games are now fully supported, while remaining ones are partially supported. Source Code https://github.com/fattard/MissingEventFlagsCheckerPlugin Setup Instructions Download the plugin from the latest release. Extract and unblock them in Windows' Properties Menu. Put them in the plugins folder that is in the same directory as the PKHeX program path. If the plugins folder does not exist, just create one, all lowercase letters. Actions Export Full Checklist This action will export the internal tracked database of event flags in a checklist format [ ] not completed [x] completed Each entry will have a category, a location name, and a description. This checklist will have all entries current in the internal database, and may be expanded later as research is done. You can find samples of the full checklists at the Wiki section in GitHub. Note: The checklist may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export only Missing Flags This action will export only the tracked events that are not marked yet, so you can refer only for the stuff you missed. If the result file is empty, you are missing nothing. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export current view This action will export the current table in the viewer in a checklist format. Use the checkboxes and filters to customize a view before exporting. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Supported Games All mainline games are supported (limited descriptions for many of them) Red / Blue / Yellow (International and Japanese versions) Gold / Silver / Crystal (International, Japanese and Korean versions) Ruby / Sapphire / Emerald / FireRed / LeafGreen Diamond / Pearl / Platinum / HeartGold / Soul Silver Black / White / Black 2 / White 2 X / Y / Omega Ruby / Alpha Sapphire Sun / Moon / Ultra Sun / Ultra Moon / Let's Go Pikachu / Let's Go Eevee Sword / Shield / Brilliant Diamond / Shiny Pearl / Legends: Arceus Scarlet / Violet Support Information You can refer the support thread for help, bug reporting and features request. Check before posting duplicated support request. For Bug reporting only, you may also use the GitHub issues section Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Contributing Refer to the main GitHub repository page on how to contribute
    4 points
  5. Version 20231218

    85543 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    4 points
  6. There’s always information to check and collate. No ETA. Wait patiently.
    4 points
  7. HOME will "tarnish" all Pokémon in a save file by changing the Height to match Scale. PKHeX has not yet updated to account for HOME's new behaviors.
    4 points
  8. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    3 points
  9. Version 1.7.1

    10271 downloads

    Collection of various PKHeX plugins I have made Plugin Purpose Thanks Sorting Plugin Sorting by different regional Pokédexes Raid Importer Importing Raid and Outbreak Files From Event Gallery in Sword and Shield or Scarlet and Violet SVivillonPlugin Edit Vivillon Spawns in Scarlet and Violet Fashion Editor Pokémon Sword / Shield, Brilliant Diamond / Shining Pearl and Legends Arceus Fashion Editing theSLAYER for original idea SV Profile Picture Viewer View and Save Profile Picture and Icon in Pokémon Scarlet and Violet Pako96 for the original code TM Tool Miscellaneous TM edits Roamer Tool Edit the roaming Legendary Birds in Pokémon X and Y and gen 4 roamers. Teams Viewer View battle and rental teams in Sword/Shield and Scarlet/Violet Special Pokémon Finder Check for Three-Segment Dunsparce, Family of Three Tandemaus or Wurmple Evolution suloku for the original idea Unmaintained Plugin Purpose Original Author Sword/Shield Event Editor Editing Max Lair, Gift Pokémon and CT Legendaries Darkfiggy (GitHub) Sword/Shield Raid Tool Display And Search Dynamax Dens Leanny AutoMod QR Plugins Scan (Defunct) PGL Rental Team QR Codes To Import Them architdate and Kaphotics (GitHub kwsch) BW Tool Various Editors For Gen 5 games suloku (GitHub) Source Code: https://github.com/foohyfooh/PKHeXPluginPile Thanks wubinwww, BlackShark, ppllouf, easyworld, Pako96, ZiYuKing, StevensND for language support If you can contribute multilingual support, please make a PR
    3 points
  10. SkyTemple Hack of the Year 2022 Award Winner For: - Hack of the Year - Best Narrative - Best Character (Main Character) - Best Cutscene Direction - Best Boss Fight (Final Boss Sequence) - Nominee for Best Single Cutscene (Sharpedo Bluff Scene) - Nominee for Best Single Dungeon (The Aurascape) --- What is the spirit? Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it. Features: Starter Pokemon Adjustments: Launch Trailer: Screenshots: Special Thanks/Abbreviated Credits: Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release EOTS RELEASE 1.01.zip Traducción al Español por Everson y Wolf Igmc4 https://whackahack.com/noticia/pokemon-mundo-misterioso-exploradores-del-espiritu-completo-en-espanol-nds-para-descargar/ Abbreviated dungeon/mechanic change reference guide (last updated 3/16/24): Explorers of the Spirit v1.01 Dungeon Docs.pdf We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
    3 points
  11. I know there are already some threads about running PKHeX on Linux (like this or this) but they are all outdated and none of them is simple and straightforward enough. I feel like there’s still a lot of confusion about PKHeX and Linux, especially for what happened recently when the program switched from .NET 7 to .NET 8, so I’m making this thread hoping for it to become the ultimate reference for this subject. I'll keep it up to date. --------------------------------------------------- Latest PKHeX version: 24.03.26 Status: WORKING Known bugs: Drag & dropping save files into the program's window isn't really stable and could lead to a crash. This usually happens when you import/export boxes in a save file, and then import another one into the program. Always make a backup or try to avoid drag & drop at all by only using the File > Open option. --------------------------------------------------- 1) Installing Wine Vanilla Wine is more than enough for this. It’s a matter of a couple of commands and everything will work fine without having to go through a bunch of settings in programs like Lutris and Bottles. You must have Wine version 9.3 (or higher). Please refer to your distribution's documentation if you don’t know how to install it. 2) Creating a Wine prefix It's better to create a separated Wine prefix (the “Windows environment”, for those who don’t know what a prefix is) so that it won't conflict with others (if you have any). You can do that with the following command: WINEPREFIX=/path/to/your/prefix/pkhex wineboot Replace /path/to/your/prefix/pkhex with the folder you want to create the prefix in. For example: WINEPREFIX=/home/anon/Prefix/pkhex wineboot Let it set up everything. If it asks for the Mono installation you don’t need it, so you can click on cancel. 3) Installing .NET Desktop Runtime 8 PKHeX needs the 64 bit version of .NET Desktop Runtime 8 to work. You can download it from here. This is the global page with every download link, just in case the given link dies because of a version change (it is currently 8.0.3). Launch the following command to start the installer: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/the/installer/windowsdesktop-runtime-8.0.3-win-x64.exe As seen before replace the paths with your own ones. For example: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Downloads/windowsdesktop-runtime-8.0.3-win-x64.exe Go through the installation process. 3.1) CJK fonts CJK stands for Chinese, Japanese and Korean. These fonts are not shipped by default with Wine, therefore names or OTs of Pokémon in these languages won't be displayed. The "shinify" icon is also affected by this. Although this is optional, we can fix this by installing CJK fonts with Winetricks (you have to install the package first): WINEPREFIX=/path/to/your/prefix/pkhex winetricks cjkfonts Again, replace the path with the one of your prefix. WINEPREFIX=/home/anon/Prefix/pkhex winetricks cjkfonts This could take a while, so be patient. 4) Launching PKHeX PKHeX can now be launched with this command: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 4.1) Note on .NET If you have .NET installed on your system (it is available natively for Linux, it's the Desktop Runtime needed by PKHeX that isn't) PKHeX might not launch. If this is the case for you make sure to add the following arguments to the command: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 5) Making a launcher for PKHeX In case you don’t want to use the terminal every time you want to launch PKHeX you can create a launcher for it. For example you can make a simple bash script for it. Paste the following content into a text editor and save the file wherever you want and with whatever name you want: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe As always replace the paths with yours. Of course this can also be the command seen in paragraph 4.1: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe Now make the file executable by running: chmod +x /path/to/your/script For example: chmod +x /home/anon/Games/Pokémon/PKHeX/Launcher Now you can simply open PKHeX by double-clicking the launcher. 6) PKHeX plugins As you may already know, PKHeX supports plugins loading through .dll files put in the plugins folder of the program. A lot of plugins, such as the WC3 one, will make the program crash when opening it. A possible workaround is to switch to Wine-GE instead of using the vanilla Wine. This is a modified version of Wine that includes a lot of patches for games and seems to be more stable for plugins loading. Note that we can't use it as the base for our prefix, as Wine-GE is still based on Wine 8 at the moment (it doesn't include the patches for .NET 8 and PKHeX), we are just using its binaries and libraries on top of the vanilla Wine prefix. You should do this ONLY if you need to use plugins. Download the latest Wine-GE version, which is version 8.26 at the moment of writing, and extract its contents somewhere on your system. Now launch PKHeX by replacing the wine command with the binary of Wine-GE: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR /path/to/wine-ge/bin/wine /path/to/pkhex/executable/PKHeX.exe This is how it looks on my system: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR /home/anon/Prefix/Wine-GE/lutris-GE-Proton8-26-x86_64/bin/wine /home/Anon/Games/Pokémon/PKHeX.exe You can go back using vanilla Wine by restarting PKHeX with the wine command instead of the Wine-GE binary.
    3 points
  12. Version 1.6.0

    18915 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3, 4 and 8. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. foohyfooh for BDSP support. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    3 points
  13. PKhex does not support the new patch. My question is, are the new games harder to extract data from than the older 3DS era games?
    3 points
  14. PKHeX hasn’t been updated to deal with saves from the latest SV update. We’re aware of the issue; it happens whenever the game updates and changes the save’s structure. Please wait patiently. No ETA.
    3 points
  15. Save file sizes should be twice that size (64KB -> 128KB). Brief inspection of the save data shows that save sectors 8 & 9 are duplicated; shifting the duplicate to the end allows the save to be recognized. 005 Pokemon Leaf Green.sav
    3 points
  16. Whoa whoa whoa hold your horses. Cheat single player and you're fine. You can do whatever you want when you aren't affecting others. Cheat online against unsuspecting players and you're be against our rules. Those are the rules of this place. End of discussion.
    3 points
  17. It'll be out whenever it's out.
    3 points
  18. UPDATE Here is the Hex for the Ultraball Canvas backpack: E90B (3049 as UInt16). Furthermore, I did some digging in my spare time and created a little script to check the minimum and maximum values of the intervals represented by the various fashion groups in the base game, and annotate in a set() the missing IDs (expressed as UInt16). Here's what I found: Now, doing the conversion in Hex, we see that all the missing bags in the base game have been mapped, since 3075 is the ID of the floral bag and the others from 3047 to 3049 are the IDs of poké/mega/ultraball backpack (all of them are present in special.txt in the previous reply). The interesting thing resides in the headwears, where , if we exclude the values 5037 and 5038, which are the League and Star sporty cap (also present in special.txt), there is still an additional value of 5039 (AF13 in Hex) which corresponds to a 'Terastal Sporty Cap': Which could be the next Portal Event. Keep in mind that injecting this hat could result in unexpected online consequences, if not ban itself, since it hasn't been released yet. Another interesting thing would be reasearching values under the minimum of some categories, given that some of them report as min value x001 (3002 for bags) instead of x000 like some others. I'll make another reply in case of other discoveries.
    3 points
  19. Just to make it clear, there’s no official shiny variant of these images. Gen 1 Gen 2 Gen 3 Gen 4 Gen 5 Gen 6 Gen 7 Gen 8 Gen 9
    3 points
    3 years later, this is STILL the best Pokémon save editor out there.
    3 points
  20. Version 1.0.0

    1066 downloads

    Pokémon Emerald, Ruby, Sapphire, LeafGreen & FireRed (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 386 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 31550 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square
    2 points
  21. Hi everybody. Recently I switched my reasearch on fashion blocks in Scarlet and Violet, even if it can be considered low priority (since trainer personalization in Gen 9 is kinda underwhelming compared to Gen 8-7). Anyway yesterday I dumped the full blocks with all purchasable clothing options and created a .txt file containing the ids of special Items not purchasable in base games (league-team star hats, past gen saves phone cases, all fashion items in the DLCs preorder pack and the PokePortal gifts up till now). I already made some modifications to my fork of PkHex for the data I retrieved and built the injector. When my current pull request regarding Trainer Photo visualization will be (hopefully) merged, I'll make a new one for revamped fashion injection. Up until then I share here the blocks and the .txt in case somebody wants to do further research or just inject them. legwears.bin cases.bin special.txt bags.bin eyewears.bin footwears.bin gloves.bin headwears.bin
    2 points
  22. Version 1.0.0

    202224 downloads

    Pokémon Emerald (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 386 GameBoy SP, GameBoy Advance, VisualBoyAdvance (VBA), My Boy! (Android), M-GameBoyAdvance (mGBA) & no$gba. Original & Copy (Reproductions & Bootleg) Cartridge Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 31550 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou Shiny Square Entei Shiny Square Suicune Shiny Square Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Roamer Latias Shiny Square IVs: HP:31/ Atk:31 / Def:31 / SpA:31 / SpD:31 / Spe:31 (ENG,ESP & JPN) Roamer Latios Shiny Square IVs: HP:31/ Atk:31 / Def:31 / SpA:31 / SpD:31 / Spe:31 (ENG,ESP & JPN) RegiDoll (ENG,ESP & JPN) PERFECT PokéBlock (ENG,ESP & JPN) Unlocked Islands (ENG,ESP & JPN) Mirage Island: Wobbuffet/ソーナンス Level: 40 (ENG,ESP & JPN) Southern Island Navel Rock Birth Island Faraway Island How to redeem any desired shiny / spread CHANNEL Jirachi https://projectpokemon.org/home/tutorials/save-editing/gen-3-specific-edits/how-to-redeem-any-desired-shiny-spread-channel-jirachi-r80/ Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ PokeFinder By @theSLAYER https://projectpokemon.org/home/files/file/3061-pokefinder/ WC3 Plugin & Mystery Gift Tool By @BlackShark @suloku @ReignOfComputer https://projectpokemon.org/home/files/file/4161-pkhex-plugin-wc3-plugin/ https://projectpokemon.org/home/files/file/645-mystery-gift-tool-gen-3/ Mirage Island Tool https://projectpokemon.org/home/files/file/2888-pkhex-plugin-mirage-island-tool/ Managing GBA Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gba-saves/
    2 points
  23. Version 1.0.0

    201726 downloads

    Pokémon Crystal (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 251 Game Boy Color (GBC) Nintendo 3DS (VC) Pokémon Crystal (U).sav sav.dat Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GB/GBC Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gb-gbc-saves/
    2 points
  24. Version 1.0.0

    129991 downloads

    Pokémon Yellow (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 150 Game Boy Color (GBC) Nintendo 3DS (VC) Pokémon Yellow (U).sav sav.dat Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GB/GBC Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gb-gbc-saves/
    2 points
  25. Version 3.1.2-0

    13250 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex (Regular and Shiny) Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. The Pokémon in these files are compatible with Pokémon HOME. As long as you don't change any of the immutable values (EC, PID, IVs, shininess, etc), it can be transferred across games via HOME, and would have the correct stats, regardless of whichever HOME compatible Switch title you inserted it into first. If you want to have a brief understanding of why you should not change immutable values, check here. (you'll also find an example there) Exceptions: - LGPE is missing from this living dex page (NOT being worked on) - Spinda is missing, as no other game can withdraw it right now - Any Pokémon that cannot be transferred out of HOME are missing from this living dex; we gotta wait for games that can support those species. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    2 points
  26. Version 1.0.0

    15761 downloads

    Pokémon Platinum, Diamond, Pearl, SoulSilver & HeartGold (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 493 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 38135 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN)
    2 points
  27. Version 1.0.0

    102399 downloads

    Pokémon Scarlet & Violet 100% ALL Shiny 6 IVs (876 only GEN 9) Paldea Pokédex Complete Kitakami Pokédex Complete Blueberry Pokédex Complete
    2 points
  28. Version 1.0.0

    695 downloads

    Pokémon Yellow, Red & Blue (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 151 Game Boy Color (GBC) Nintendo 3DS (VC)
    2 points
  29. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.17.1 (12/11/2021) Explorers of Skies Patch (V1.17.1).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.17 Changelog ChangelogV1.17.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons:
    2 points
  30. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    2 points
  31. The E-Flash has an option to change the save type
    2 points
  32. Version 1.0.0

    1379 downloads

    Pokémon Let's Go, Pikachu! & Pokémon Let's Go, Eevee! (ENG) 100% ALL Shiny 6 IVs Lv. 1 [Pokémon GO][151 + 2] Pokémon Let's Go, Pikachu! & Pokémon Let's Go, Eevee! 5.mp4
    2 points
  33. Pokémon Aurora Sappphire is now in development! This game is inspired by Emerald Kaizo, Ancestral X and Drayano Hacks all in all! I'm aiming to make this the most difficult Gen 6 ROM Hack till now. Stay tuned! I will not release a Demo Version of this Game, it will release the time it's finished! Content: Every Trainer has a fully handcrafted Team AI has been improved Every Pokémon till Generation 6 can be caught (Total of 721) Some Pokémon got buffed and every fully evolved Pokémon has a BST of 450+ Some Pokémon Types have been updated Some Moves from later Generations have been added to the Game Some Moves have been updated A bit of story has been modified and much more!
    2 points
  34. Hey- I don't really know much about all this, I just made an account after googling around for info. But I remember years ago people wanted to catalogue the original event Mews on Reddit. I knew I had one, but apparently I have two. (Also yeah, it took me years to finally go through all my stuff and find the cart.) From what I can remember they were both collected at a Toys R Us in Paramus, NJ. Both are YOSHIRB and on the same Pokemon Yellow cart. I vaguely recall the lady at the register calling someone to bring out the distribution console, and somehow I was able to convince her to give me two. (Or was there some other requirement to get them? It's all pretty foggy at this point. We're old.) Anyhow, I don't know if this is even important these days, I'd imagine it isn't. But I'll attach pictures since it's still pretty cool. From what I can tell I never actually played the game - I only have 3 Pokemon. That's it. The Pokedex only shows 2 or 3 more, which I'm assuming had to be used for the trade, since they're not on my character and the boxes are completely empty. It's just these 3 guys. My Pokemon Red cart was pretty empty too. I guess I only actually played Blue! I have 35926 and 35927 for what it's worth.
    2 points
  35. Version 1.4.0

    8199 downloads

    PKHeX plugin to help making Mirage Island appear in Gen 3. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. The seed has to match the last 4 digits of a Pokémons PID to make Mirage Island appear. If a Pokemon was found that makes Mirage Island appear, you can select and right click it to view it. Ruby, Sapphire and Emerald are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source
    2 points
  36. Hey I'm having the same issue, I'm sure it'll be a day or two before the new PKHex comes out.
    2 points
  37. v5.6.0 Download: https://github.com/MewTracker/sv-research/releases/
    2 points
  38. Here's what I've discovered about Mystery Gifts in Pokemon Stadium 2. Similarities with GameBoy Color Infra-Red Mystery Gifts The logic is the mostly the same between Pokemon Stadium 2 and Mystery Gift between GameBoy Color using infra-red system. The game chooses a random item and decoration separately. The game first tries to give the decoration but you already have that decoration, you will get the item instead. Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the player's Trainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID 32768, which translates to 1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.) The logic for determining the item given is the same as the logic for Mystery Gift between GameBoy Color using infra-red system. See https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for more info. Decoration Logic The logic for determining decoration is different however. Random number. Range . Gift set . Overall rate 1st 36-255 Common 223/256 0-35 N/A (pick a 2nd number) 2nd 72-255 Uncommon 25/256 0-71 N/A (pick a 3rd number) 3rd 72-255 Rare 7/256 0-71 N/A (pick a 4th number) 4th 154-255 Very Rare 1/256 77-153 Tentacool Doll 0/256 0-76 Tentacool Doll or Pikachu Bed 0/256 Common, Uncommon, Rare and Very Rare follows a similar logic as GameBoy Color Infra-Red Mystery Gifts (using Trainer ID). The exact bit used for each item and decoration is slightly different. Check https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for the detailed list. Upon reaching the 4th roll with 0-76, Tentacool Doll is given if Round 2 has not been unlocked and Pikachu Bed is given if Round 2 has been unlocked. No code exists to return Unown Doll (internal decoration ID 35). Why Tentacool Doll and Pikachu Bed are unobtainable You may have noticed that Overall rate for Tentacool Doll and Pikachu Bed is 0/256. Here's why: To obtain Tentacool Doll, the game must roll 0-35, 0-71, 0-71, 0-153 (assuming Round 2 hasn't been unlocked). To obtain Pikachu Bed, the game must roll 0-35, 0-71, 0-71, 0-76 (assuming Round 2 has been unlocked). Those sequences of numbers are not possible. The game uses a 32-bit linear congruential generator: result = (seed * 0x19660D) + 0x3C6EF35F; Mystery Gift logic only uses the last 8 bits of the generated random number. The last 8 bits of the generator follows a cyclic pattern: 0,95,50,233,52,3,134,45,168,231,26,177,92,11,238,117,80,111,2,121,132,19,86,189,248,247,234,65,172,27,190,5,160,127,210,9,212,35,38,77,72,7,186,209,252,43,142,149,240,143,162,153,36,51,246,221,152,23,138,97,76,59,94,37,64,159,114,41,116,67,198,109,232,39,90,241,156,75,46,181,144,175,66,185,196,83,150,253,56,55,42,129,236,91,254,69,224,191,18,73,20,99,102,141,136,71,250,17,60,107,206,213,48,207,226,217,100,115,54,29,216,87,202,161,140,123,158,101,128,223,178,105,180,131,6,173,40,103,154,49,220,139,110,245,208,239,130,249,4,147,214,61,120,119,106,193,44,155,62,133,32,255,82,137,84,163,166,205,200,135,58,81,124,171,14,21,112,15,34,25,164,179,118,93,24,151,10,225,204,187,222,165,192,31,242,169,244,195,70,237,104,167,218,113,28,203,174,53,16,47,194,57,68,211,22,125,184,183,170,1,108,219,126,197,96,63,146,201,148,227,230,13,8,199,122,145,188,235,78,85,176,79,98,89,228,243,182,157,88,215,74,33,12,251,30,229,0 The first random number is selected randomly in that list, then at every new roll, the next random number is the next one in the list. The issue is that there are no 4 consecutive numbers that are 0-35, 0-71, 0-71, 0-153 respectively. This means Tentacool Doll (and Pikachu Bed) can't be obtained. The sequence to obtain a Very Rare decoration (0-35, 0-71, 0-71, 154-255) appears once (15,34,25,164). In short, none of the Pokemon Stadium 2 exclusive decorations are actually obtainable. Special thanks to Lincoln for providing the initial disassembly of Mystery Gift functions of Pokemon Stadium 2. https://github.com/Lincoln-LM/stad2
    2 points
  39. There are no Hadou Regis in the save file provided. The Mew looks valid, since it's the more common Mew variant for Japanese gen 3 games most of them wouldn't really be hacked anyway. Looking through the rest of the save, other than the Eon Ticket there isn't really anything else special on it. Seems like someone's save file from when they were a kid and they don't want the game anymore.
    2 points
  40. Hi Prejie. The problem is that uniforms, unlike other clothing options, have different internal IDs according to your character's gender. Using clothing cheats in recent PkHex should add the missing uniforms for the updated gender, but wouldn't remove the wrong ones, so, according to the swap you made, you should edit the block named KFashionUnlockedClothing and remove the values for the wrong gender and add the correct ones. The following are female ids: Base uniforms: 581B, 591B, 5A1B, 5B1B Preorder uniforms: 601B, 611B, 621B, 631B Kitakami kimonos: 691B, 6B1B, 6D1B, 6F1B Unreleased tracksuit: 711B These are for males: Base uniforms: 5C1B, 5D1B, 5E1B, 5F1B Preorder uniforms: 641B, 651B, 661B, 671B Kitakami kimonos: 681B, 6A1B, 6C1B, 6E1B Unreleased tracksuit: 701B Keep in mind that, while this fix seems to be working (for what I observed), it's always dangerous in recent games to edit sensitive things like player gender, because there could still be a number of undocumented flags in the save structure depending on fundamental and manipulated data. Good luck!
    2 points
  41. HOLY CRAP I JUST FIGURED IT OUT!!! On PKSM the PID is put in backwards!! I put in the PID in reverse and now it's Legal!!! Hallelujah!!!!!
    2 points
  42. 7197 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 12-75 Gimmighoul. 5-Star raids give players a chance to find a Shiny Gimmighoul. This event started on June 21, 2023 at 3.00 PM UTC, and is planned to end on July 2, 2023. During the first round of this event, the files pushed to the Pokémon Scarlet servers were corrupted, containing Null rewards. Pokémon Violet was unaffected from this bug. The bug was fixed about 2 hours and half later (around at 5.30 PM UTC), with new files on the Pokémon Scarlet servers. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    2 points
  43. PKHeX does not simulate HOME trackers. HOME trackers are one of the indicators of moving to different games. Lacking the indicators causes other values to be recognized as invalid.
    2 points
  44. Refer to the pinned thread at the top of this sub forum. https://projectpokemon.org/home/forums/topic/56296-read-home-tracker-value/
    2 points
  45. 2172 downloads

    This Pokémon was given to players in South Korea through serial codes distributed during the screening of Pokémon the Movie: Arceus and the Jewel of Life. Wonder Card ID #1002: Shiny Pichu Gift Species Pichu TID 230531 Distribution Serial Code Location a Pokémon movie Dates May 31 to July 1, 2023 PID (forced) AC822802 (Shiny) Games Scarlet Violet Nature Jolly Ability Static (1) Item Everstone Tera: IVs EVs HP ALL RND ALL 0 ATK DEF SPA SPD SPE Lv. 30 Moves (ITALIC means Relearnable) Charge Volt Tackle Endure Helping Hand Wishing Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN 피츄 미케나 KOR ENG 피츄 미케나 KOR FRE 피츄 미케나 KOR ITA 피츄 미케나 KOR GER 피츄 미케나 KOR SPA 피츄 미케나 KOR KOR 피츄 미케나 KOR CHS 피츄 미케나 KOR CHT 피츄 미케나 KOR Only One Redemption Allowed Format Ver.3.0.1-5, Post Updated Date:20230531_1516 What can be done with these files PKM creation with PKHeX (drag & drop the wondercard file in the spot where you want the Pokémon) In-Game Mystery Gift redemption with Switch Gift Data Manager
    2 points
  46. Version 2.0.2

    6344 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    2 points
  47. Version 1.0.43

    401602 downloads

    Pre-HOME Non Shiny Living Dex | Shiny Living Dex HOME Living Dex Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Just drag the pcdata.bin onto a save of that file's generation. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3
    2 points
  48. Version 1.1

    4865 downloads

    Reset the caught flag of your Dynamax Adventures + Current Implemented Features version 1.1 Reset the caught flag for Dynamax Adventures. *NEW * Change the noted pokemon @ the scientist and modify Peonia's hint. Regi Reset (Reset which new Regi you decided to catch) Swords of Justice Caught reset To be safe please always keep a clean backup of your save just in case! * We want to make sure to say a big thanks to the PKHeX crew for all their hard work on the main PKHeX application thus making this plugin possible. Don't forget to unblock the plugin before use. Example of how to unblock:
    2 points
  49. To preface this: I think the video below is a great video, and it is pretty informative. However, people who do not know how to achieve ACE on Emerald may lose out. Anyhow, people would likely wonder/worry about how the event has not been known, or ask other questions about it. The point of this thread is to cover what is known regarding this Pichu event. (it's not about ACE) Video in question: Before I explain what this Pichu is, I need to do a brief explanation of WC3. Brief explanation of WC3 (for FRLG and E): Split WC3 sections: Wonder card data (wonder card text and checksum and other settings) and the wonder card script. [more detailed technical breakdown here] The wonder card script literally controls what the delivery person says, what flags get set, and what the delivery person gives. When the debugging versions of the games leaked, it was discovered that certain debugging wonder cards (such as Old Sea Map, Aurora Ticket, Altering Cave, a Pichu egg etc) were stored in the debugging game. It was also discovered that in the games, the wonder card script is stored separately from the wonder card header. (It was later discovered that the debugging games have a local distribution mode. The wonder cards can be found here) So what is this Pichu? 1) First angle of attack at the problem. Using the dialogue that the hipster-delivery person hybrid spoke, I was able to find the egg Pichu script. (just in case you wanna try it for yourself, be aware that Gen 3 text uses the character encoding) I compared the Pichu Egg script found in the final game, against the Pichu Egg script for debug wonder card (for Emerald). The image below is the comparison. Left data is script from the debugging wonder card, right data is the Pichu egg script taken from ENG Emerald game. Note: offset is 0x674D3D of Final game (ENG), 0x3E4 in size. Besides the offset pointers being different, the rest of the script are almost mostly the same. (If you're curious on how to identify offset pointers, it's B8 XX XX XX 08. For example, in the data of the right, it's B8 3D 4D 64 08. When you account for endianness, it points to 0x674D3D, as mentioned above) 2) Second angle of attack at the problem. The video linked to a pastebin with the relevant codes (useful if you wanna try it out). Comparing to the pastebin (https://pastebin.com/dFLaf2TB), if we ignore the 8 in that highlighted value below (could just be RAM address or something; I imagine ROM data is stored in RAM starting from 0x8000000) You can see that the highlighted value is the same value as the offset I found in (1) [this means the data I found is indeed the correct data] Conclusion/TL;DR: The Pichu Egg is merely a leftover script of a wonder card that was in the debugging versions of the game. There are other scripts that were leftover, such as changing the species in Altering Cave, getting Old Sea Map, getting Aurora Ticket, getting Mystic Ticket etc.
    2 points
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