Flintiex Posted May 6, 2015 Share Posted May 6, 2015 I'm guessing only Pokemon with gender differences have a corresponding model and texture for each, yes? See what I wanted to do was replace the texture of each female pokemon with the shiny texture to offer variety but I suppose this isn't possible? Edit: For those that don't have gender differences, perhaps I could simply copy and paste the files of the original and then apply the shiny textures to them, though I doubt that would actually work lol Link to comment Share on other sites More sharing options...
TheZoroark007 Posted May 13, 2015 Share Posted May 13, 2015 Do you think it will ever be possible to insert completely new models (wih Bones and animation)? Link to comment Share on other sites More sharing options...
MajoraZ Posted May 29, 2015 Share Posted May 29, 2015 Is the attached zip for the program in the OP still the current version? Link to comment Share on other sites More sharing options...
Asia81 Posted June 5, 2015 Share Posted June 5, 2015 http://image.noelshack.com/fichiers/2015/23/1433521622-problemmap.jpg Why i can't see the tree in Ohana ? I want delete it, but Ohana say i can walk... wtf ? Link to comment Share on other sites More sharing options...
Kaphotics Posted June 5, 2015 Share Posted June 5, 2015 http://image.noelshack.com/fichiers/2015/23/1433521622-problemmap.jpgWhy i can't see the tree in Ohana ? I want delete it, but Ohana say i can walk... wtf ? they're likely just overworld entities Link to comment Share on other sites More sharing options...
Swear Posted June 18, 2015 Share Posted June 18, 2015 Can someone tell me which are the two main character overworld files? Male and female I only find them with bike and if I swap them, it doesn't (apparently, at least) change nothing. Link to comment Share on other sites More sharing options...
Asia81 Posted June 18, 2015 Share Posted June 18, 2015 Overworld Girl : 171 173 175 176 314 316 Boy : 172 174 177 178 315 317 Link to comment Share on other sites More sharing options...
Reisyukaku Posted June 21, 2015 Author Share Posted June 21, 2015 Added the new Ohana for testing because why not.. It renders models better, has shaders this time, and supports animations. To load an animation, you first need to have loaded a model, then on the animations tab, load a bch containing animations. Press play and have fun. Link to comment Share on other sites More sharing options...
Asia81 Posted June 22, 2015 Share Posted June 22, 2015 With the MapEditor, it's possible to add an item on the floor in a ball ? Or Even hidden (like on a rock) Link to comment Share on other sites More sharing options...
DJPlayer Posted June 22, 2015 Share Posted June 22, 2015 Is there a way to edit / open the Map Textures (a/0/1/4)? Link to comment Share on other sites More sharing options...
Asia81 Posted June 23, 2015 Share Posted June 23, 2015 Is there a way to edit / open the Map Textures (a/0/1/4)? why you can't ? just use the edit tab Link to comment Share on other sites More sharing options...
thedarkgod Posted June 23, 2015 Share Posted June 23, 2015 Does Ohana3DS Rebirth not support any other file than bch as of yet? I have been attempting to throw other things at it but it will not accept them, drag and drop doesn't work, and the file selection system won't accept anything other than bchs. On an unrelated note: Has the decompression method for textures been improved with the new program? I would be a nice thing not having to spend more time eliminating compression discoloring than messing with the textures themselves. Link to comment Share on other sites More sharing options...
DJPlayer Posted June 23, 2015 Share Posted June 23, 2015 [iCON][/iCON] why you can't ?just use the edit tab I'm not able to load the Map Textures (.ad-files?) How can I do this? Link to comment Share on other sites More sharing options...
Apache Thunder Posted June 26, 2015 Share Posted June 26, 2015 I'm hoping you'll provide options for changing the rendering shaders/etc for displaying models in Ohana. Ohana Rebirth still doesn't display the model for me. I have an Nvidia GTX 650 with latest drivers/DirectX on Win7 64-bit, and your Ohana Rebirth program still does not show any 3D model. The BCH loads because I can see the textures when I look at the texture section. So for now I have no idea what's going on with the model when I open something. Link to comment Share on other sites More sharing options...
apsol2 Posted June 26, 2015 Share Posted June 26, 2015 I installed both latest direct x and .net frame work 4.0 BUT I ALWAYS GET ERROR MESSAGE WHENEVER I OPEN OHANA3DS AND IT SAYS 'Sorry, something went wrong' AND DOESN'T OPEN THE BCH FILES. ANY IDEA WHAT THE FXCK I HAVE TO DO TO HANDLE IT? I BEG YOU, PLEASE ANSWER ME. THIS IS DRIVING ME CRAZY. Link to comment Share on other sites More sharing options...
Reisyukaku Posted June 26, 2015 Author Share Posted June 26, 2015 I installed both latest direct x and .net frame work 4.0 BUT I ALWAYS GET ERROR MESSAGE WHENEVER I OPEN OHANA3DS AND IT SAYS 'Sorry, something went wrong' AND DOESN'T OPEN THE BCH FILES. ANY IDEA WHAT THE FXCK I HAVE TO DO TO HANDLE IT? I BEG YOU, PLEASE ANSWER ME. THIS IS DRIVING ME CRAZY. The original had problems running on some systems, but just to make sure, you're opening ohana and then it errors? or errors after you drop a bch into it? Link to comment Share on other sites More sharing options...
apsol2 Posted June 27, 2015 Share Posted June 27, 2015 The original had problems running on some systems, but just to make sure, you're opening ohana and then it errors? or errors after you drop a bch into it? Both. When I open Ohana, a error warning message pops. But I can ignore it and run the program anyway. But when I try to import a BCH file, it says something went wrong. I think the warning message appearing when I open Ohana3ds includes this problem. Link to comment Share on other sites More sharing options...
VictiniPower Posted July 4, 2015 Share Posted July 4, 2015 (edited) Before I start, I just want to say sorry for being this n00by. Ok, so I have 2 problems 1. I downloaded a model I wanted to use, but none of the files are .bch 2. I decrypted my game and I want to change models, but I don't know where to load my files.(Figured it out) Thanks in advance! Edited July 4, 2015 by VictiniPower Link to comment Share on other sites More sharing options...
KashiToxicBlood Posted July 7, 2015 Share Posted July 7, 2015 Rei i know you see me you fgt Link to comment Share on other sites More sharing options...
Reisyukaku Posted July 7, 2015 Author Share Posted July 7, 2015 Rei i know you see me you fgt Kashi plz I guess I'll update the OP with a newer build of rebirth while I'm here. Link to comment Share on other sites More sharing options...
Timeboy Posted July 8, 2015 Share Posted July 8, 2015 Been using this to edit textures for a while now and it's worked perfectly every time, but I've hit a couple of snags... Vivillon is the first model I've come across that doesn't seem to display the textures on the model in Ohana, so you're basically working blind. I'm trying to make some custom Vivillons with different patterns, and I'm obviously doing something wrong because all the patterns are appearing perfectly in place... but on the back of the wings. Here's the test I've been using: I've tried lots of variations but no luck. And here's what I'm seeing in Ohana when the texture is loaded: Normally I don't mind just figuring it out for myself but because repacking the a/0/0/8 folder takes 2-3 hours for me, it's getting a bit annoying doing trial and error. Another thing... where is the Brendan/May on Mega Latios/Latias stored? I can't find it in the overworld model folder. I've edited the Latios and Mega Latios overworld models to the shiny texture, and they appear correctly as Latios is preparing to mega evolve, then for a second after it mega evolves, but once you're in control, it reverts back to the standard colouration. Presumably this is because there's a separate model somewhere with the player characters on the back? Link to comment Share on other sites More sharing options...
KashiToxicBlood Posted July 8, 2015 Share Posted July 8, 2015 Been using this to edit textures for a while now and it's worked perfectly every time, but I've hit a couple of snags...Vivillon is the first model I've come across that doesn't seem to display the textures on the model in Ohana, so you're basically working blind. I'm trying to make some custom Vivillons with different patterns, and I'm obviously doing something wrong because all the patterns are appearing perfectly in place... but on the back of the wings. Here's the test I've been using: I've tried lots of variations but no luck. And here's what I'm seeing in Ohana when the texture is loaded: Normally I don't mind just figuring it out for myself but because repacking the a/0/0/8 folder takes 2-3 hours for me, it's getting a bit annoying doing trial and error. Another thing... where is the Brendan/May on Mega Latios/Latias stored? I can't find it in the overworld model folder. I've edited the Latios and Mega Latios overworld models to the shiny texture, and they appear correctly as Latios is preparing to mega evolve, then for a second after it mega evolves, but once you're in control, it reverts back to the standard colouration. Presumably this is because there's a separate model somewhere with the player characters on the back? Use rebirth, it parses bch perfectly Sent from my SAMSUNG-SM-G900A using Tapatalk Link to comment Share on other sites More sharing options...
Timeboy Posted July 8, 2015 Share Posted July 8, 2015 Use rebirth, it parses bch perfectlySent from my SAMSUNG-SM-G900A using Tapatalk I can't open anything in Rebirth for some reason, only the regular Ohana. When I unpack the GARCs myself using GARCtool, they come out like this (and both models and textures be opened in Ohana): As far as I can see these aren't BCH files (or are they?) When use Ohana to unpack the GARCs, the files look like this: I can't get any of these files to open in Rebirth. The 'open' button only allows BCH files (which apparently I don't have) and the 'import' button just does nothing when I press it. Is there some kind of BCH converter? Or am I unpacking the a/0/0/8 GARC wrong? Link to comment Share on other sites More sharing options...
JohnTravolski Posted July 13, 2015 Share Posted July 13, 2015 (edited) I've read through, but I'm unclear of a few things; will this work on a game cartridge? I know I've seen "ROM" a few times, but I'm still unsure of if it is at all possible to do with a cartridge. If it is possible, I would love to know how. I've basically got a CFW right now, without the Gateway card but RXtools instead, 4.2 sysNAND and 9.8 emuNAND, FBI Installer, and SaveDataFiler. I'm not sure if I'll need to use the last two for anything here (I doubt it) but I mentioned them anyway. Do I HAVE to install a ROM in order to do this stuff, or can I mess around with a real, physical cartridge somehow too? Also, do you think you could make a video tutorial of how to do this (from creating the xorpads to editing the files to making it playable)? I think that a lot of us could benefit from it (just to see it done visually helps a lot more than you might think). Edited July 15, 2015 by JohnTravolski Link to comment Share on other sites More sharing options...
Shadowth117 Posted July 16, 2015 Share Posted July 16, 2015 I've read through, but I'm unclear of a few things; will this work on a game cartridge? I know I've seen "ROM" a few times, but I'm still unsure of if it is at all possible to do with a cartridge. If it is possible, I would love to know how. I've basically got a CFW right now, without the Gateway card but RXtools instead, 4.2 sysNAND and 9.8 emuNAND, FBI Installer, and SaveDataFiler. I'm not sure if I'll need to use the last two for anything here (I doubt it) but I mentioned them anyway. Do I HAVE to install a ROM in order to do this stuff, or can I mess around with a real, physical cartridge somehow too?Also, do you think you could make a video tutorial of how to do this (from creating the xorpads to editing the files to making it playable)? I think that a lot of us could benefit from it (just to see it done visually helps a lot more than you might think). Basically, you want to follow this guide for recompiling and be on PastaCFW (not sure what cfw is available so forgive me if I sound silly saying that): https://gbatemp.net/threads/tutorial-how-to-decrypt-extract-rebuild-3ds-roms-run-xy-oras-without-update.383055/ You don't actually need to even mess with the xorpads with the newer method. Compile it all as a .cia and I believe you should be able to load your modified game fine. And to my knowledge, this cannot be done with a retail cartridge. You certainly can't edit the cartridge itself. Link to comment Share on other sites More sharing options...
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