KazoWAR Posted April 10, 2011 Share Posted April 10, 2011 (edited) Here are some tools I made for B/W ROM hacking. BWME edits trainer mugshot sprites. BWOE edits trainer overworld sprites. BWSE edit front/back trainer battle sprites. BWTE edits trainers and their Pokemon. BWWE edits wild Pokemon encounter tables. https://www.mediafire.com/?m3aajx7ymoi0t4w Edited March 27, 2016 by KazoWAR Link to comment Share on other sites More sharing options...
Andibad Posted April 10, 2011 Share Posted April 10, 2011 IS greaaaaaaaaaaat THANK YOU VERY MUCH KAZO :DDD is help me alot! Hm cool But is right fow view this sprite ? Link to comment Share on other sites More sharing options...
geoalpha Posted April 10, 2011 Share Posted April 10, 2011 You are a fucking god among men, Kazo. I am forever in your debt. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 10, 2011 Share Posted April 10, 2011 Nice job Kazo Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry. That NPC doesn't move, so it doesn't have those sprites BWOE - a/0/4/9 BWSE - a/0/7/2 BWTE - a/0/9/2 and a/0/9/3 BWME - a/1/8/0 Link to comment Share on other sites More sharing options...
aragornbird Posted April 10, 2011 Share Posted April 10, 2011 It works! Thanks so much, Kazo! I've been waiting for this for months! Editing the trainer battle sprites is gonna be such a chore since you can't scroll through them. Link to comment Share on other sites More sharing options...
aninymouse Posted April 10, 2011 Share Posted April 10, 2011 You've got to be kidding me. If Gen 4 editing EVER got this good, why... I... You know, all I can say is thank you. I'm shocked - and delighted - that you were willing to do this! Link to comment Share on other sites More sharing options...
Andibad Posted April 11, 2011 Share Posted April 11, 2011 Nice job Kazo Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry. That NPC doesn't move, so it doesn't have those sprites BWOE - a/0/4/9 BWSE - a/0/7/2 BWTE - a/0/9/2 and a/0/9/3 BWME - a/1/8/0 Wokeh , but zekrom/reshiram, NPC are same.... yeah is just flip and rotate anyway this sprite used rotate in the game, so i no have idea to rip into gif files........ http://dl.dropbox.com/u/3122097/Black_trainer_battle_sprite_001.gif http://dl.dropbox.com/u/3122097/Black_trainer_battle_sprite_001.psd is too fast sorry is just for fun Link to comment Share on other sites More sharing options...
Abacus Posted April 11, 2011 Share Posted April 11, 2011 Wow. Just... wow. Amazing. Link to comment Share on other sites More sharing options...
Andibad Posted April 11, 2011 Share Posted April 11, 2011 OH MY GOD IS WORKING !!!!!! is my video for replace Overworld sprite ++ [video=youtube;T0vrT9ahDvg] is testing only for replace sprite, for pokemon + dialog is still progress Link to comment Share on other sites More sharing options...
metalflygon08 Posted April 11, 2011 Share Posted April 11, 2011 I'm probally just stupid, but how do you work that compressor program? I successflly edited Burgh's OW but I need to replace him and a few other Trainers with these A better, less flamboyant Burgh, a better Roughneck (because BW's scrwany ones fail), a better face clown, DPtHGSS trainers whose sprites look better than their BW counterparts, a flipped Cynthia, and a Striato GL triple Battle Team based on which one you would face, each 16 colors! Link to comment Share on other sites More sharing options...
Pedro250 Posted April 11, 2011 Share Posted April 11, 2011 Hi, I cant seem to be able to use you mugshot editor. I get the file a/1/8/0 form the rom using NitroExplorer, Then i load it on the editor.exe, extract all 44 file and LZ BATCH DECOMPRESS Them (the 000 - 0021 file). Then i load the Mugshot editor and when i load the folder with the file, i get an error Can you please post a tutorial how to use your tools, thanks. Bye Edit: Before decompress i have 45 file on the folder (the a/1/8/0 file + 44 files from editor.exe) After decompress i have 112 file on the folder (the a/1/8/0 file + 111 files from editor.exe) Link to comment Share on other sites More sharing options...
KazoWAR Posted April 11, 2011 Author Share Posted April 11, 2011 folder should only have uncompressed rgcnfiles 000- 021 and the rlcn files 022-044 Link to comment Share on other sites More sharing options...
Pedro250 Posted April 11, 2011 Share Posted April 11, 2011 folder should only have uncompressed rgcnfiles 000- 021 and the rlcn files 022-044 Thanks, it worked like charm Link to comment Share on other sites More sharing options...
Siam Posted April 11, 2011 Share Posted April 11, 2011 Does these tools help with the title screen? Link to comment Share on other sites More sharing options...
Kaphotics Posted April 12, 2011 Share Posted April 12, 2011 Does these tools help with the title screen? BWME edits trainer mugshot sprites.BWOE edits trainer overworld sprites. BWSE edit front trainer battle sprites. BWTE edits trainers and their Pokemon. Does it even mention title screen in the first post? Link to comment Share on other sites More sharing options...
Andibad Posted April 12, 2011 Share Posted April 12, 2011 KazoWar, i need permission for create tutorial in POIN(Indonesia pokemon community) for editing sprite and trainer editor you tool make more easy, speed than before and also i always write a credit in my article. Anyway these tools can viewer/replace another btx/narc file? I was found pokemon sprite (animated), kazowar, can enable minimaze, big window for you tools? Because sprite is too small to view. Thank you kazo, your tools no have bug for me. Oh kazowar, you can give me a source code for these tools to me via PM? (is just for study how to edit sprite, also i translate to indonesia) Link to comment Share on other sites More sharing options...
Andibad Posted April 12, 2011 Share Posted April 12, 2011 - 0x10 for lz77 type 10 - 0x11 for lzSS type 11 - another can view in their website type 10, you can found in title, logo screen, ect. Some mugshot sprite. (tools: kiwi.ds, crystal tile, codec Lzss ds) Type 11, is in Trainer sprite, btx, and another sprite (tools: crystal tile but just uncompressed, codec lzss ds) Link to comment Share on other sites More sharing options...
KazoWAR Posted April 12, 2011 Author Share Posted April 12, 2011 Back sprites are in same format as front sprites, and BWSE can edit those too a/0/7/3 Back Sprites. Andibad the sprite looks small its just a preview so tool wont be so large. you cna export image to orginal size and can look closer at it if you need. here is source for the sprite programs http://dl.dropbox.com/u/3706406/Files/Sprite%20Tools%20src.rar Link to comment Share on other sites More sharing options...
Andibad Posted April 12, 2011 Share Posted April 12, 2011 Thank you kazo. Yeah kazotools + hex editor + crystaltile2 + photoshop + PTXT + 3D viewer and editor (3D Max + blender), and converter tools + my complete list file ROM= is my tools to hack game Pokemon BW. Your tools are make me more easy editing than before 1 Link to comment Share on other sites More sharing options...
RobbieNewton Posted April 12, 2011 Share Posted April 12, 2011 Don't suppose anyone has a handy folder with OTHER mugshots available. I.e. Red, Steven etc? I could try editing, but I dunno how good I would be. Suppose I should try. Edit, found them on Spriter's Resource. The R/S/E sprites are gonna be the hard ones but it will be fun. Don't think you mentioned it in readme, but it would be helpful for me to know that for the mugshot editor, the image needs to be 128x64 pixels. For example, I replaced Hilbert with Gold. Link to comment Share on other sites More sharing options...
Andibad Posted April 12, 2011 Share Posted April 12, 2011 Is not for mugshot editor, other sprite can viewed by this tools (modified) Link to comment Share on other sites More sharing options...
RobbieNewton Posted April 12, 2011 Share Posted April 12, 2011 For the mugshot, I have been using Shauntal as a test subject, switching her with Lance. However, when I go to fight her, it freezes up. How do I remedy this? I believe I have done everything correctly Link to comment Share on other sites More sharing options...
Andibad Posted April 12, 2011 Share Posted April 12, 2011 See my video, after edited with kazo tools, is automatic saved, so compressed sprite (second) by used 0x11 (LZSS type 11) if not compressed game will freeze or no running. For mugshot used 0x10 Link to comment Share on other sites More sharing options...
RobbieNewton Posted April 12, 2011 Share Posted April 12, 2011 Hmm, cheers. Also, Andi, you've been using this. Is there any quick way to decompress the BWSE files? I would rather not go through all of them just to look for Shauntal. Link to comment Share on other sites More sharing options...
Andibad Posted April 12, 2011 Share Posted April 12, 2011 Hmm, cheers. Also, Andi, you've been using this. Is there any quick way to decompress the BWSE files? I would rather not go through all of them just to look for Shauntal. used batch tools, you can found in gbatemp, but is just support 0x10 and 0x11..... I listing like this : don't uncompressed rlcn file! Link to comment Share on other sites More sharing options...
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