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JohnTravolski

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Everything posted by JohnTravolski

  1. Considering how many people play with Pokémon at level 50 online (Normal rules and on the Battle Spot), it would be very, very helpful if there was a column in addition to the "Stats" boxes on the "Stats" tab that would preview the stats for the Pokémon when the Pokémon is at level 50, regardless of what level it's actually set to from the Main Tab. There's plenty of extra space for it, see the red box in the image below: So regardless of what level the Pokémon is actually set to, we could see what its stats would be whenever it's used in a Normal Battle or on the Battle Spot. This would be especially helpful since lots of Pokémon learn moves AFTER level 50. As it currently is, I have to constantly change between level 100 and level 50 on the "Main" tab to make sure that I'm not wasting any EVs for EVERY Pokémon that I make with PKHeX, which is rather annoying. I also have to use many teams at both Level 100 and level 50, so having two columns giving me the stats for both levels simultaneously would be extremely helpful. If you wanted to get fancy, you could make that column have a box above it so you could preview the Pokémon's stats at ANY level (based upon whatever number is entered) but the default is always set to 50 since that would be the most useful.
  2. Thanks, yeah, I noticed that too. It's kind of annoying but oh well.
  3. So I imported a save file from my Pokémon Moon game into Pokémon Sun and everything is working perfectly so far. All of my Pokemon, my trainer's name, my location in-game, etc. all got transferred, but I also haven't made it very far into the game yet. I'm wondering, do you think that this will probably cause problems later down the line when I run into something that's version exclusive? Or are the save data formats identical for both Sun and Moon and then it's just files in the games themselves that are different so that the save data points to the same place where different files are located? I'm just wondering if the fact that I imported a save from Pokemon Moon into Pokemon Sun will have any implications.
  4. One of my opponents had a Japanese game (I think?) and had some Pokémon with Korean/Chinese (can't tell sorry) nicknames. My other opponent had Pokémon with English nicknames though (a Growlithe named Archimedes, for example) so I assume it was the first battle video I mentioned that didn't have the nicknames show up. Anyway, I'm glad that I could be helpful. Hopefully the the fact that the nicknames didn't show up won't be a problem. EDIT: Here's the code to the battle with weird nicknames. Now you can verify if those characters are the reason or not: M6MG-WWWW-WWWW-UGSM
  5. I was finally able to obtain some. They were surprisingly more difficult to obtain than I thought they would be. JK's Save Manager wouldn't work so I had to go back to SaveDataFiler. Anyway, the extdata can be downloaded from Google Drive in the link below. https://drive.google.com/open?id=0B47NvHsybdzZRG9TdFFPb0ZmSXM This only includes two single battles in the "btvideo" folder.
  6. First of all, is it even possible to export battle video data from Sun/Moon? I've had no luck finding out so far. If so, will an update to PKHeX support importing these battle videos just as it can be done for ORAS?
  7. Sorry, I'm not sure where to ask this, but are Triple & Rotation Battles COMPLETELY removed from Sun and Moon? Not only just not being on Battle Spot, but COMPLETELY removed?!?
  8. I see. Well, good luck! Thanks for all the hard work!
  9. I understand that it could be more challenging to make, but why is there no legality checker implemented for Pokémon that came from previous generations ("Origin Game" in PKHeX set to anything other than XY/ORAS)? Is a feature like this a work in progress or should I never expect it at all? Also, I noticed that the latest version of PKHeX includes a database of (I think all) of the Gen 6 events, which is absolutely fantastic. However, will event Pokémon given out in previous generations ever be added to the database (for example, Shiny Winter Raikou with Extreme Speed, Weather Ball, Aura Sphere, and Zap Cannon)?
  10. Thanks. I'm not sure what I'd be looking for when using the hex editor though, but at least it's possible.
  11. So I know PKHeX can read ORAS battle videos and get information about the Pokémon that partook in them. However, is it possible to make edits to those Pokémon in PKHeX AND THEN put the edited Pokémon back into the battle video somehow? Here's an example application: On Rating Battle Spot, Pokémon nicknames are disabled. If I saved a battle video from battle spot, put it into PKHeX and renamed the Pokémon and then somehow put them back into the battle video, then the battle video could play with the Pokémon having edited nicknames. Is this possible? If not with PKHeX, any other way? I'm just curious.
  12. Ah, thanks, I see. I didn't realize that a save file had to be loaded. Well, that fixed all of my problems. Thanks for the answer.
  13. So I copied my PKHeX file (the newest release, August 7th 2016) and renamed the file to PKHaX. However, when I'm using it, even though I get the message that says "Illegal Mode Activated, please behave," I actually can't do anything different from regular PKHeX. I cannot change my Pokémon's abilities to whatever I want (I still only have options for the default abilities) and it won't let me break the EV limit either. Even when I do forcibly change all of these things, the boxes are still red and it won't let me "Set" the Pokémon in a box, just like with regular PKHeX. Was PKHaX discontinued or something? The following pictures were taken with PKHaX.exe open and you can see that I can't set any Pokémon that has a hacked ability or EV limit. http://prntscr.com/c41a4o http://prntscr.com/c41atr
  14. Okay, I know that it's way too early to be asking about this, but I'm curious. Given that Sun and Moon will be on the 3DS and we already have tools like SaveDataFiler, are there plans to extend PKHeX into Gen 7 (Sun & Moon)? Or, for example, will a new program be made for these games similar to how PokeGen is for Gen 5 (and lower) while PKHeX is Gen 6? Once again, I know virtually nothing about how difficult it is to get a program to interpret save data as wonderfully as PKHeX does, so I imagine that it could be difficult for Gen 7 (especially since we know absolutely nothing about it yet.) That's why I'm merely curious; are there any plans, as of right now, to continue PKHeX into Gen 7 whenever it's released?
  15. I know that anybody could just PokeGen these event Pokemon into their games, but does anybody know of any kinds of Action Replay codes that will give you the exact same Wonder Cards (for D P Pt Hg Ss) that you would have obtained if you actually attended the event? All I can find online are codes that just put those Pokemon into your boxes, but I need the actual, fully legitimate Wonder Card put onto my game so that I can then pick up the Pokémon at the Poké Mart. Has anybody done this? For example, I know that then Gen 6 PowerSaves allows you to obtain the legitimate Wonder Cards. Is there a way to do this for Gen 4? The reason for this is because I cannot figure out how to PKHeX a legal Defog/Shadow Force Arceus, Aura Sphere Raikou, Extreme Speed Entei, or Eruption Heatran to save my life. If I could just get those legitimate Wonder Cards, I could clone them after receiving them in-game, send them up through bank and then just edit the stats and moves as I would need to (I have access to my Omega Ruby .sav file).
  16. Yeah, I've seen no adverse effects so far either. Everything seems okay.
  17. So, it sounds like Rating Battle Spot has updated recently. Take a look here: "The Japanese Pokémon Global Link has put out an update regarding stricter hack checks that are to come to the game. If you have been caught with a modified save file or modified Pokémon, then you will be unable to participate in Rating Battles or in Battle Competitions. If you are caught having done this multiple times, you are to be hit with stronger consequences beyond blocking from Rating Battles, which have not been detailed, without any warning. Those who have already been confirmed to have done this will have consequences enacted soon. This follows recent instances of save data loss for innocent players after they have encounter certain people with modified data. We'll keep you apprised of further developments." This was posted by Serebii.net on August 4th, 2015. Has anybody used PKHeXed Pokémon on Rating Battle Spot since this date? If so, what happened; did everything still work? I'm too scared to go on and try it for myself since I have a CFW hacked 3DS with a decrypted Omega Ruby save file that I edit in PKHeX all the time. I've edited things such as so that I have 999,999 link battle wins, etc, and of course all the Pokémon that I use. Before this date, I was able to get on battle spot just fine, but what about your experiences?
  18. . Edit: sorry, this post was supposed to be an edit to the previous one, I don't know what happened.
  19. Well, I got it to work on a 7.2 US 3DS, so I doubt that makes your versions too old, unless the Japanese and US 3DS's are just that different. I wouldn't update yet and keep trying but clear your browser history and cookies, etc. Also make sure that you've started up the game before scan the QR code. Then, if you were already on Box 1 Slot 1, move over to another box and check back; it should be there. However, if this is a problem resulting from the fact that this is a Japanese 3DS and move above suggestion does not work, I can do nothing more to help you.
  20. You need SaveDataFiler to export your battle videos. In order to install SaveDataFiler, you need a hacked 3DS. If your firmware isn't 9.2 or lower, you can't do it. If it is, just look up how to install SaveDataFiler and how to install CFW (Custom Firmware).
  21. Well, I know this much; when you watch the battle video, and you have it playing, if you disconnect from the internet by pulling the wireless switch, you're still able to watch the battle video and skip turns. As long as you're in the battle video after having entered its code, you can watch any part of it without being connected to the internet. Maybe that means something. I guess that means that it has to be stored somewhere on the system and that it has been temporarily downloaded somewhere. But I have no idea how I would "find it reliably in the RAM" unless there's some QR-code browser-exploit thing that puts all of that kind of stuff onto the SD card in a format that we're able to look through. Is there any tool that is able to do such a thing that currently exists? Once again, I appreciate all of your patience with me.
  22. Actually, wait; couldn't it be possible to use a QR code to do something like that? Maybe you put some file on your SD card, then go in game and type in the battle video code, scan a QR code, and it dumps the battle video somehow? I think that's how some Animal Crossing RAM editor that my brother uses works; it dumps his whole town so that he can edit nearly anything. So, in theory, such a thing could be possible?
  23. For more clarification, this is what would need to happen on a step-by-step basis (I just don't know if it's possible): Person A has no hacks whatsoever. Person B has all of the hacks. 1. Person A does whatever is necessary to get their already-recorded battle video (like an epic Bidoof sweep or something) over to Person B. 1.1 This could (as in, I don't know) be by sending the ExtData from their SD card, or whatever else, just something that ANYBODY can do. 2. Person B has to somehow obtain that Battle Video that has been given to them and get it into their game so that the game sees it no differently than a battle video that was recorded by Person B in the first place. 3. Person B exports Person A's Battle Video using SaveDataFiler. 4. Person B edits that battle video with bveditor. 5. Person B imports the edited battle video with SaveDataFiler. 6. Person B uploads this edited battle video using the in-game upload feature. 7. Person B puts that code into their non-hacked game on their capture card system to record the modified battle video that originated from Person A. 8. Person B gives the video recording back to Person A and everybody's happy. The key question is if steps 1 and 2 are possible, and if so, by what means. My friend is getting paid to record battle videos for other people, and being able to change the wi-fi battle backgrounds could help him stand out from the others. Edit: Sorry, I was typing this before you replied above. My hope was that there would be some way to decrypt the ExtData on the computer so that the battle videos could be imported into the hacked 3DS. Now, I know virtually nothing about hacking, but I do appreciate you taking all of your time with me. "Something that has not been investigated is dumping RAM while watching a battle video... Gen V had the entire video sitting in RAM so maybe that will allow you to rip out the instructions/teams/seeds to transplant into another video." Unfortunately, I know nothing about RAM dumping, so I guess this is a bit of a dead-end for me.
  24. Okay, this sounds good and dandy, and I thank you for the quick response, but I'm going to need an explanation for what you mean by "download' in your above steps. As far as I know, in terms of staying within ORAS, there's no way to download the other person's battle video onto the game (the way there was back in BW and BW2). If by "download" you mean have the person who cannot decrypt send their SD card's un-decrypted extdata folder to the person with the hacked 3DS, then we should be on the same page. Also, why would Person Y need to "download" the battle video if they already have it on their system? Person Y should be the one who's either giving out the battle video's code or is sending the exdata from their SD card. I'm sorry that I'm unfamiliar with most of the terms in your explanation, but I certainly appreciate your patience because this is very important to both my friend and myself. Edit: What I'm trying to do is get somebody else's Battle Video (that has already been recorded) onto a hacked system so that the game treats it like it is its own battle video so I can use SaveDataFiler to export it, make the changes with , send the edited battle video back into the game with SaveDataFiler, upload the edited battle video from the hacked 3DS, and then record it with the capture card system. These steps that are underlined, as far as I know, are only possible with the battle videos that are obtained directly with that game card (as in, not somebody else's battle video from somebody else's game card). This is because there doesn't seem to be any way to actually download the other person's battle video; you can only watch it.
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